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Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 3:22 am
by endersblade
Ok...Here's a stripped down version of the trainer with the edits from ExVault, and all the options I found that didn't work removed.

I take no responsibility for this. If it doesn't work for you, I'll do what I can, but I make no promises.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 4:24 am
by Excalion89
endersblade wrote:
Tue Sep 07, 2021 3:22 am
Ok...Here's a stripped down version of the trainer with the edits from ExVault, and all the options I found that didn't work removed.

I take no responsibility for this. If it doesn't work for you, I'll do what I can, but I make no promises.
Think you forgot a few,, off top right away, infinite mana just straight up wont activate.

Great job though, much cleaner :)

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 4:34 am
by babylondc
endersblade wrote:
Tue Sep 07, 2021 3:22 am
Ok...Here's a stripped down version of the trainer with the edits from ExVault, and all the options I found that didn't work removed.

I take no responsibility for this. If it doesn't work for you, I'll do what I can, but I make no promises.
Thanks my friend! Unfortunately it didn't work here, mainly the disable fracture when craft but, thanks anyway.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 4:46 am
by endersblade
Excalion89 wrote:
Tue Sep 07, 2021 4:24 am
endersblade wrote:
Tue Sep 07, 2021 3:22 am
Ok...Here's a stripped down version of the trainer with the edits from ExVault, and all the options I found that didn't work removed.

I take no responsibility for this. If it doesn't work for you, I'll do what I can, but I make no promises.
Think you forgot a few,, off top right away, infinite mana just straight up wont activate.

Great job though, much cleaner :)
You have to enable Mono to use it.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 4:49 am
by endersblade
babylondc wrote:
Tue Sep 07, 2021 4:34 am
endersblade wrote:
Tue Sep 07, 2021 3:22 am
Ok...Here's a stripped down version of the trainer with the edits from ExVault, and all the options I found that didn't work removed.

I take no responsibility for this. If it doesn't work for you, I'll do what I can, but I make no promises.
Thanks my friend! Unfortunately it didn't work here, mainly the disable fracture when craft but, thanks anyway.
Works perfectly fine for me.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 4:50 am
by babylondc
endersblade wrote:
Tue Sep 07, 2021 4:49 am
babylondc wrote:
Tue Sep 07, 2021 4:34 am
endersblade wrote:
Tue Sep 07, 2021 3:22 am
Ok...Here's a stripped down version of the trainer with the edits from ExVault, and all the options I found that didn't work removed.

I take no responsibility for this. If it doesn't work for you, I'll do what I can, but I make no promises.
Thanks my friend! Unfortunately it didn't work here, mainly the disable fracture when craft but, thanks anyway.
Works perfectly fine for me.
Enable mono to work the disable fracture? 'Cause here i can't check the box.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 4:54 am
by endersblade
babylondc wrote:
Tue Sep 07, 2021 4:50 am
endersblade wrote:
Tue Sep 07, 2021 4:49 am
babylondc wrote:
Tue Sep 07, 2021 4:34 am


Thanks my friend! Unfortunately it didn't work here, mainly the disable fracture when craft but, thanks anyway.
Works perfectly fine for me.
Enable mono to work the disable fracture? 'Cause here i can't check the box.
ExVault wrote:
Sat Sep 04, 2021 10:56 pm
Disable instability

Code: Select all

[ENABLE]
ItemData.AddInstability:
db B0 01 C3 90 90

ItemData.SetInstability:
db C3 90 90 90 90
 
[DISABLE]
ItemData.AddInstability:
db 48 89 5C 24 08

ItemData.SetInstability:
db 48 89 5C 24 08
It still shows your item has a chance to fracture, but thats only visual.
You must check Mono -> Activate Mono Features for this script to work.


Max all affix shards

Code: Select all

[ENABLE]
//CraftingMaterialsPanelUI.ResetAffixList
aobscanmodule(ResetAffixListAob,GameAssembly.dll,48 8B 7D 30 48 85 FF 0F 84 ?? ?? ?? ?? 83 7F 1C 00 )
alloc(ResetAffixListMem,256,ResetAffixListAob)
label(ResetAffixListRet)

ResetAffixListMem:
mov rdi,[rbp+30]
test rdi,rdi
je skip
mov [rdi+1C],#999
skip:
jmp ResetAffixListRet

ResetAffixListAob:
jmp ResetAffixListMem
nop 2
ResetAffixListRet:
registersymbol(ResetAffixListAob)

[DISABLE]
ResetAffixListAob:
db 48 8B 7D 30 48 85 FF
unregistersymbol(ResetAffixListAob)
dealloc(ResetAffixListMem)
Get all affix shards even those you don't have. To use: enable this - place any item to the crafting ui - remove item from the crafting ui - depending on your machine spec you will feel the lag - disable script. Added shards are only virtual in your crafting ui, they will not save when you reload the game. When crafting item this way you must re-select the shard you need after every use.


Max implicit roll

Code: Select all

[ENABLE]
aobscanmodule(ImplicitRollAob,GameAssembly.dll,88 44 39 20 48 8B 46 28 48 8B F8 48 85 C0 ?? ?? ?? ?? ?? ?? ?? 33 D2)
alloc(ImplicitRollMem,256,ImplicitRollAob)
label(ImplicitRollRet)

ImplicitRollMem:
mov al,FF
mov [rcx+rdi+20],al
mov rax,[rsi+28]
jmp ImplicitRollRet

ImplicitRollAob:
jmp ImplicitRollMem
nop 3
ImplicitRollRet:
registersymbol(ImplicitRollAob)

[DISABLE]
ImplicitRollAob:
db 88 44 39 20 48 8B 46 28
unregistersymbol(ImplicitRollAob)
dealloc(ImplicitRollMem)
Always get max roll for implicits when using Rune of Shaping. For normal affixes script in the table should work.

Xp mult

Code: Select all

[ENABLE]
aobscanmodule(XpGainAob,GameAssembly.dll,45 32 F6 48 03 7B 30)
alloc(XpGainMem,256,XpGainAob)
label(XpGainRet)

XpGainMem:
xor r14l,r14l
imul rdi,#5 // <- edit mult here
add rdi,[rbx+30]
jmp XpGainRet

XpGainAob:
jmp XpGainMem
nop 2
XpGainRet:

registersymbol(XpGainAob)

[DISABLE]
XpGainAob:
db 45 32 F6 48 03 7B 30
unregistersymbol(XpGainAob)
dealloc(XpGainMem)
Experience multiplier. Level up faster.

Incoming damage mult

Code: Select all

[ENABLE]
aobscanmodule(HpDamageAob,GameAssembly.dll,F3 0F 5C C6 F3 0F 11 43 24)
alloc(HpDamageMem,256,HpDamageAob)
alloc(HpDamageMult,4)
label(HpDamageRet)

HpDamageMem:
push rax
mov rax,[rbx+18] // Actor
cmp byte ptr [rax+16D],0 // isPlayerActor
je skip
mov [HpDamageMult],(float)0.25 // <- edit mult here
mulss xmm6,[HpDamageMult]
skip:
pop rax
// original
subss xmm0,xmm6
movss [rbx+24],xmm0
jmp HpDamageRet

HpDamageAob:
jmp HpDamageMem
db 90 90 90 90
HpDamageRet:
registersymbol(HpDamageAob)

[DISABLE]
HpDamageAob:
db F3 0F 5C C6 F3 0F 11 43 24
unregistersymbol(HpDamageAob)
dealloc(HpDamageMem)
dealloc(HpDamageMult)
Take less hp damage. I like to play with 0.25 on hc.

Incoming damage mult (ward)

Code: Select all

[ENABLE]
aobscanmodule(WardDamageAob,GameAssembly.dll,F3 41 0F 5C C2 F3 0F11 80 9C000000)
alloc(WardDamageMem,256,WardDamageAob)
alloc(WardDamageMult,4)
label(WardDamageRet)

WardDamageMem:
mov [WardDamageMult],(float)0.25 // <- edit mult here
mulss xmm10,[WardDamageMult]
subss xmm0,xmm10
jmp WardDamageRet

WardDamageAob:
jmp WardDamageMem
WardDamageRet:
registersymbol(WardDamageAob)

[DISABLE]
WardDamageAob:
db F3 41 0F 5C C2
unregistersymbol(WardDamageAob)
dealloc(WardDamageMem)
dealloc(WardDamageMult)
Same as above but for ward.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 6:06 am
by Toga
To enable mono automatically
uncomment the blue marked lines in the 'Enable' script by removing the 2 --
and save table

Image

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 6:21 am
by zsboy125
endersblade wrote:
Tue Sep 07, 2021 3:22 am
Ok...Here's a stripped down version of the trainer with the edits from ExVault, and all the options I found that didn't work removed.

I take no responsibility for this. If it doesn't work for you, I'll do what I can, but I make no promises.
I wonder, can it go from T0 to T7, or T5 to T7?

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 6:34 am
by endersblade
Toga wrote:
Tue Sep 07, 2021 6:06 am
To enable mono automatically
uncomment the blue marked lines in the 'Enable' script by removing the 2 --
and save table

Image
You're awesome mate, thanks!

Just updated the table with that.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 7:31 am
by Toga
endersblade wrote:
Tue Sep 07, 2021 6:34 am
Just updated the table with that.
Pleasure but i'm afraid there's a slight mistake here.
I meant uncomment the lines by removing the 2 dashes:
(you accidentally removed the 2 lines in the uploaded table)

so:

Code: Select all

if process and readInteger(process) ~= 0 then
    --mono_initialize()
    --LaunchMonoDataCollector()
else

must be:

Code: Select all

if process and readInteger(process) ~= 0 then
    mono_initialize()
    LaunchMonoDataCollector()
else
that will activate mono

Keep up the great work

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 1:46 pm
by kurban61
is there nobody with the knowledge to fix and update the table with all the options!? I swear i will pray for him/her all my life🤗

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 1:58 pm
by adifire
The ignore level requirement for forge doesnt seem to be working even if activated.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 6:20 pm
by K1ng0fNo0b
Toga wrote:
Tue Sep 07, 2021 7:31 am
endersblade wrote:
Tue Sep 07, 2021 6:34 am
Just updated the table with that.
Pleasure but i'm afraid there's a slight mistake here.
I meant uncomment the lines by removing the 2 dashes:
(you accidentally removed the 2 lines in the uploaded table)

so:

Code: Select all

if process and readInteger(process) ~= 0 then
    --mono_initialize()
    --LaunchMonoDataCollector()
else

must be:

Code: Select all

if process and readInteger(process) ~= 0 then
    mono_initialize()
    LaunchMonoDataCollector()
else
that will activate mono

Keep up the great work
I share the table with modification to activate mono

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Sep 07, 2021 6:23 pm
by endersblade
Ah, sorry about that! King, thanks for uploading that!

Yeah, i really wish someone would update the COMPLETE table...I would love to see, for example, the auto kill option lol.