Cyberpunk 2077 [Patch 2.01]

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epichotsauce
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Re: Cyberpunk 2077 [+16.5]

Post by epichotsauce »

Game updated to 1.62 (With Ray Tracing Overdrive mode)

Most of the options in table 1.61 will freeze/crash the game. Anyone have the knowledge to update the table? Thank you.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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gir489
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Re: Cyberpunk 2077 [+16.5]

Post by gir489 »

This is the table I'm using for 1.62, I've been using it since 1.6, works fine, but I don't feel like fixing any other functions since I don't use them.
Attachments
Cyberpunk2077.CT
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epichotsauce
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Re: Cyberpunk 2077 [+16.5]

Post by epichotsauce »

I tried the above table but as soon as I activate any option, my game just freeze and crash.

Archerodees
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Re: Cyberpunk 2077 [+16.5]

Post by Archerodees »

epichotsauce wrote:
Tue Apr 18, 2023 2:27 pm
I tried the above table but as soon as I activate any option, my game just freeze and crash.
Yeah I tried it also, but didn't work. Nevermind I had other problems with the latest patch anyway and have rolled back.

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gir489
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Re: Cyberpunk 2077 [+16.5]

Post by gir489 »

My table works fine against the hotfix today.

swdubery
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Re: Cyberpunk 2077 [+16.5]

Post by swdubery »

any chance for a car inf heath every time u mod damage u blow up the car when u hit something

MildChem
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Re: Cyberpunk 2077 [+16.5]

Post by MildChem »

Cyberpunk 2.0 overhaul patch just went live btw

RogueTech
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Re: Cyberpunk 2077 [+16.5]

Post by RogueTech »

MildChem wrote:
Thu Sep 21, 2023 3:22 pm
Cyberpunk 2.0 overhaul patch just went live btw
@MildChem, again, thanks for letting the community know.

7zW9S5s6
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Re: Cyberpunk 2077 [+16.5]

Post by 7zW9S5s6 »

Oh btw the 2.0 patch has been released

Wolve_R_Ian
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Re: Cyberpunk 2077 [+16.5]

Post by Wolve_R_Ian »

Hi i have been using the cheat engine on the 2.0 update and i cant get the money to work and as for the perk points when you put in the desired amount instead of getting the perk points you get the new Relic points instead its not bad but i still need to get perk points.

yukielehayym
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Re: Cyberpunk 2077 [+16.5]

Post by yukielehayym »

Question.
When I get a blueprint of an iconic weapon at a low lvl, it is registered with a low rank.
How can I register this low-rank blueprint with rank 5 again?

5M0LLD1K-J0HN53N
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Re: Cyberpunk 2077 [+16.5]

Post by 5M0LLD1K-J0HN53N »

Hi there. I don't cheat in the game except for the easy breach script.
No one else ever did it, please update just this one script I can even pay you for your time.
If it's not too expensive, I'm not precisely a corpo xD
But it would be so lovely :3 However you may decide, thank you very much for all the work you already put into this table <3

aSwedishMagyar
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Re: Cyberpunk 2077 [Patch 2.01]

Post by aSwedishMagyar »

Updated for Patch 2.01. Included some interesting info on generating structures for anyone wanting to continue adding options for themselves. Enjoy.

gloranman
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Re: Cyberpunk 2077 [Patch 2.01]

Post by gloranman »

Thanks to @aSwedishMagyar for this great table!

EchoTheGamer
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Re: Cyberpunk 2077 [Patch 2.01]

Post by EchoTheGamer »

"getWeapon" Module failed in 2.12 now.... BTW how to get the value of holding weapons?

Update: problem solved, thx for table dude

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