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Re: Cyberpunk 2077 [+16.5]

Posted: Fri Dec 25, 2020 9:43 pm
by Scareon
Frinix wrote:
Fri Dec 25, 2020 7:47 pm
Hi, I currently have a bugged quest that won't finish, it's a cyberpsycho quest, the mob doesn't spawn, would it be possible to have a quest clear cheat?

Thanks a lot =)
This happened to me, the way i got around it was to go so something that reloads the world, like part of hte main quest line, any braindance quests or having sex, do this then once you spawn back into the world make sure you have no cheats enabled like no detection etc and wait 30 seconds then try and do the quest again

Re: Cyberpunk 2077 [+16.5]

Posted: Fri Dec 25, 2020 10:41 pm
by SSC4
ldsdrive wrote:
Fri Dec 25, 2020 1:09 am
BrowserAccount wrote:
Thu Dec 24, 2020 6:49 pm
eTheBlack wrote:
Thu Dec 24, 2020 5:50 pm
Is that hard to start a game, open table, and test stuff and report here? Why wait on anyone, if you can do it and see that table works fine?
Cant speak for others but didn't want to update the game to find out it was not compatible hence not useable till updated.
That's also true in my case. It's not like you can revert back to the previous version.
That's only half true. In GOG Galaxy you can revert the game back to older versions. If you are on Steam, well, congratulations you chose the wrong platform.

Re: Cyberpunk 2077 [GOG]

Posted: Sat Dec 26, 2020 1:10 am
by tuxpanic
kdzo wrote:
Fri Dec 18, 2020 6:15 pm
can you give me the adress for camera in fpp i want to make third person mod
This may help:
[Link]

Pointers location:
[Link]

Re: Cyberpunk 2077 [+16.5]

Posted: Sat Dec 26, 2020 2:41 am
by Lord Blade
What I'd like to see is a proper item edit. Where we can edit the stats on gear. Especially the number of slots. Because it's stupid that that's randomized. I want 4 slots on all my clothing.

Re: Cyberpunk 2077 [+16.5]

Posted: Sat Dec 26, 2020 4:23 am
by SSC4
Lord Blade wrote:
Sat Dec 26, 2020 2:41 am
What I'd like to see is a proper item edit. Where we can edit the stats on gear. Especially the number of slots. Because it's stupid that that's randomized. I want 4 slots on all my clothing.
Time is working for us. Either the great trainer creators here will figure it out or the modders will do it when we get the modkit.

Re: Cyberpunk 2077 [+16.5]

Posted: Sat Dec 26, 2020 7:15 am
by Frinix
Scareon wrote:
Fri Dec 25, 2020 9:43 pm
This happened to me, the way i got around it was to go so something that reloads the world, like part of hte main quest line, any braindance quests or having sex, do this then once you spawn back into the world make sure you have no cheats enabled like no detection etc and wait 30 seconds then try and do the quest again
Ok, thanks I'll try and see if that helps =)

Re: Cyberpunk 2077 [+16.5]

Posted: Sat Dec 26, 2020 12:10 pm
by pigeon
pigeon wrote:
Thu Dec 24, 2020 1:07 pm
In case if anyone want to mess with weather system in this game...
So the solution was easier than I thought. Seems like everything works fine for now, but need more tests. Anyway, at least as sharing of injection points to switch weather and one of possible solutions for scripts.

Re: Cyberpunk 2077 [+16.5]

Posted: Sat Dec 26, 2020 6:21 pm
by kvenom
Hello there. Again requesting the "item/weapon modifier script", this time with the ability to remove "quest item" status from things. Because I have way too many Legendary SIlverhand's items.

Also would appreciate the ability to modify the ammount of Mod Slots on things. What I know about that one - Minimum is 0, maximum is 6, for all items, even Cyberware things like Berserk or Sandevistan.

Re: Cyberpunk 2077 [+16.5]

Posted: Sat Dec 26, 2020 7:17 pm
by dammy63
e.g.
Zanzer script "Weapon Pointer (draw weapon to populate)"
pointer address "weaponPtr" +60 is item lock flag.
01=lock 00=unlock

If you can't search and edit manually, use auto assembler.


Re: Cyberpunk 2077 [+16.5]

Posted: Sat Dec 26, 2020 8:00 pm
by kvenom
dammy63 wrote:
Sat Dec 26, 2020 7:17 pm
e.g.
Zanzer script "Weapon Pointer (draw weapon to populate)"
pointer address "weaponPtr" +60 is item lock flag.
01=lock 00=unlock

If you can't search and edit manually, use auto assembler.

A bit of explanation required. Not exactly that much of a programmer.

Re: Cyberpunk 2077 [+16.5]

Posted: Sat Dec 26, 2020 11:12 pm
by SmartDog
kvenom wrote:
Sat Dec 26, 2020 8:00 pm
dammy63 wrote:
Sat Dec 26, 2020 7:17 pm
e.g.
Zanzer script "Weapon Pointer (draw weapon to populate)"
pointer address "weaponPtr" +60 is item lock flag.
01=lock 00=unlock

If you can't search and edit manually, use auto assembler.

A bit of explanation required. Not exactly that much of a programmer.
If im getting this right, the address/pointer from Zanzers script, you add 60 to the offset and the value will be either 1 or 0 for lock or not locked. just change that value. I'd check this out more but im about to go bed ;)

Re: Cyberpunk 2077 [+16.5]

Posted: Sun Dec 27, 2020 12:49 pm
by StrawberryYogurt
I tried the offset and was able to unlock Skippy which then allowed me to dupe him and keep one after returning the other to Regina.

Re: Cyberpunk 2077 [+16.5]

Posted: Mon Dec 28, 2020 12:26 pm
by bloodaxis
dammy63 wrote:
Sat Dec 26, 2020 7:17 pm
e.g.
Zanzer script "Weapon Pointer (draw weapon to populate)"
pointer address "weaponPtr" +60 is item lock flag.
01=lock 00=unlock

If you can't search and edit manually, use auto assembler.
I wish I could understand that screenshot so I could finally unlock and get rid of the quest items cluttering my inventory. :D

Re: Cyberpunk 2077 [+16.5]

Posted: Mon Dec 28, 2020 5:43 pm
by D3v1l
dammy63 wrote:
Sat Dec 26, 2020 7:17 pm
e.g.
Zanzer script "Weapon Pointer (draw weapon to populate)"
pointer address "weaponPtr" +60 is item lock flag.
01=lock 00=unlock

If you can't search and edit manually, use auto assembler.

Thanks been looking for this!

The way to remove the weapon icon is pretty easy actually all you have to do "Draw weapon" and switch to the weapon you want to remove the quest icon from:
--------------------------------------------------------------------------
Image
Image
Image
Image
Image
Image

Re: Cyberpunk 2077 [+16.5]

Posted: Mon Dec 28, 2020 11:51 pm
by Solgath
if anything, i'd like to see an unlock all crafting option, i mean having to hit every shop is great and everything, but being able to easily unlock all craftables would be dead useful. :)