- Get Stat Pointers (Health, Stamina, Ram, Oxygen)
- Enable Inf Health on Load
- Modify Weapon Damage
- One Hit Kills (need to enable Get Stat Pointers)
- Inf Ammo/No Reloads
- No Recoil
- No Weapon Sway (thanks gideon25)
- No Weapon Spread
- Get Current Weapon Pointers (switch weapon to populate, need to have weapon unholstered)
- Force Carry Weight to Zero (need to pickup or drop an item)
- No Wanted Level Increase
- Modify Movement Speed (sprint to populate)
- Modify Exp Gain (can select individual skills that it will affect)
- No Detection (shooting will alert enemies)
- Easy Breach
- Inf Perk/Attribute Points
- Get Inventory/Populate
- Car Camera
- Enable Teleport Scripts
Cielos
Zanzer
DrummerIX
Links to tables in this thread:
mochongli
iicecube
Update Logs
Update +17: Added an Exp Multiplier script in which you can select individual skills it will affect. Also added a script to enable the inf health bool whenever you load in or get in a fist-fight.
Update +16.5: Fixed Easy Breach to work with new patches, should not crash. Everything else works so no need to fix.
Update +16: Added a Modify Damage script, don't know why I didn't mess with this sooner as it is something I looked at for Inf Health as well. Just never crossed my mind at the time I guess.
Update +15: Added No Wanted Level increase and No Weapon Sway(thanks gideon25). For the wanted level it uses the same opcode that weight calculation uses so I have a split script with bool enables for either one you want to use.
Update +14: Added some teleport scripts I had been working on with the ability to save and recall locations. If you make a text file in your My Cheat Table/cyberpunk2077 folder you can incorporate them into the enable section to have permanent waypoints you can travel to. Big thank you to Heebo on the CTG discord for helping me understand some things (the need to stop velocity from changing and coordinate updates). Right now the scripts use a 5 second wait time where they keep your position fixed (to account for loading). If that is too long you can disable the script immediately using a hotkey after you have teleported. Also added a No Collisions script which you can use to quickly hop through walls and other things.
Update +13: Modified No Detection to allow for checking if you are crouched. If you don't want it to do that then don't enable that part. Also added a car camera reset script.
Update +12: Refined the Get Stat script to be more reliable and added One Hit Kills. Use One Hit Kills with caution as with any game it can break quest objectives if you are only supposed to wound someone and not kill. I haven't run into any enemies like that but there is always a chance.
Update +11: Added Easy Breach which will allow you to put anything in and still get all of the installs.
Update +10.5: Just some housekeeping, hopefully fixed Force Carry Weight to Zero and modified the Get Inventory to use the hashes that Sunbeam figured out.
Update +10: Watched a Stephen Chapman video on getting the carry weight. While he goes for a pointer scan and just continuously writes a zero to it, I just clear the xmm0 register when it attempts to write to it making your weight always update to zero. After deactivating it will keep the old weight value so you have to load a save to get the actual value back in. (Reuploaded because the update changed the compare).
Update +9: Did some actual debugging and tracing and found at the top of the stat affect function that it checks offset 0x19C for a 1 or 2 as seen below. So I decided why not just change it to a 1? Lo and behold it resulted in making that stat unlimited. Go figure that it is that simple...

Update +8.5: Just added some pointers to the different recoil elements like recovery time and the different scalers, hopefully can find rapid fire in here.
Update +8: Added No Recoil and in the Debug section there is a car speed multiplier that fails hilariously and makes your car uncontrollably accelerate if you want to have some silly fun.
Update +7: Added in Inf Perk/Attribute Points.
Update +6: Added a movement speed pointers for base and multiplier values, sprint to populate after enabling. Also added a sort of working Stealth script but enemies still detect sounds so you have to sneak, they just don't see you.
Update +5: Redid Inf Health and Inf Stamina, should work all the time now. Found an opcode for Inf Ammo/No Reloads that only affects those items and not anything picked up.
Update +4: Refined Inf Health and added Inf Stamina, works by populating their pointer bases (added pointers to them as well) and doing a compare if it is their base. Should not affect anything other than Health and Stamina now but let me know if that is not the case.
Update +16.5: Fixed Easy Breach to work with new patches, should not crash. Everything else works so no need to fix.
Update +16: Added a Modify Damage script, don't know why I didn't mess with this sooner as it is something I looked at for Inf Health as well. Just never crossed my mind at the time I guess.
Update +15: Added No Wanted Level increase and No Weapon Sway(thanks gideon25). For the wanted level it uses the same opcode that weight calculation uses so I have a split script with bool enables for either one you want to use.
Update +14: Added some teleport scripts I had been working on with the ability to save and recall locations. If you make a text file in your My Cheat Table/cyberpunk2077 folder you can incorporate them into the enable section to have permanent waypoints you can travel to. Big thank you to Heebo on the CTG discord for helping me understand some things (the need to stop velocity from changing and coordinate updates). Right now the scripts use a 5 second wait time where they keep your position fixed (to account for loading). If that is too long you can disable the script immediately using a hotkey after you have teleported. Also added a No Collisions script which you can use to quickly hop through walls and other things.
Update +13: Modified No Detection to allow for checking if you are crouched. If you don't want it to do that then don't enable that part. Also added a car camera reset script.
Update +12: Refined the Get Stat script to be more reliable and added One Hit Kills. Use One Hit Kills with caution as with any game it can break quest objectives if you are only supposed to wound someone and not kill. I haven't run into any enemies like that but there is always a chance.
Update +11: Added Easy Breach which will allow you to put anything in and still get all of the installs.
Update +10.5: Just some housekeeping, hopefully fixed Force Carry Weight to Zero and modified the Get Inventory to use the hashes that Sunbeam figured out.
Update +10: Watched a Stephen Chapman video on getting the carry weight. While he goes for a pointer scan and just continuously writes a zero to it, I just clear the xmm0 register when it attempts to write to it making your weight always update to zero. After deactivating it will keep the old weight value so you have to load a save to get the actual value back in. (Reuploaded because the update changed the compare).
Update +9: Did some actual debugging and tracing and found at the top of the stat affect function that it checks offset 0x19C for a 1 or 2 as seen below. So I decided why not just change it to a 1? Lo and behold it resulted in making that stat unlimited. Go figure that it is that simple...

Update +8.5: Just added some pointers to the different recoil elements like recovery time and the different scalers, hopefully can find rapid fire in here.
Update +8: Added No Recoil and in the Debug section there is a car speed multiplier that fails hilariously and makes your car uncontrollably accelerate if you want to have some silly fun.
Update +7: Added in Inf Perk/Attribute Points.
Update +6: Added a movement speed pointers for base and multiplier values, sprint to populate after enabling. Also added a sort of working Stealth script but enemies still detect sounds so you have to sneak, they just don't see you.
Update +5: Redid Inf Health and Inf Stamina, should work all the time now. Found an opcode for Inf Ammo/No Reloads that only affects those items and not anything picked up.
Update +4: Refined Inf Health and added Inf Stamina, works by populating their pointer bases (added pointers to them as well) and doing a compare if it is their base. Should not affect anything other than Health and Stamina now but let me know if that is not the case.
Old Tables:
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1