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Re: z Cyberpunk 2077

Posted: Thu Dec 31, 2020 1:20 am
by hexfaae58df16
imjustmaxie wrote:
Mon Dec 28, 2020 6:18 pm
Malhavoc431 wrote:
Mon Dec 28, 2020 5:58 pm
Anyone know a means of making Quickhack cooldowns shorter/nonexistent? I use a lot of Ultimate Quickhacks, and the cooldowns on those things can be pretty hefty.
Do you mean the cooldown when you're hacking stuff like vending machines and sort (the cooldown bar)? If so, I posted it here in this thread long ago about it if I recall correctly. Managed to set it to near instant and it works in most cases, because it bugs the vending machines to output trash so quick that it bugs them to work afterwards. I guess if it's less instant it might've worked.

My original comment on it:
viewtopic.php?p=170180#p170180
That affects upload time for me, not cooldown.
Image for reference
Image

Re: z Cyberpunk 2077

Posted: Thu Dec 31, 2020 7:24 pm
by OmbryAmbry
Hi.

Trying to use this to change perk/attribute points. Everything else I can check as "Active" but the Player Progressive sometimes won't let me check. When it does, I can get to the Attributes/Perks sub menu but when right clicking to change value, the change value text box won't pop.

Running 1.06. Have the most recent CE version downloaded and used the most up to date table in OP.

What am I doing wrong?

Re: z Cyberpunk 2077

Posted: Thu Dec 31, 2020 10:30 pm
by imjustmaxie
hexfaae58df16 wrote:
Thu Dec 31, 2020 1:20 am
imjustmaxie wrote:
Mon Dec 28, 2020 6:18 pm
Malhavoc431 wrote:
Mon Dec 28, 2020 5:58 pm
Anyone know a means of making Quickhack cooldowns shorter/nonexistent? I use a lot of Ultimate Quickhacks, and the cooldowns on those things can be pretty hefty.
Do you mean the cooldown when you're hacking stuff like vending machines and sort (the cooldown bar)? If so, I posted it here in this thread long ago about it if I recall correctly. Managed to set it to near instant and it works in most cases, because it bugs the vending machines to output trash so quick that it bugs them to work afterwards. I guess if it's less instant it might've worked.

My original comment on it:
viewtopic.php?p=170180#p170180
That affects upload time for me, not cooldown.
Image for reference
Image
Oof.
I don't have the game anymore.

Note:
Anyway, Happy New Year.

Re: z Cyberpunk 2077

Posted: Fri Jan 01, 2021 10:20 am
by NovaRain
The craft for free option is a godsend because I accidentally dismantled my Dying Light. Is it possible to also disable the level cap that based on the player's level for upgrading items?

Re: z Cyberpunk 2077

Posted: Fri Jan 01, 2021 6:21 pm
by gideon25
hexfaae58df16 wrote:
Thu Dec 31, 2020 1:20 am
Anyone know a means of making Quickhack cooldowns shorter/nonexistent? I use a lot of Ultimate Quickhacks, and the cooldowns on those things can be pretty hefty.
The fearlessrevolution trainer has the cooldown you want.

Re: z Cyberpunk 2077

Posted: Sun Jan 03, 2021 11:40 pm
by aegam
CE7.2
V8 cheat table
1.06 GOG Cyberpunk

None of the scripts will activate. When I manually run a script with the assembler, it complains that it can't find the module "Cyberpunk2077.exe"

I have verified that the process is selected, and it is the Cyberpunk2077.exe process, not the launcher. Any tips? I'm probably missing something obvious.

Re: z Cyberpunk 2077

Posted: Mon Jan 04, 2021 12:53 am
by aSwedishMagyar
aegam wrote:
Sun Jan 03, 2021 11:40 pm
CE7.2
V8 cheat table
1.06 GOG Cyberpunk

None of the scripts will activate. When I manually run a script with the assembler, it complains that it can't find the module "Cyberpunk2077.exe"

I have verified that the process is selected, and it is the Cyberpunk2077.exe process, not the launcher. Any tips? I'm probably missing something obvious.
Run in admin mode and don't be a dumb-dumb. Everything works just fine in every single version of the game.

Re: z Cyberpunk 2077

Posted: Mon Jan 04, 2021 5:23 am
by aegam
aSwedishMagyar wrote:
Mon Jan 04, 2021 12:53 am
aegam wrote:
Sun Jan 03, 2021 11:40 pm
CE7.2
V8 cheat table
1.06 GOG Cyberpunk

None of the scripts will activate. When I manually run a script with the assembler, it complains that it can't find the module "Cyberpunk2077.exe"

I have verified that the process is selected, and it is the Cyberpunk2077.exe process, not the launcher. Any tips? I'm probably missing something obvious.
Run in admin mode and don't be a dumb-dumb. Everything works just fine in every single version of the game.
I've been running CE in admin mode. Does the game also need to be in admin mode? I'll give it a try.

Re: z Cyberpunk 2077

Posted: Tue Jan 05, 2021 5:40 pm
by aegam
aegam wrote:
Mon Jan 04, 2021 5:23 am
aSwedishMagyar wrote:
Mon Jan 04, 2021 12:53 am
aegam wrote:
Sun Jan 03, 2021 11:40 pm
CE7.2
V8 cheat table
1.06 GOG Cyberpunk

None of the scripts will activate. When I manually run a script with the assembler, it complains that it can't find the module "Cyberpunk2077.exe"

I have verified that the process is selected, and it is the Cyberpunk2077.exe process, not the launcher. Any tips? I'm probably missing something obvious.
Run in admin mode and don't be a dumb-dumb. Everything works just fine in every single version of the game.
I've been running CE in admin mode. Does the game also need to be in admin mode? I'll give it a try.
I resolved this issue. The problem was that the CE project in Lazarus was set to build for Win32, and I didn't realize that when I built from source. I rebuilt using a Win64 configuration, and everything worked great after that. I didn't have to disable anything (anti-virus/malware) or use elevated permissions (besides CE itself).

