Cyberpunk 2077 [+16.5]

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aSwedishMagyar
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Cyberpunk 2077 [+16.5]

Post by aSwedishMagyar »

Latest Table:
Cyberpunk2077.CT
03-01-2020
+17 Added Exp Multiplier, added Enable Inf Health on Load
(202.71 KiB) Downloaded 3252 times
Current options:
  • Get Stat Pointers (Health, Stamina, Ram, Oxygen)
  • Enable Inf Health on Load
  • Modify Weapon Damage
  • One Hit Kills (need to enable Get Stat Pointers)
  • Inf Ammo/No Reloads
  • No Recoil
  • No Weapon Sway (thanks gideon25)
  • No Weapon Spread
  • Get Current Weapon Pointers (switch weapon to populate, need to have weapon unholstered)
  • Force Carry Weight to Zero (need to pickup or drop an item)
  • No Wanted Level Increase
  • Modify Movement Speed (sprint to populate)
  • Modify Exp Gain (can select individual skills that it will affect)
  • No Detection (shooting will alert enemies)
  • Easy Breach
  • Inf Perk/Attribute Points
  • Get Inventory/Populate
  • Car Camera
  • Enable Teleport Scripts
Be sure to check out Tables from these users as well:

Cielos
Zanzer
DrummerIX


Links to tables in this thread:

mochongli
iicecube
Update Logs
Update +17: Added an Exp Multiplier script in which you can select individual skills it will affect. Also added a script to enable the inf health bool whenever you load in or get in a fist-fight.

Update +16.5: Fixed Easy Breach to work with new patches, should not crash. Everything else works so no need to fix.

Update +16: Added a Modify Damage script, don't know why I didn't mess with this sooner as it is something I looked at for Inf Health as well. Just never crossed my mind at the time I guess.

Update +15: Added No Wanted Level increase and No Weapon Sway(thanks gideon25). For the wanted level it uses the same opcode that weight calculation uses so I have a split script with bool enables for either one you want to use.

Update +14: Added some teleport scripts I had been working on with the ability to save and recall locations. If you make a text file in your My Cheat Table/cyberpunk2077 folder you can incorporate them into the enable section to have permanent waypoints you can travel to. Big thank you to Heebo on the CTG discord for helping me understand some things (the need to stop velocity from changing and coordinate updates). Right now the scripts use a 5 second wait time where they keep your position fixed (to account for loading). If that is too long you can disable the script immediately using a hotkey after you have teleported. Also added a No Collisions script which you can use to quickly hop through walls and other things.

Update +13: Modified No Detection to allow for checking if you are crouched. If you don't want it to do that then don't enable that part. Also added a car camera reset script.

Update +12: Refined the Get Stat script to be more reliable and added One Hit Kills. Use One Hit Kills with caution as with any game it can break quest objectives if you are only supposed to wound someone and not kill. I haven't run into any enemies like that but there is always a chance.

Update +11: Added Easy Breach which will allow you to put anything in and still get all of the installs.

Update +10.5: Just some housekeeping, hopefully fixed Force Carry Weight to Zero and modified the Get Inventory to use the hashes that Sunbeam figured out.

Update +10: Watched a Stephen Chapman video on getting the carry weight. While he goes for a pointer scan and just continuously writes a zero to it, I just clear the xmm0 register when it attempts to write to it making your weight always update to zero. After deactivating it will keep the old weight value so you have to load a save to get the actual value back in. (Reuploaded because the update changed the compare).

Update +9: Did some actual debugging and tracing and found at the top of the stat affect function that it checks offset 0x19C for a 1 or 2 as seen below. So I decided why not just change it to a 1? Lo and behold it resulted in making that stat unlimited. Go figure that it is that simple...
Image

Update +8.5: Just added some pointers to the different recoil elements like recovery time and the different scalers, hopefully can find rapid fire in here.

Update +8: Added No Recoil and in the Debug section there is a car speed multiplier that fails hilariously and makes your car uncontrollably accelerate if you want to have some silly fun.

Update +7: Added in Inf Perk/Attribute Points.

