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Dragon Quest XI S

Posted: Sun Dec 06, 2020 4:12 am
by Cake-san

Features
- NoClip & Fly (a bit wonky & will bug out your game)
- Jump Multiplier
- Freeze Characters HP
- Freeze Characters MP
- Characters Always Critical
- Characters Status & Elemental Immune
- Set Characters Skill Point
- Exp Multiplier
- DataTableShop (need to view shop's item first before activation)
- ItemManager - Can edit item stack & datas like evasion & atk power, etc...
- GamePlayer pointers...

Welp, enjoy... :roll:

Update 1
- Fixed table not activating because GUObject aob get wrong address (Apologise for the inconvenienced though)
- Added address for oddeffect for item (sorry, don't have the id yet, just use data from namedumps for now or experiment it yourself)
- Added Always Dodge script
- Added pointer for WorldTime

Update 2
- Change Noclip&Fly script into Fly only script
- Added pointer for DropCertainty, RareDropCertainty & Drop2000Lottery

Update 3
- Revamped Itemlist to include item description
- Added character's spell pointer (sorry, I'm too lazy to make the list)
- Added Draconian Quest pointer
- Added Increase Attribute Cap script
- Added Instant Pep-up script
- Fixed freeze hp & mp script
- Added Movement Speed multiplier script (Buggy)

Update 3.5
- Fixed itemlist that use utf-16 thingy
- Added pointer for party, which you can change who will be in your party without resetting level effect

Note:
To decrease activation time you can save the table after script had been activated to save time generating the structs needed...

Re: Dragon Quest XI S

Posted: Mon Dec 07, 2020 2:16 pm
by Cake-san
Image

Re: Dragon Quest XI S

Posted: Sat Dec 19, 2020 4:59 pm
by eugene9
lol where have you been all this time? I've never seen this table before; eventhough I've been looking for cheats like these long time ago. With this table, is it possible to edit weapons' attributes like Magical Might, Critical Spell Chance or even grant other weapons' special effects (oddeffects) like caster sugar? Right now, I'm not at home and cannot wait to get there

Re: Dragon Quest XI S

Posted: Sat Dec 19, 2020 5:51 pm
by Cake-san
eugene9 wrote:
Sat Dec 19, 2020 4:59 pm
With this table, is it possible to edit weapons' attributes like Magical Might, Critical Spell Chance or even grant other weapons' special effects (oddeffects) like caster sugar?
It's possible but not permanent & it's tedious, better use DrummerIX's script...

Re: Dragon Quest XI S

Posted: Sun Jan 17, 2021 2:04 pm
by chikicho333
You are my savior.
Other tables didn't work on the epic version, so I was desperate

Re: Dragon Quest XI S

Posted: Wed May 05, 2021 1:31 pm
by UndeadNonHero
I'm not seeing an option in the draconian mode pointer for townsfolk talk tripe.

Re: Dragon Quest XI S

Posted: Tue Dec 14, 2021 2:00 am
by Marte1980
Thanks for this great table! Could anyone explain what are "Guntai", "Mitoreru" and "Mitoresase" on the BaseAttributeParams section of the table?

Re: Dragon Quest XI S

Posted: Wed Mar 09, 2022 6:24 pm
by anl93
please can you add a mini medal count and an always encounter rare monster cheat? Thanks.

Re: Dragon Quest XI S

Posted: Sun Dec 01, 2024 7:35 pm
by eternien
Please update :-)