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Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 21, 2021 1:39 am
by Excalion89
Cant wait for someone to figure out the autokill fix :) You guys are pog champs for stepping up, i honestly dont have the time to learn only a few hours a day to myself and most of that is used up on fixing stuff around the house before playing a quick 1hr before bed!

So I commend everyones efforts and of course SinGul4ritY for the OG compile :)

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 21, 2021 1:18 pm
by NaeRei
Nevermindy wrote:
Sun Sep 19, 2021 6:52 pm
Toga wrote:
Sun Sep 19, 2021 10:37 am
Nevermindy wrote:
Sat Sep 18, 2021 9:07 pm
Sadly these options doesn't work
"Cheat: repair Fractured items that are in your inventory"
Here's an update for repair Fractured items.
This can NOT work standalone
You have to copy / paste it in the main table
(and delete the old script)

All credits to the original author: SinGul4ritY
Thank you very much mate! Now it's perfect.

:wub:

In case someone need the complete table without copy-pasting attaching the table.

All credits to the original author SinGul4ritY and Toga who helped me with Fracture repair for the latest version.
I am using this table and the thing i want o use the most is the one i cant get to work. Cheat: DISABLE Item Fracture when crafting

i have ExVault Disable Fracture (ACTIVATE MONO FEATURES) active but when i try to use the DISABLE Fracture it always gives a error and doesn't activate (with or without ExVault mono features thing)
Error: Error while scanning for AOB's : hookItemData.Fracture Error: not all results found

Something i am missing here or its just broken?

thanks and pardon the english

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 21, 2021 1:27 pm
by Toga
Excalion89 wrote:
Tue Sep 21, 2021 1:39 am
Cant wait for someone to figure out the autokill fix :)
Is the autokill not working for you then?
It's working here... make sure you use the correct table.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 21, 2021 1:45 pm
by Toga
fixed the AOB for Cheat: DISABLE Item Fracture when crafting
so no mono is needed.

This can NOT work standalone, a copy / paste into the main table is neeeded
(and delete the old script)
Again all credits to the original author: SinGul4ritY.
Excalion89 wrote:
Tue Sep 21, 2021 1:39 am
Cant wait for someone to figure out the autokill fix :)
Just tested that and it's working...
NaeRei wrote:
Tue Sep 21, 2021 1:18 pm
I am using this table and the thing i want o use the most is the one i cant get to work. Cheat: DISABLE Item Fracture when crafting

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 21, 2021 8:14 pm
by Excalion89
Toga wrote:
Tue Sep 21, 2021 1:27 pm
Excalion89 wrote:
Tue Sep 21, 2021 1:39 am
Cant wait for someone to figure out the autokill fix :)
Is the autokill not working for you then?
It's working here... make sure you use the correct table.
oh for real? Maybe i opened up the old table by accident after grabbing the newest updated one from you guys.

Could you just repost, just in case, would heavily appreciate it man.

Also doubly appreciate you taking the time to quickly test it out and check that :)

Re: Last Epoch beta 0.8+ (Steam)

Posted: Wed Sep 22, 2021 2:14 am
by Toga
Excalion89 wrote:
Tue Sep 21, 2021 8:14 pm
Could you just repost, just in case, would heavily appreciate it man.
Grab one of the edited table's on previous page by sirraiukoren and Nevermindy

Re: Last Epoch beta 0.8+ (Steam)

Posted: Wed Sep 22, 2021 10:07 pm
by BTech
I took the latest complete file which had fixed repairing items in inventory and the fixed script for disabling fractures. I figure it could save some people a bit of time to combine them.

Thank you guys for keeping the tables up to date! :wub:

Base file from nevermindy and fix from Toga
Last Epoch Last Epoch_0.8.3e merged fixes.CT
(320 KiB) Downloaded 84 times

A funny side effect of disable fracture, is you can get duplicate mods on an item! :D

Edit:
I have given a shot at fixing the drop as specific type, and the farthest I have gotten is by swapping the digits provided in the list to hexadecimal values.

Then I pasted into the line that says:

Code: Select all

newmem:
mov r14d,#[optAlwaysDropThisItemType]
And just commented out the variable, and I could get it to work then.

