Cyberpunk 2077 [+16.5]

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bloodaxis
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Re: Cyberpunk 2077 [+16.5]

Post by bloodaxis »

Solgath wrote:
Mon Dec 28, 2020 11:51 pm
if anything, i'd like to see an unlock all crafting option, i mean having to hit every shop is great and everything, but being able to easily unlock all craftables would be dead useful. :)
You can do that with the console.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Ultimadrago
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Re: Cyberpunk 2077 [+16.5]

Post by Ultimadrago »

D3v1l wrote:
Mon Dec 28, 2020 5:43 pm
dammy63 wrote:
Sat Dec 26, 2020 7:17 pm
e.g.
Zanzer script "Weapon Pointer (draw weapon to populate)"
pointer address "weaponPtr" +60 is item lock flag.
01=lock 00=unlock

If you can't search and edit manually, use auto assembler.

Thanks been looking for this!

The way to remove the weapon icon is pretty easy actually all you have to do "Draw weapon" and switch to the weapon you want to remove the quest icon from:
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Image
Image
Image
Image
Image
Image
I just wanted to say thanks for this step-by-step. It worked like a charm. Like the previous user, I used this to unflag then while speaking with Reggie and handing the gun over I dropped it. She kept one to complete the quest and one unflagged on the ground for me!

gideon25
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Re: Cyberpunk 2077 [+16.5]

Post by gideon25 »

There is a savegame editor in the works, not much there but it will unflag all quest items. Just look up "Unflag All Quest Items" on nexus mods

Also if you read the thread on that mod/savegame editor he links to a video that shows you how to make almost all items legendary with max slots!

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Solgath
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Re: Cyberpunk 2077 [+16.5]

Post by Solgath »

bloodaxis wrote:
Tue Dec 29, 2020 12:14 am
Solgath wrote:
Mon Dec 28, 2020 11:51 pm
if anything, i'd like to see an unlock all crafting option, i mean having to hit every shop is great and everything, but being able to easily unlock all craftables would be dead useful. :)
You can do that with the console.
i looked into that, seems to need a whole heap commands, i was more thinking like a single code to unlock all the crafting specs, if there is such a command, please, let me know, i may have missed it lol, but cheers for replying :)

Scareon
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Re: Cyberpunk 2077 [+16.5]

Post by Scareon »

gideon25 wrote:
Tue Dec 29, 2020 5:16 pm
There is a savegame editor in the works, not much there but it will unflag all quest items. Just look up "Unflag All Quest Items" on nexus mods

Also if you read the thread on that mod/savegame editor he links to a video that shows you how to make almost all items legendary with max slots!
Yeah I have been testing it, interesting how many things I can make legendary that have increased stats, all the sights, hypos, armor mods etc, except for quest items and silences I have everything in my inventory as legendary

mark88
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Re: Cyberpunk 2077 [+16.5]

Post by mark88 »

Where is the money modify?

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shoot123
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Re: Cyberpunk 2077 [+16.5]

Post by shoot123 »

Solgath wrote:
Wed Dec 30, 2020 2:35 am
bloodaxis wrote:
Tue Dec 29, 2020 12:14 am
Solgath wrote:
Mon Dec 28, 2020 11:51 pm
if anything, i'd like to see an unlock all crafting option, i mean having to hit every shop is great and everything, but being able to easily unlock all craftables would be dead useful. :)
You can do that with the console.
i looked into that, seems to need a whole heap commands, i was more thinking like a single code to unlock all the crafting specs, if there is such a command, please, let me know, i may have missed it lol, but cheers for replying :)
there are some crafting spec need finding but most of it actually gets unlock if you level up crafting. fling trainer can do exp multiplier so you can get to that checkpoint.
gideon25 wrote:
Tue Dec 29, 2020 5:16 pm
There is a savegame editor in the works, not much there but it will unflag all quest items. Just look up "Unflag All Quest Items" on nexus mods

Also if you read the thread on that mod/savegame editor he links to a video that shows you how to make almost all items legendary with max slots!
loving it!

AuroraKet
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Re: Cyberpunk 2077 [+16.5]

Post by AuroraKet »

aSwedishMagyar wrote:
Wed Dec 23, 2020 7:26 am

Ok, a quick fix since I'm working on adding other stuff and don't want to upload just yet:
So, any chance that we may ask if you'd please tell us how some of those other things being added are coming along? :)

low_density
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Re: Cyberpunk 2077 [+16.5]

Post by low_density »

Anyone tried to create a cheat for vehicle health? I am doing the "Forward to Death" mission and the panzer keeps exploding :( i can't finish that mission without it.

Anacra
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Re: Cyberpunk 2077 [+16.5]

Post by Anacra »

Quick question - Is it possible to add mod slots to clothing/weapons?

Scareon
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Re: Cyberpunk 2077 [+16.5]

Post by Scareon »

Anacra wrote:
Sun Jan 03, 2021 9:21 am
Quick question - Is it possible to add mod slots to clothing/weapons?
What you wanna do is go to google and type in "Cyberpunk 2077 save editor"

it comes with youtube vods on how to do it

jeremyrem
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Re: Cyberpunk 2077 [+16.5]

Post by jeremyrem »

I found a flashlight (on a gun).

You can get it in the beginning of Search and Destroy if you go right under the couch. One of the guys in the back drops it (one he is carrying) and yes it works when you pick it up.

How do I go about extracting the flashlight and applying it to other weapons/items with maybe a way to turn it on/off?

EDIT: It looks like he only drops it if you System Reset him

You can also add it from console
Game.AddToInventory("Items.Preset_Masamune_Flashlight",1)
Last edited by jeremyrem on Sun Jan 03, 2021 10:11 pm, edited 2 times in total.

heir
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Re: Cyberpunk 2077 [+16.5]

Post by heir »

low_density wrote:
Sat Jan 02, 2021 5:03 pm
Anyone tried to create a cheat for vehicle health? I am doing the "Forward to Death" mission and the panzer keeps exploding :( i can't finish that mission without it.
I believe that the damage cheat creates a conflict, causing vehicle damage. Did you turn off the damage modifier?

heir
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Re: Cyberpunk 2077 [+16.5]

Post by heir »

Does anyone have a table for the Johnny Silverhand parts?

Anacra
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Re: Cyberpunk 2077 [+16.5]

Post by Anacra »

Is it possible to reset the Attribute tree?

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