Cyberpunk 2077 [+16.5]

Upload your cheat tables here (No requests)
DixieFlatline
Cheater
Cheater
Posts: 35
Joined: Fri Nov 09, 2018 4:33 am
Reputation: 2

Re: Cyberpunk 2077 [GOG]

Post by DixieFlatline »

gideon25 wrote:
Thu Dec 17, 2020 12:37 pm
Edit/Change jump height (it also effects the double jump height). What we need is infinite double jumps :P
It's not impossible-- Some of the Trainer folks have managed it. Really looking for that noclip toggle.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

aSwedishMagyar
Table Makers
Table Makers
Posts: 334
Joined: Mon Jul 06, 2020 3:19 am
Reputation: 348

Re: Cyberpunk 2077 [GOG]

Post by aSwedishMagyar »

I've added some teleport related scripts, will be looking into some form of noclip or maybe freecam+teleport.

gideon25
Table Makers
Table Makers
Posts: 622
Joined: Mon Mar 20, 2017 1:42 am
Reputation: 397

Re: Cyberpunk 2077 [GOG]

Post by gideon25 »

aSwedishMagyar wrote:
Thu Dec 17, 2020 7:43 pm
I've added some teleport related scripts, will be looking into some form of noclip or maybe freecam+teleport.
NICE!! Was wondering why when I changed the X coordinate by just one or 2 points the character didn't just MOVE he fricken SLID and kept sliding like he was on ice or something. Have you thought about trying to add a teleport to the player created waypoint we can make on the map? Here is a table that shows you the waypoint coordinates. Just right click on map and create a waypoint to load them. Unfortunately they are FLOATS, not doubles like the player coordinates :/ Would be nice if they were exactly the same and you could just read the map waypoint that was created and feed it into the player coordinates. With a hotkey we could dynamically zip around the map to wherever we place a waypoint.
Attachments
Waypoint_cordinates.CT
player created waypoint coordinates
(3.72 KiB) Downloaded 216 times

Turtle
Cheater
Cheater
Posts: 46
Joined: Fri Jul 12, 2019 4:28 pm
Reputation: 4

Re: Cyberpunk 2077 [GOG]

Post by Turtle »

The inventory option only shows me ammo ammount, not guns that I can change.

No detection prevents the brat fight quests from starting.

gideon25
Table Makers
Table Makers
Posts: 622
Joined: Mon Mar 20, 2017 1:42 am
Reputation: 397

Re: Cyberpunk 2077 [GOG]

Post by gideon25 »

Infinite Double Jumps (with the reinforced tendon Cyberware). AND No Weapon Sway (When Aiming). As usual aSwedishMagyar can put this and ANYTHING I post here into his table. Everyone else just open this table and copy and paste the script into your main table.
Attachments
No_Weapon_Sway.CT
No Weapon Sway (When Aiming)
(2.58 KiB) Downloaded 58 times
Inf_Double_jumps.CT
Infinite Double Jumps
(2.57 KiB) Downloaded 236 times

aSwedishMagyar
Table Makers
Table Makers
Posts: 334
Joined: Mon Jul 06, 2020 3:19 am
Reputation: 348

Re: Cyberpunk 2077 [GOG]

Post by aSwedishMagyar »

Figured out how to prevent wanted level from increasing, might not work for some but hopefully the compare isn't too volatile.

kdzo
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Dec 16, 2020 10:23 pm
Reputation: 0

Re: Cyberpunk 2077 [GOG]

Post by kdzo »

can you give me the adress for camera in fpp i want to make third person mod

jodelmax
What is cheating?
What is cheating?
Posts: 3
Joined: Fri Apr 13, 2018 3:54 pm
Reputation: 2

Re: Cyberpunk 2077 [GOG]

Post by jodelmax »

@aSwedishMagyar
Your Easy Breach cheat includes a jump instruction. This would likely crash the game if the version got a update.

I'm suggest to inject above the compare like this:
Spoiler
{ Game : Cyberpunk2077.exe
Tested GOG Version 1.04
}
[ENABLE]
aobscanmodule(easybreach,Cyberpunk2077.exe,8B 57 10 4C 8B 1F 45 39 3C 93 0F 84 B1 00 00 00) // should be unique
alloc(newmem,$1000,easybreach)

label(return)

newmem:
mov edx,[rdi+10]
mov r11,[rdi]
mov [r11+rdx*4],r15d
jmp return

easybreach:
jmp newmem
nop
return:
registersymbol(easybreach)

[DISABLE]

easybreach:
db 8B 57 10 4C 8B 1F

unregistersymbol(easybreach)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+242D7A1