So if I wanted amulets, then I would need to convert decimal 20 to hex 14

Code: Select all

newmem:
mov r14d,14 // #[optAlwaysDropThisItemType]
The converted hex values are:

Code: Select all

  EquipmentTypes:
	HELMET = 0,
	BODY_ARMOR = 1,
	BELT = 2,
	BOOTS = 3,
	GLOVES = 4,
	ONE_HANDED_AXE = 5,
	ONE_HANDED_DAGGER = 6,
	ONE_HANDED_MACES = 7,
	ONE_HANDED_SCEPTRE = 8,
	ONE_HANDED_SWORD = 9,
	WAND = a,
	ONE_HANDED_FIST = b,
	TWO_HANDED_AXE = c,
	TWO_HANDED_MACE = d,
	TWO_HANDED_POLEARM = e,
	TWO_HANDED_STAFF = f,
	TWO_HANDED_SWORD = 10,
	QUIVER = 11,
	SHIELD = 12,
	CATALYST = 13,
	AMULET = 14,
	RING = 15,
	RELIC = 16,
	BOW = 17,
	CROSSBOW = 18,
	IDOL_1x1_ETERRA = 19,
	IDOL_1x1_LAGON = 1a,
	IDOL_2x1 = 1b,
	IDOL_1x2 = 1c,
	IDOL_3x1 = 1d,
	IDOL_1x3 = 1e,
	IDOL_4x1 = 1f,
	IDOL_1x4 = 20,
	IDOL_2x2 = 21,
	BLESSING = 22
Has anyone been able to figure out how to fix this as an option in the menu? It always just drops helmets no matter the option set

Editing the cheat table as I mentioned works though, so is it possible the menu option is not implimented properly?

Re: Last Epoch beta 0.8+ (Steam)

Posted: Sun Sep 26, 2021 12:24 am
by endersblade
sirraiukoren wrote:
Mon Sep 20, 2021 1:43 am
endersblade wrote:
Mon Sep 20, 2021 1:19 am
I don't suppose there's a way to set up the 'always drop' cheat to show affix shards, glyphs or runes? I need to farm a ton of Rune of Cleansing...
There is a save editor made by Ash06 that can allow you to give yourself as many crafting runes of each kind as you want. Make sure to follow the instructions for setting it up.

viewtopic.php?t=17089
That's perfect, thank you!

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 28, 2021 10:44 am
by vosszaa
I'm using table from BTech and it works great but does anyone know how to change rarity for drops to be exalted?

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 28, 2021 11:04 am
by Messy6666
vosszaa wrote:
Tue Sep 28, 2021 10:44 am
I'm using table from BTech and it works great but does anyone know how to change rarity for drops to be exalted?
Hi there
does the "Cheat: Select Item Roll Rarity" not work for you?
just tested it in combination with "Cheat: Higher Drop Rate ( of enemies killed )"

let me know

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 28, 2021 12:22 pm
by vosszaa
SinGul4ritY wrote:
Tue Sep 28, 2021 11:04 am
vosszaa wrote:
Tue Sep 28, 2021 10:44 am
I'm using table from BTech and it works great but does anyone know how to change rarity for drops to be exalted?
Hi there
does the "Cheat: Select Item Roll Rarity" not work for you?
just tested it in combination with "Cheat: Higher Drop Rate ( of enemies killed )"

let me know
If you look in the drop down menu, there is no selection for "Exalted" rarity and I've tried all the options and none of them make Exalted items drop

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 28, 2021 3:15 pm
by Messy6666
^ oops silly me
Afraid i can't help you

edit
unless any1 do know the code for "Exalted" rarities...
then Toga or me will put it in the table

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 28, 2021 3:57 pm
by shapka85
also, can confirm that changing "Always drops" to anything else still drops only helmets

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 28, 2021 4:02 pm
by Messy6666
shapka85 wrote:
Tue Sep 28, 2021 3:57 pm
also, can confirm that changing "Always drops" to anything else still drops only helmets
the algorithm changed a lot.. need tracing.. i am not gonna do that

Re: Last Epoch beta 0.8+ (Steam)

Posted: Wed Sep 29, 2021 4:49 pm
by Ash06
SinGul4ritY wrote:
Tue Sep 28, 2021 3:15 pm
^ oops silly me
Afraid i can't help you

edit
unless any1 do know the code for "Exalted" rarities...
then Toga or me will put it in the table
Exalted is not a rarity, Exalted item is item with at least one affix Tier > 5
If you want some Exalted you need to modify the tier of your drop (minimum 80 to get a t6), not the rarity ^^

The Data Structure you need

Code: Select all

0
type_id = Data[1]
base_id = Data[2]
quality = Data[3] //7 unique, 8 set
prefix[0] = Data[4]
prefix[1] = Data[5]
prefix[2] = Data[6]
instability = Data[7]
nb_affix = Data[8] //or unique/set id
affix_tier[0] = Data[9]
affix_id[0] = Data[10]
affix_value[0] = Data[11]
affix_tier[1] = Data[12]
affix_id[1] = Data[13]
affix_value[1] = Data[14]
affix_tier[2] = Data[15]
affix_id[2] = Data[16]
affix_value[2] = Data[17]
affix_tier[3] = Data[18]
affix_id[3] = Data[19]
affix_value[3] = Data[20]
0