Re: z Cyberpunk 2077

Posted: Wed Jan 20, 2021 6:11 am
by Vortox14
Most/All mods require [Link] to be installed to work.
For those who wish to upgrade anything gear related to legendary.
I recommend these two mods from Nexus Mods
Simple Menu & City Hack.

Simple Menu for Item/Gear spawning, unlocking vehicles/achievements (Really? if it floats your boat.) *No-Clip Removed from the plugin*, and much more.

City hack is for various vehicle/door/elevator shenanigans. It doesn't unlock/give gear, its more for messing with the Vehicle Lights & doors, Unlocking Doors & Elevators for use.

P.S.S.
I use a different mod for the 'Mod Upgrades' then the one linked, has the linked mod recently updated to support it with hotkey support, mine doesn't have hotkey support. I believe, Simple Menu will eventually support it, has it already supports the "Gear Upgrade". SM just doesn't have hotkey support outside of certain features (like No-Clip.)


Update:
All links to Nexus Mods were removed due to them being auto 'scrubbed' by the filter used on these forums.
(An intentional feature due to theft and a lack of effort to remove the stolen projects by Nexus Admins. (You can read about it elsewhere in the forums.)
The projects I named weren't stolen from here (that I know of.)

Simple Menu now supports item upgrading.

Item Editing can be done through a save editor. (Yes, i'm too lazy to provide the link.)

Besure to give credit to those who actually do the work.

Re: z Cyberpunk 2077

Posted: Sat Jan 23, 2021 4:03 am
by infias
1.1 just released

Re: z Cyberpunk 2077

Posted: Tue Jan 26, 2021 10:38 am
by GDragon
infias wrote:
Sat Jan 23, 2021 4:03 am
1.1 just released
Table still work

Re: z Cyberpunk 2077

Posted: Sun Jan 31, 2021 5:08 pm
by jmz
1-click daemons upload in hacking minigame.
Tested on datamine daemons, v1.11, GOG

Code: Select all

[ENABLE]
aobscanmodule(upload,Cyberpunk2077.exe,75 1D 8B 47 14 44 0F B6 C6 40 88 77 18)
upload:
  db 90 90
registersymbol(upload)

[DISABLE]
upload:
  db 75 1D
unregistersymbol(upload)


/*
Cyberpunk2077.exe+2401D8F - 8B 57 10              - mov edx,[rdi+10]
Cyberpunk2077.exe+2401D92 - 48 8B 07              - mov rax,[rdi]
Cyberpunk2077.exe+2401D95 - 8B CA                 - mov ecx,edx
Cyberpunk2077.exe+2401D97 - 44 39 3C 88           - cmp [rax+rcx*4],r15d
Cyberpunk2077.exe+2401D9B - 75 08                 - jne Cyberpunk2077.exe+2401DA5
Cyberpunk2077.exe+2401D9D - 8D 42 01              - lea eax,[rdx+01]
Cyberpunk2077.exe+2401DA0 - 89 47 10              - mov [rdi+10],eax
Cyberpunk2077.exe+2401DA3 - 8B D0                 - mov edx,eax
Cyberpunk2077.exe+2401DA5 - 8B 4F 0C              - mov ecx,[rdi+0C]
Cyberpunk2077.exe+2401DA8 - 3B D1                 - cmp edx,ecx
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+2401DAA - 75 1D                 - jne Cyberpunk2077.exe+2401DC9
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+2401DAC - 8B 47 14              - mov eax,[rdi+14]
Cyberpunk2077.exe+2401DAF - 44 0FB6 C6            - movzx r8d,sil
Cyberpunk2077.exe+2401DB3 - 40 88 77 18           - mov [rdi+18],sil
Cyberpunk2077.exe+2401DB7 - 48 8D 0C 80           - lea rcx,[rax+rax*4]
Cyberpunk2077.exe+2401DBB - 48 8B 83 E0000000     - mov rax,[rbx+000000E0]
Cyberpunk2077.exe+2401DC2 - 40 88 74 C8 10        - mov [rax+rcx*8+10],sil
Cyberpunk2077.exe+2401DC7 - EB 19                 - jmp Cyberpunk2077.exe+2401DE2
Cyberpunk2077.exe+2401DC9 - 8B 83 08010000        - mov eax,[rbx+00000108]
*/

Re: z Cyberpunk 2077

Posted: Tue Feb 02, 2021 9:35 pm
by kokoZz
GDragon wrote:
Tue Jan 26, 2021 10:38 am
infias wrote:
Sat Jan 23, 2021 4:03 am
1.1 just released
Table still work
I don't shure. Can see noreload works only and money ptr.
Other pointers just show address but no any value

Re: z Cyberpunk 2077

Posted: Thu Mar 04, 2021 6:10 pm
by Zendachi
For me, v8 works on 1.12 alongside Cyber Engine Tweaks. Thanks, guys, that was amazingly helpful. It's trash that this game doesn't give enough content to fully expand your skill trees. Lame invisible walls of progression are the absolute worst design decision. Clearly a marketing ploy.