Cyberpunk2077.exe+242D76D: 48 89 BC 24 88 00 00 00 - mov [rsp+00000088],rdi
Cyberpunk2077.exe+242D775: 8D 75 01 - lea esi,[rbp+01]
Cyberpunk2077.exe+242D778: 0F 1F 84 00 00 00 00 00 - nop dword ptr [rax+rax+00000000]
Cyberpunk2077.exe+242D780: 8B FD - mov edi,ebp
Cyberpunk2077.exe+242D782: 48 C1 E7 05 - shl rdi,05
Cyberpunk2077.exe+242D786: 48 03 BB F0 00 00 00 - add rdi,[rbx+000000F0]
Cyberpunk2077.exe+242D78D: 80 7F 19 00 - cmp byte ptr [rdi+19],00
Cyberpunk2077.exe+242D791: 0F 84 49 01 00 00 - je Cyberpunk2077.exe+242D8E0
Cyberpunk2077.exe+242D797: 80 7F 18 00 - cmp byte ptr [rdi+18],00
Cyberpunk2077.exe+242D79B: 0F 85 3F 01 00 00 - jne Cyberpunk2077.exe+242D8E0
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+242D7A1: 8B 57 10 - mov edx,[rdi+10]
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+242D7A4: 4C 8B 1F - mov r11,[rdi]
Cyberpunk2077.exe+242D7A7: 45 39 3C 93 - cmp [r11+rdx*4],r15d
Cyberpunk2077.exe+242D7AB: 0F 84 B1 00 00 00 - je Cyberpunk2077.exe+242D862
Cyberpunk2077.exe+242D7B1: C7 47 10 00 00 00 00 - mov [rdi+10],00000000
Cyberpunk2077.exe+242D7B8: 33 C0 - xor eax,eax
Cyberpunk2077.exe+242D7BA: 44 8B 83 0C 01 00 00 - mov r8d,[rbx+0000010C]
Cyberpunk2077.exe+242D7C1: 45 8B D0 - mov r10d,r8d
Cyberpunk2077.exe+242D7C4: 44 2B D2 - sub r10d,edx
Cyberpunk2077.exe+242D7C7: 41 FF C2 - inc r10d
Cyberpunk2077.exe+242D7CA: 45 3B D0 - cmp r10d,r8d
}
Greetings Gasper

aSwedishMagyar
Table Makers
Table Makers
Posts: 334
Joined: Mon Jul 06, 2020 3:19 am
Reputation: 348

Re: Cyberpunk 2077 [GOG]

Post by aSwedishMagyar »

jodelmax wrote:
Fri Dec 18, 2020 7:13 pm
...
Didn't think about that, good catch. I'll make the change.

teomikey
Novice Cheater
Novice Cheater
Posts: 20
Joined: Thu Mar 19, 2020 12:14 am
Reputation: 1

Re: Cyberpunk 2077 [GOG]

Post by teomikey »

[Link]

User avatar
MadQuila
Cheater
Cheater
Posts: 41
Joined: Sat Oct 24, 2020 11:12 pm
Reputation: 9

Re: Cyberpunk 2077 [GOG]

Post by MadQuila »

anyone here knows how to make all weapon drops and store items in to Legendary/Iconic?

Impala
Table Makers
Table Makers
Posts: 460
Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 235

Re: Cyberpunk 2077 [GOG]

Post by Impala »

teomikey wrote:
Sat Dec 19, 2020 1:13 am
[Link]
Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.

Patch 1.05, get the console while you can

akhan
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Dec 19, 2020 3:31 am
Reputation: 0

Re: Cyberpunk 2077 [GOG]

Post by akhan »

Hi, just Googled this. Is there a way I can just reset my attribute points? Can't believe there's no in-game option to do this.

User avatar
EpirioteWarrior
Fearless Donors
Fearless Donors
Posts: 89
Joined: Sat Oct 10, 2020 4:07 am
Reputation: 12

Re: Cyberpunk 2077 [GOG]

Post by EpirioteWarrior »

d0ct0rd00m wrote:
Thu Dec 17, 2020 5:38 am
EpirioteWarrior wrote:
Thu Dec 17, 2020 3:54 am
d0ct0rd00m wrote:
Thu Dec 17, 2020 3:40 am
Ive been using these cheats and my skill progression is stuck at lv6. is that normal or did something break?
Always make a back up just in case. Than you can backtrack and compare what was the problem. Like the OP said probably using to many tables.
omg i am dumb. i never knew you could level up the attributes. i thought only the skills inside of them. there is no issue everything works.

Glad to hear you that you figured it and don't worry the game is total shit show with bugs anyway. It stopped playing for a bit. I will pick up today probably from early save. I have some bugs totally messing it, I will be trying all the older saves to see if those bugs will be still present.



aSwedishMagyar wrote:
Thu Dec 10, 2020 4:15 am


Anyways, only have a few options so far but I'm adding to it pretty rapidly.
gideon25 wrote:
Fri Dec 18, 2020 2:05 am
As usual aSwedishMagyar can put this and ANYTHING I post here into his table. Everyone else just open this table and copy and paste the script into your main table.

Thank you, friends. Is is possible to create an option that the slow up time on the mod, to make it into infinite with an option to turn it off also if is possible? [I meant specifically for that mod that slows time as I'm playing with controller and switching between keyboard and controller becomes annoying the mod also make it bit more organic and part of the game]. Thank you in advance.
Last edited by EpirioteWarrior on Sat Dec 19, 2020 9:37 am, edited 5 times in total.

cyberpunker
What is cheating?
What is cheating?
Posts: 1
Joined: Sat Dec 19, 2020 9:15 am
Reputation: 0

Re: Cyberpunk 2077 [GOG]

Post by cyberpunker »

Hey, you modding wizards,

I would like to know if it is possible to please get a mission completed option, as I am stuck with a scanning bug, that does not let me progress with the main story (Ghost Town: Scan Devices [21] Panam, scanning). Would be great, as everything else I tried failed (reinstall, reload earlier save)...

Cheeers to you cyberpunk 2077 wizards, keep up the great work you do!

Post Reply

Who is online

Users browsing this forum: aimar_chen, Baidu [Spider], Google Adsense [Bot], Kushan, ralph231, Shinrei, SinGul4ritY, sokyllano