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Re: DYSMANTLE V0.6 and higher

Posted: Fri Jun 25, 2021 9:05 am
by DimonJuk
Please update v0.7.2.27

Re: DYSMANTLE V0.6 and higher

Posted: Sun Jun 27, 2021 4:13 am
by PeaceBeUponYou
DimonJuk wrote:
Fri Jun 25, 2021 9:05 am
Please update v0.7.2.27
UPDATED:
Update(V 0.7.2.27):
  • AOB fixes! and Offset Correction
  • NEW!:
    • Is Transmitter Installed ;Checks if transmitter is installed in subjective Link Tower, refreshes when at Fire Camp!
    • Spawn Mana On Enemies Kill ;Killing an enemy will spawn mana but also kill it for good!
    • Enemy Kill Effect ;Enable/Disable permanent enemy death!

Re: DYSMANTLE V0.6 and higher

Posted: Sun Jul 25, 2021 11:40 am
by Relentless1
Update(V 0.7.2.27): Does NOT work with steam version 0.7.2.27.

The array of byte named gainXPLevelUp could not be found.

Re: DYSMANTLE V0.6 and higher

Posted: Thu Nov 11, 2021 12:34 am
by Tough_Taco
PeaceBeUponYou - any chance of an update to the latest 0.9.0.24?

Re: DYSMANTLE V0.6 and higher

Posted: Wed Nov 17, 2021 9:16 am
by macslayerz
cant use unless upgraded to v10 can we plz get an update?

Re: DYSMANTLE V0.6 and higher

Posted: Wed Nov 17, 2021 9:54 pm
by NotAFedBoy
+1 Update Gang!!!

Re: DYSMANTLE V0.6 and higher

Posted: Wed Nov 17, 2021 11:49 pm
by fluffymigs
An update would be really great =)

Re: DYSMANTLE V0.6 and higher

Posted: Fri Nov 19, 2021 10:21 am
by pacifista
Umm, it wont let us to cheat on a higher version unfortunately.

I wish you had let the script to do it.

Re: DYSMANTLE V0.6 and higher

Posted: Fri Nov 19, 2021 7:29 pm
by Sxsxarael
Any chance this can be updated?

Re: DYSMANTLE V0.6 and higher

Posted: Sat Nov 20, 2021 6:21 am
by PhotoGruffer
Why use a version checker at all? Most tables for most games usually have some level of functionality still when the game updates.

Re: DYSMANTLE V0.6 and higher

Posted: Sat Nov 20, 2021 5:44 pm
by macslayerz
looks like no ones coming to save us

Re: DYSMANTLE V0.6 and higher

Posted: Sat Nov 20, 2021 6:05 pm
by beguiler
I modified the original script to work, though I removed several features to get it running. I was looking around to see if I could find the updated parts but I didn't really want to spend the time to do it since the 2 things I wanted to use work :D. I didn't test it completely, the only 2 I know work are the invincible and no resources required scripts. I moved some of the stuff that were obviously broken since I removed the aobscanmodule calls and put it into a broken subgroup.

This was modified using the GoG v1.0.0.1 release. So I modified the version check for that release, if you're on steam then it might still complain but you can ignore it and it will probably still work.

Re: DYSMANTLE V0.6 and higher

Posted: Sat Nov 20, 2021 8:06 pm
by NotAFedBoy
beguiler wrote:
Sat Nov 20, 2021 6:05 pm
I modified the original script to work, though I removed several features to get it running. I was looking around to see if I could find the updated parts but I didn't really want to spend the time to do it since the 2 things I wanted to use work :D. I didn't test it completely, the only 2 I know work are the invincible and no resources required scripts. I moved some of the stuff that were obviously broken since I removed the aobscanmodule calls and put it into a broken subgroup.

This was modified using the GoG v1.0.0.1 release. So I modified the version check for that release, if you're on steam then it might still complain but you can ignore it and it will probably still work.
The Hero We Needed!!!

Re: DYSMANTLE V0.6 and higher

Posted: Sun Nov 21, 2021 6:00 pm
by PhotoGruffer
beguiler wrote:
Sat Nov 20, 2021 6:05 pm
I modified the original script to work, though I removed several features to get it running. I was looking around to see if I could find the updated parts but I didn't really want to spend the time to do it since the 2 things I wanted to use work :D. I didn't test it completely, the only 2 I know work are the invincible and no resources required scripts. I moved some of the stuff that were obviously broken since I removed the aobscanmodule calls and put it into a broken subgroup.

This was modified using the GoG v1.0.0.1 release. So I modified the version check for that release, if you're on steam then it might still complain but you can ignore it and it will probably still work.
I applaud your contribution good sir! I would be useless in figuring that out. However, I have found that most of the scripts are broken, additionally to the ones you marked. I'll pay you a schmazillion yen if you get them all to work now :P

Re: DYSMANTLE V0.6 and higher

Posted: Sun Nov 21, 2021 6:04 pm
by PhotoGruffer
PeaceBeUponYou wrote:
Sun Dec 27, 2020 1:17 pm
Here is my Cheat Table for DYSMANTLE V 0.7.2.27
Dear Sir/Madame... Do you think you could update this? I crave to play with your fully working table, it looks fun! :)