Update +6: Added a movement speed pointers for base and multiplier values, sprint to populate after enabling. Also added a sort of working Stealth script but enemies still detect sounds so you have to sneak, they just don't see you.

Update +5: Redid Inf Health and Inf Stamina, should work all the time now. Found an opcode for Inf Ammo/No Reloads that only affects those items and not anything picked up.

Update +4: Refined Inf Health and added Inf Stamina, works by populating their pointer bases (added pointers to them as well) and doing a compare if it is their base. Should not affect anything other than Health and Stamina now but let me know if that is not the case.
Old Tables:
Cyberpunk2077.CT
19-12-2020
+16.5 Fixed Easy Breach for 1.05
(172.76 KiB) Downloaded 11205 times
Cyberpunk2077.CT
18-12-2020
+16 Added Modify Weapon Damage and No weapon spread
(172.85 KiB) Downloaded 2747 times
Cyberpunk2077.CT
17-12-2020
+15 Added No Wanted Level Increase and No Weapon Sway
(164.5 KiB) Downloaded 347 times
Cyberpunk2077.CT
17-12-2020
+14 Added teleport related scripts
(148.61 KiB) Downloaded 619 times
Cyberpunk2077.CT
14-12-2020
+13 Updated No Detection to check for crouching and added car camera reset script
(128.78 KiB) Downloaded 4611 times
Cyberpunk2077.CT
13-12-2020
+12 Added One Hit Kills and Refined Get Stats
(107.35 KiB) Downloaded 3144 times
Cyberpunk2077.CT
13-12-2020
+11 Added Easy Breach
(95.72 KiB) Downloaded 899 times
Cyberpunk2077.CT
11-12-2020
+10.5 Fixed Zero Carry weight and modified get inventory
(83.17 KiB) Downloaded 2423 times
Cyberpunk2077.CT
11-12-2020
+10 Added zero carry weight
(74.39 KiB) Downloaded 6937 times
Cyberpunk2077.CT
10-12-2020
+9 Removed Inf Health and Stamina and just added the Inf Stat Pointer
(71.42 KiB) Downloaded 3882 times
Cyberpunk2077.CT
10-12-2020
+8.5 Added some weapon pointers
(73.98 KiB) Downloaded 1124 times
Cyberpunk2077.CT
10-12-2020
+8 Added No Recoil
(67.81 KiB) Downloaded 327 times
Cyberpunk2077.CT
10-12-2020
+7 Added Inf Perk/Attribute Points
(54.96 KiB) Downloaded 7583 times
Cyberpunk2077.CT
10-12-2020
+6 Added Movement related pointers and Stealth
(54.81 KiB) Downloaded 575 times
Cyberpunk2077.CT
09-12-2020
+5 Redid Inf Health/Stamina, refined Inf Ammo/No Reloads
(38.41 KiB) Downloaded 1257 times
Cyberpunk2077.CT
09-12-2020
+4 Fixed Inf Health, added Inf Stamina, added pointers
(29.89 KiB) Downloaded 1117 times
Cyberpunk2077.CT
09-12-2020
+3 Separated No Reload and Inf Items
(17.03 KiB) Downloaded 1549 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by aSwedishMagyar on Sun Jan 03, 2021 9:31 am, edited 25 times in total.

teomikey
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Re: Cyberpunk 2077 [GOG]

Post by teomikey »

please

req:
rapid fire
steath
recoil
Last edited by teomikey on Thu Dec 10, 2020 5:08 am, edited 1 time in total.

aSwedishMagyar
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Re: Cyberpunk 2077 [GOG]

Post by aSwedishMagyar »

teomikey wrote:
Thu Dec 10, 2020 4:33 am
req:
rapid fire
steath
recoil
How about a please?

Shiney
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Re: Cyberpunk 2077 [GOG]

Post by Shiney »

Thank you for the excellent table, I'm enjoying what's present here already.

One thing I noticed, and I'm not sure if it can be fixed is that when using the code, infinite health, your RAM is set to 0 in game and stops regenerating.

