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Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 09, 2021 5:36 am
by YM101
ExVault wrote:
Sat Sep 04, 2021 10:56 pm
Disable instability

Code: Select all

[ENABLE]
ItemData.AddInstability:
db B0 01 C3 90 90

ItemData.SetInstability:
db C3 90 90 90 90
 
[DISABLE]
ItemData.AddInstability:
db 48 89 5C 24 08

ItemData.SetInstability:
db 48 89 5C 24 08
It still shows your item has a chance to fracture, but thats only visual.
You must check Mono -> Activate Mono Features for this script to work.


Max all affix shards

Code: Select all

[ENABLE]
//CraftingMaterialsPanelUI.ResetAffixList
aobscanmodule(ResetAffixListAob,GameAssembly.dll,48 8B 7D 30 48 85 FF 0F 84 ?? ?? ?? ?? 83 7F 1C 00 )
alloc(ResetAffixListMem,256,ResetAffixListAob)
label(ResetAffixListRet)

ResetAffixListMem:
mov rdi,[rbp+30]
test rdi,rdi
je skip
mov [rdi+1C],#999
skip:
jmp ResetAffixListRet

ResetAffixListAob:
jmp ResetAffixListMem
nop 2
ResetAffixListRet:
registersymbol(ResetAffixListAob)

[DISABLE]
ResetAffixListAob:
db 48 8B 7D 30 48 85 FF
unregistersymbol(ResetAffixListAob)
dealloc(ResetAffixListMem)
Get all affix shards even those you don't have. To use: enable this - place any item to the crafting ui - remove item from the crafting ui - depending on your machine spec you will feel the lag - disable script. Added shards are only virtual in your crafting ui, they will not save when you reload the game. When crafting item this way you must re-select the shard you need after every use.


Max implicit roll

Code: Select all

[ENABLE]
aobscanmodule(ImplicitRollAob,GameAssembly.dll,88 44 39 20 48 8B 46 28 48 8B F8 48 85 C0 ?? ?? ?? ?? ?? ?? ?? 33 D2)
alloc(ImplicitRollMem,256,ImplicitRollAob)
label(ImplicitRollRet)

ImplicitRollMem:
mov al,FF
mov [rcx+rdi+20],al
mov rax,[rsi+28]
jmp ImplicitRollRet

ImplicitRollAob:
jmp ImplicitRollMem
nop 3
ImplicitRollRet:
registersymbol(ImplicitRollAob)

[DISABLE]
ImplicitRollAob:
db 88 44 39 20 48 8B 46 28
unregistersymbol(ImplicitRollAob)
dealloc(ImplicitRollMem)
Always get max roll for implicits when using Rune of Shaping. For normal affixes script in the table should work.

Xp mult

Code: Select all

[ENABLE]
aobscanmodule(XpGainAob,GameAssembly.dll,45 32 F6 48 03 7B 30)
alloc(XpGainMem,256,XpGainAob)
label(XpGainRet)

XpGainMem:
xor r14l,r14l
imul rdi,#5 // <- edit mult here
add rdi,[rbx+30]
jmp XpGainRet

XpGainAob:
jmp XpGainMem
nop 2
XpGainRet:

registersymbol(XpGainAob)

[DISABLE]
XpGainAob:
db 45 32 F6 48 03 7B 30
unregistersymbol(XpGainAob)
dealloc(XpGainMem)
Experience multiplier. Level up faster.

Incoming damage mult

Code: Select all

[ENABLE]
aobscanmodule(HpDamageAob,GameAssembly.dll,F3 0F 5C C6 F3 0F 11 43 24)
alloc(HpDamageMem,256,HpDamageAob)
alloc(HpDamageMult,4)
label(HpDamageRet)

HpDamageMem:
push rax
mov rax,[rbx+18] // Actor
cmp byte ptr [rax+16D],0 // isPlayerActor
je skip
mov [HpDamageMult],(float)0.25 // <- edit mult here
mulss xmm6,[HpDamageMult]
skip:
pop rax
// original
subss xmm0,xmm6
movss [rbx+24],xmm0
jmp HpDamageRet

HpDamageAob:
jmp HpDamageMem
db 90 90 90 90
HpDamageRet:
registersymbol(HpDamageAob)

[DISABLE]
HpDamageAob:
db F3 0F 5C C6 F3 0F 11 43 24
unregistersymbol(HpDamageAob)
dealloc(HpDamageMem)
dealloc(HpDamageMult)
Take less hp damage. I like to play with 0.25 on hc.

