Get all affix shards even those you don't have. To use: enable this - place any item to the crafting ui - remove item from the crafting ui - depending on your machine spec you will feel the lag - disable script. Added shards are only virtual in your crafting ui, they will not save when you reload the game. When crafting item this way you must re-select the shard you need after every use.
Is it just me or does the xp mult not work properly? I thought the #5 means it multiplies by 5, but doesn't seem to be the case. I tested it out by killing a mob, seeing exp diff, then turning it on, and #5 seems to only x2 the exp
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Update for 0.8.3c
Thanks to all who did a lot of work on this, like: floob, J69R, Toga and ExVault,
and to all who had very good info on the table functionality ( read bugs )
I don't know about this game anymore
so I haven't tested everything thoroughly and can't fix everything at the moment...
But i think it's a good base for now...
I still won't do regular updates for this, because of time.
See the screenshot... ( CE 7.3 dark mode gives a bit of a problem atm for defining colors )
Still broken:
Marked red in the screenshot
I see now while posting this i didn't test: Crafting Cheat: Max Item Tier ( Select from Dropdown )
Is it just me or does the xp mult not work properly? I thought the #5 means it multiplies by 5, but doesn't seem to be the case. I tested it out by killing a mob, seeing exp diff, then turning it on, and #5 seems to only x2 the exp
Xp gain works in a weird way in this game. Especially in monoliths where scaling is often plain broken.
Script is working and easy to test: create a new char, set mult to like 100mil, kill 1 mob, become level 100.
Update for 0.8.3c
Thanks to all who did a lot of work on this, like: floob, J69R, Toga and ExVault,
and to all who had very good info on the table functionality ( read bugs )
I don't know about this game anymore
so I haven't tested everything thoroughly and can't fix everything at the moment...
But i think it's a good base for now...
I still won't do regular updates for this, because of time.
See the screenshot... ( CE 7.3 dark mode gives a bit of a problem atm for defining colors )
Still broken:
Marked red in the screenshot
I see now while posting this i didn't test: Crafting Cheat: Max Item Tier ( Select from Dropdown )
I've tried the damage mult here viewtopic.php?p=209707#p209707 and it works fine. I checked your code here and it's identical but for some reason it's not working, just returns an error for HpDamageAob
I've tried the damage mult here viewtopic.php?p=209707#p209707 and it works fine. I checked your code here and it's identical but for some reason it's not working, just returns an error for HpDamageAob
Yeah that's not ExVault fault
but i didn't get it to work at the moment in this table
so that's the only reason it's marked red for now...
Any info welcome, i was in a hurryi was in a hurry
edit gmt+1
it's prolly because that aob's interfer ( 1 hit kills / damage mult )
will try to sort it later (after the weekend)
Update 2021-09-10 beta 0.8.3d
* crafting fixes are tested for code not tested for functionality
- fixed: Ignore Level Req to Forge
- fixed: DISABLE Item Fracture when crafting
- fixed: repair Fractured items that are in your inventory
- fixed: Max Item Tier ( Select from Dropdown )
- changed: ExVault's "Incoming damage mult" it's now an input value
- changed: ExVault's "Incoming damage mult (ward)" it's has now an input value
Broken:
- Cheat One Hit Kills
still broken:
- Cheat: Auto Kill
- Cheat: Gamble Rarity
- Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental
Note: They changed the way player summons is working (minions).
So there is no way in the current table to track them.
This can affect their movement speed, damageability
With 0.8.3d CT enabled, it appears that monsters do not die and characters do not recover HP.
ok that's not ideal...
Updae: 2021-09-10 v1.1 beta 0.8.3d
- reverted: ExVault's "Incoming damage mult"
- changed: ExVault's "Incoming damage mult" it has now an input value
Note: They changed the way player summons is working (minions).
So there is no way in the current table to track them.
This can affect their movement speed, damageability
Broken:
- Cheat: God Mode ** Use ExVault's "Incoming damage mult" instead **
- Cheat: Player Summons Undamagable
- Cheat One Hit Kills
still broken:
- Cheat: Auto Kill
- Cheat: Gamble Rarity
- Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental