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Re: Last Epoch beta 0.8+ (Steam)

Posted: Mon Apr 26, 2021 10:45 am
by alleycid
BB6886 wrote:
Sun Apr 25, 2021 11:03 pm
Infinite mana is not working anymore.
One hit kill, and auto kill also no longer work.

BTW thanks for this awesome script! :lol:
i am using floobs update, as well as the current version of the game(.81I) mana, 1 hit kill working for me. i've never used auto kill so can't comment on it. also i'm using the non-steam version.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Mon Apr 26, 2021 10:20 pm
by Rasterimage
Image

in the steam version with floobs update, drop chances, max drop stats, god mode, inf mana, ... are working perfectly.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue Apr 27, 2021 1:19 pm
by Messy6666
I am not updating anymore but floob is, so check out his/her updates starting from page 7+

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu Apr 29, 2021 11:40 pm
by SergioCJunior
SinGul4ritY wrote:
Tue Apr 27, 2021 1:19 pm
I am not updating anymore but floob is, so check out his/her updates starting from page 7+
Your cheats helped me, thank you very much.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Sun May 02, 2021 5:55 pm
by diarhea_pearlman
Rasterimage wrote:
Mon Apr 26, 2021 10:20 pm
Image

in the steam version with floobs update, drop chances, max drop stats, god mode, inf mana, ... are working perfectly.
can you tell me what options you've selected for purples to drop? Still trying to figure it out myself and playing around with it

Re: Last Epoch beta 0.8+ (Steam)

Posted: Mon May 03, 2021 12:27 pm
by Messy6666
diarhea_pearlman wrote:
Sun May 02, 2021 5:55 pm
can you tell me what options you've selected for purples to drop? Still trying to figure it out myself and playing around with it
"Crafting Cheats ( check to enable all )" >> "Cheat: Max Item Tier ( Select from Dropdown )"
select:
  • 5:Tier 6 purple
  • 6:Tier 7 Purple
You prolly need to disable "Cheat: Select Item Roll Rarity" or set it to "random"
can't remember.... and i don't have the game installed atm

Re: Last Epoch beta 0.8+ (Steam)

Posted: Sat May 08, 2021 5:32 am
by Rasterimage
Yeah, like Singul4rity said:
Enable the "Cheat: Max Item Tier" 5 or 6 ... that makes every item you craft purple.

then set "Cheat: Select Item Roll Rarity" to 1 thru 7 ... 1 will give you just 1 prefix or suffix, but still purple cos the prefix or suffix will be a Tier 7 craft (that was the 1st setting), 7 will give you all full prefixes suffixes (like the image) and then "roll thru top rarities" (or something like that) should be 'No'... that will give you all full tier 7 rolls purples exclusively (with an idol every once in a while)

Honestly, just the 1st part of the cheat is "better" cos you can scour any item you want to gray and hand-craft it to tier 7 anyway (tier 7 is drop only normally).

Re: Last Epoch beta 0.8+ (Steam)

Posted: Sun May 09, 2021 2:24 am
by rdtsc
Does anyone know how to bypass skill specialization node max points? For example, I want to put 100 points into a 5 point node to get super big AoE.

I found the address for points in node in the skill screen, but it's display only. The actual value comes from

GameAssembly.dll+66FFFC movzx edx,byte ptr [rax+11]
GameAssembly.dll+670000 call GameAssembly.dll+5B74A0 <-- this does a mov [rcx+28],edx which shows up when you do "find what writes to address" on the display value

Break and trace instructions on GameAssembly.dll+66FFFC with condition "ECX = <address of display value - 0x2C>" then click back and forth on a different skill in the skills & specializations window gets me RAX. I can modify offset 0x11 of RAX, then unspec a point to have the new node level take effect. Changing node level this way doesn't persist on restarting the game. The node level gets set back to the max, e.g. 5.

Is there a way to get a stable pointer to the node levels for a given skill?

Re: Last Epoch beta 0.8+ (Steam)

Posted: Sun May 09, 2021 2:54 am
by rdtsc
Found how to set skill nodes to any level.

GameAssembly.dll+43C041 movzx eax,byte ptr [rsi+11] <-- find what address this instruction accesses, click on the node in window
GameAssembly.dll+43C045 cmp al,[rdi+19]
GameAssembly.dll+43C048 jae GameAssembly.dll+43C0C4 <-- change to nop to allow going past max level for node
...
GameAssembly.dll+43C078 inc byte ptr [rsi+11] <-- could hook this so adding 1 point sets the node to a chosen level

Re: Last Epoch beta 0.8+ (Steam)

Posted: Thu May 20, 2021 4:20 am
by nthdm
any update for ver 0.8.1i ?

Re: Last Epoch beta 0.8+ (Steam)

Posted: Sun May 23, 2021 8:22 am
by Messy6666
nthdm wrote:
Thu May 20, 2021 4:20 am
any update for ver 0.8.1i ?
there's no update needed for 0.8.1i if you use one of the lastest tables here ( best to use floob's one )
they just not named to that specific patch

Re: Last Epoch beta 0.8+ (Steam)

Posted: Mon May 24, 2021 6:50 pm
by Wastid
0.8.2 patch is out, floob's table doesn't work for me anymore :(

Re: Last Epoch beta 0.8+ (Steam)

Posted: Mon May 24, 2021 7:49 pm
by JCORT4
Wastid wrote:
Mon May 24, 2021 6:50 pm
0.8.2 patch is out, floob's table doesn't work for me anymore :(
Sadness ensues, hope floob will be kind enough to update. :D

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue May 25, 2021 4:47 am
by omgitsbees
Wastid wrote:
Mon May 24, 2021 6:50 pm
0.8.2 patch is out, floob's table doesn't work for me anymore :(
Waiting patiently for update. 0.8.2 just came out today. I always appreciate the people putting in all of the amazing work keeping this trainer updated.

Re: Last Epoch beta 0.8+ (Steam)

Posted: Tue May 25, 2021 7:06 am
by WintermuteX
I also hope floob finds a bit of time to update this. Most likely the game will also get a hotfix in the next days, but most likely this will only be minor changes which wouldn't break the table.