Incoming damage mult (ward)

Code: Select all

[ENABLE]
aobscanmodule(WardDamageAob,GameAssembly.dll,F3 41 0F 5C C2 F3 0F11 80 9C000000)
alloc(WardDamageMem,256,WardDamageAob)
alloc(WardDamageMult,4)
label(WardDamageRet)

WardDamageMem:
mov [WardDamageMult],(float)0.25 // <- edit mult here
mulss xmm10,[WardDamageMult]
subss xmm0,xmm10
jmp WardDamageRet

WardDamageAob:
jmp WardDamageMem
WardDamageRet:
registersymbol(WardDamageAob)

[DISABLE]
WardDamageAob:
db F3 41 0F 5C C2
unregistersymbol(WardDamageAob)
dealloc(WardDamageMem)
dealloc(WardDamageMult)
Same as above but for ward.
Is it just me or does the xp mult not work properly? I thought the #5 means it multiplies by 5, but doesn't seem to be the case. I tested it out by killing a mob, seeing exp diff, then turning it on, and #5 seems to only x2 the exp

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 09, 2021 9:37 am
by Messy6666
Toga asked ... so working on the hooks right now, almost got them done.
(Those hooks are used for godmode, one hit kills, movement speed, mana)

After that i will maybe try to fix some none working cheats
can't promise i will do all, because of time,

but i saw some good work from a lot of you, already

so hopefully soonish

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 09, 2021 12:22 pm
by sirraiukoren
SinGul4ritY wrote:
Thu Sep 09, 2021 9:37 am
Toga asked ... so working on the hooks right now, almost got them done.
(Those hooks are used for godmode, one hit kills, movement speed, mana)

After that i will maybe try to fix some none working cheats
can't promise i will do all, because of time,

but i saw some good work from a lot of you, already

so hopefully soonish
You're awesome. You've done a lot of great work on this table, and it is duly appreciated. Thanks for your time and effort, it means a lot.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 09, 2021 1:05 pm
by Messy6666
Update for 0.8.3c
Thanks to all who did a lot of work on this, like: floob, J69R, Toga and ExVault,
and to all who had very good info on the table functionality ( read bugs )

I don't know about this game anymore
so I haven't tested everything thoroughly and can't fix everything at the moment...
But i think it's a good base for now...
I still won't do regular updates for this, because of time.


See the screenshot... ( CE 7.3 dark mode gives a bit of a problem atm for defining colors )

Still broken:
Marked red in the screenshot

I see now while posting this i didn't test: Crafting Cheat: Max Item Tier ( Select from Dropdown )

Image

viewtopic.php?f=4&t=14585

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 09, 2021 4:31 pm
by ExVault
YM101 wrote:
Thu Sep 09, 2021 5:36 am
Is it just me or does the xp mult not work properly? I thought the #5 means it multiplies by 5, but doesn't seem to be the case. I tested it out by killing a mob, seeing exp diff, then turning it on, and #5 seems to only x2 the exp
Xp gain works in a weird way in this game. Especially in monoliths where scaling is often plain broken.
Script is working and easy to test: create a new char, set mult to like 100mil, kill 1 mob, become level 100.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 09, 2021 5:29 pm
by YM101
SinGul4ritY wrote:
Thu Sep 09, 2021 1:05 pm
Update for 0.8.3c
Thanks to all who did a lot of work on this, like: floob, J69R, Toga and ExVault,
and to all who had very good info on the table functionality ( read bugs )

I don't know about this game anymore
so I haven't tested everything thoroughly and can't fix everything at the moment...
But i think it's a good base for now...
I still won't do regular updates for this, because of time.


See the screenshot... ( CE 7.3 dark mode gives a bit of a problem atm for defining colors )

Still broken:
Marked red in the screenshot

I see now while posting this i didn't test: Crafting Cheat: Max Item Tier ( Select from Dropdown )

Image

viewtopic.php?f=4&t=14585
I've tried the damage mult here viewtopic.php?p=209707#p209707 and it works fine. I checked your code here and it's identical but for some reason it's not working, just returns an error for HpDamageAob

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 09, 2021 5:32 pm
by Messy6666
YM101 wrote:
Thu Sep 09, 2021 5:29 pm
I've tried the damage mult here viewtopic.php?p=209707#p209707 and it works fine. I checked your code here and it's identical but for some reason it's not working, just returns an error for HpDamageAob
Yeah that's not ExVault fault
but i didn't get it to work at the moment in this table
so that's the only reason it's marked red for now...
Any info welcome, i was in a hurryi was in a hurry

edit gmt+1
it's prolly because that aob's interfer ( 1 hit kills / damage mult )
will try to sort it later (after the weekend)

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Sep 09, 2021 9:00 pm
by fluid
0.8.3d now release
I haven't tested everything
DISABLE Item Fracture when crafting
does not seem to work anymore.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 10, 2021 3:33 am
by endersblade
Thanks for the update SinGul4ritY! Seems One Hit Kill is causing the game to crash though...

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 10, 2021 6:18 am
by Messy6666
Update
2021-09-10 beta 0.8.3d
* crafting fixes are tested for code not tested for functionality
- fixed: Ignore Level Req to Forge
- fixed: DISABLE Item Fracture when crafting
- fixed: repair Fractured items that are in your inventory
- fixed: Max Item Tier ( Select from Dropdown )
- changed: ExVault's "Incoming damage mult" it's now an input value
- changed: ExVault's "Incoming damage mult (ward)" it's has now an input value

Broken:
- Cheat One Hit Kills

still broken:
- Cheat: Auto Kill
- Cheat: Gamble Rarity
- Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental

Note: They changed the way player summons is working (minions).
So there is no way in the current table to track them.
This can affect their movement speed, damageability

viewtopic.php?f=4&t=14585

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 10, 2021 6:26 am
by fluid
greate works!!
With 0.8.3d CT enabled, it appears that monsters do not die and characters do not recover HP. :|

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 10, 2021 7:37 am
by Messy6666
fluid wrote:
Fri Sep 10, 2021 6:26 am
With 0.8.3d CT enabled, it appears that monsters do not die and characters do not recover HP. :|
ok that's not ideal...

Updae:
2021-09-10 v1.1 beta 0.8.3d
- reverted: ExVault's "Incoming damage mult"
- changed: ExVault's "Incoming damage mult" it has now an input value

Note: They changed the way player summons is working (minions).
So there is no way in the current table to track them.
This can affect their movement speed, damageability

Broken:
- Cheat: God Mode ** Use ExVault's "Incoming damage mult" instead **
- Cheat: Player Summons Undamagable
- Cheat One Hit Kills

still broken:
- Cheat: Auto Kill
- Cheat: Gamble Rarity
- Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental

viewtopic.php?f=4&t=14585

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 10, 2021 11:58 am
by Messy6666
Update:
2021-09-10 v1.2 beta 0.8.3d
- fixed: Cheat: Auto Kill
- fixed: Cheat: God Mode
- fixed: Cheat: Player Summons Undamagable

Still broken:
- Cheat One Hit Kills
- Cheat: Gamble Rarity
- Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental

viewtopic.php?f=4&t=14585

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 10, 2021 1:14 pm
by fluid
Your work is simply amazing :D
I have checked the operation and most of it seems to be working fine.
but "Always Drop Item Type" is not working.

Thx

Re: Last Epoch beta 0.8+ (Steam)

Posted: Fri Sep 10, 2021 9:25 pm
by instant.sc
SinGul4ritY wrote:
Fri Sep 10, 2021 6:18 am
- fixed: repair Fractured items that are in your inventory
This crashes the game for me on the 2019.4.23.4148737/2019.4.23.19969/0.8.3d version when reopening the inventory. Anything we can do to help debug?