I'd love to request some things, but even as it is you're doing a great job with this, thank you again!
Last edited by Shiney on Thu Dec 10, 2020 5:01 am, edited 1 time in total.

teomikey
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Re: Cyberpunk 2077 [GOG]

Post by teomikey »

On kneez im sorry sir PLEASE =) thank you very much

aSwedishMagyar
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Re: Cyberpunk 2077 [GOG]

Post by aSwedishMagyar »

Shiney wrote:
Thu Dec 10, 2020 4:45 am
Thank you for the excellent table, I'm enjoying what's present here already.

One thing I noticed, and I'm not sure if it can be fixed is that when using the code, infinite health, your RAM is set to 0 in game and stops regenerating.

I'd love to request some things, but even as it is you're doing a great job with this, thank you again!
Thanks for letting me know, I'll figure out a better way of implementing it.
teomikey wrote:
Thu Dec 10, 2020 4:48 am
On kneez im sorry sir PLEASE =) thank you very much
I'm not looking for begging, just be polite when you make requests.
Last edited by aSwedishMagyar on Thu Dec 10, 2020 5:05 am, edited 2 times in total.

Klootviooltje
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Re: Cyberpunk 2077 [GOG]

Post by Klootviooltje »

Thanks much. Been playing on the hardest difficulty and as usual everything is a breeze until you start a fistfighting quest. You need to strike them 20 times and they only need to hit you 5 times. And it's a 2v1 like that's even fair somehow due to this lore thing. They have superpowers that give them an edge in a 2v2 thats why its fair if they 2v1??!? Okay.
I can take on 50 guys in a firefight no problem but this health scaling in fistfights is retarded like many other games including TW3.

Shiney
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Re: Cyberpunk 2077 [GOG]

Post by Shiney »

I would love to see some way to mess with my perks and attributes too, but this has already saved my life a ton.

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ETA3minutes
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Re: Cyberpunk 2077 [GOG]

Post by ETA3minutes »

Thx a lot!

Tiffany
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Re: Cyberpunk 2077 [GOG]

Post by Tiffany »

They don't seem to work for me, boxes won't check & shows some error when looking at it with right click. Could be because I'm using Cheat Engine 7.1. Hmm... nope. Downloaded 7.2 and same thing.

<<Error while scanning for AOB's: getInventory Error: Not all results found>>

Haven't tried the other commands.

SuperTent
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Re: Cyberpunk 2077 [GOG]

Post by SuperTent »

Tiffany wrote:
Thu Dec 10, 2020 5:24 am
They don't seem to work for me, boxes won't check & shows some error when looking at it with right click. Could be because I'm using Cheat Engine 7.1. Hmm... nope. Downloaded 7.2 and same thing.

<<Error while scanning for AOB's: getInventory Error: Not all results found>>

Haven't tried the other commands.
What version of the game are you on? They've been rapid-firing updates. This table is for the GOG version.

Kito_G
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Re: Cyberpunk 2077 [GOG]

Post by Kito_G »

Can someone help me understand how to edit my money value? I only want more money. I used the table and was able to get the infi items working.

aSwedishMagyar
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Re: Cyberpunk 2077 [GOG]

Post by aSwedishMagyar »

Kito_G wrote:
Thu Dec 10, 2020 5:28 am
Can someone help me understand how to edit my money value? I only want more money. I used the table and was able to get the infi items working.
Enable Get Inventory, press I to get into inventory, enable populate pointers look for the value that has your current money.

Kito_G
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Re: Cyberpunk 2077 [GOG]

Post by Kito_G »

aSwedishMagyar wrote:
Thu Dec 10, 2020 5:31 am
Kito_G wrote:
Thu Dec 10, 2020 5:28 am
Can someone help me understand how to edit my money value? I only want more money. I used the table and was able to get the infi items working.
Enable Get Inventory, press I to get into inventory, enable populate pointers look for the value that has your current money.
That worked. I found the item number, in this case 20, double clicked the value and changed it. Thank you kindly

gigi99
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Re: Cyberpunk 2077 [GOG]

Post by gigi99 »

That's great, thanks @aSwedishMagyar, useful table for early play. ;)

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