Last Epoch EA 0.9+ (Steam)...

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YM101
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Re: Last Epoch beta 0.8+ (Steam)

Post by YM101 »

ExVault wrote:
Sat Sep 04, 2021 10:56 pm
Disable instability

Code: Select all

[ENABLE]
ItemData.AddInstability:
db B0 01 C3 90 90

ItemData.SetInstability:
db C3 90 90 90 90
 
[DISABLE]
ItemData.AddInstability:
db 48 89 5C 24 08

ItemData.SetInstability:
db 48 89 5C 24 08
It still shows your item has a chance to fracture, but thats only visual.
You must check Mono -> Activate Mono Features for this script to work.


Max all affix shards

Code: Select all

[ENABLE]
//CraftingMaterialsPanelUI.ResetAffixList
aobscanmodule(ResetAffixListAob,GameAssembly.dll,48 8B 7D 30 48 85 FF 0F 84 ?? ?? ?? ?? 83 7F 1C 00 )
alloc(ResetAffixListMem,256,ResetAffixListAob)
label(ResetAffixListRet)

ResetAffixListMem:
mov rdi,[rbp+30]
test rdi,rdi
je skip
mov [rdi+1C],#999
skip:
jmp ResetAffixListRet

ResetAffixListAob:
jmp ResetAffixListMem
nop 2
ResetAffixListRet:
registersymbol(ResetAffixListAob)

[DISABLE]
ResetAffixListAob:
db 48 8B 7D 30 48 85 FF
unregistersymbol(ResetAffixListAob)
dealloc(ResetAffixListMem)
Get all affix shards even those you don't have. To use: enable this - place any item to the crafting ui - remove item from the crafting ui - depending on your machine spec you will feel the lag - disable script. Added shards are only virtual in your crafting ui, they will not save when you reload the game. When crafting item this way you must re-select the shard you need after every use.


Max implicit roll

Code: Select all

[ENABLE]
aobscanmodule(ImplicitRollAob,GameAssembly.dll,88 44 39 20 48 8B 46 28 48 8B F8 48 85 C0 ?? ?? ?? ?? ?? ?? ?? 33 D2)
alloc(ImplicitRollMem,256,ImplicitRollAob)
label(ImplicitRollRet)

ImplicitRollMem:
mov al,FF
mov [rcx+rdi+20],al
mov rax,[rsi+28]
jmp ImplicitRollRet

ImplicitRollAob:
jmp ImplicitRollMem
nop 3
ImplicitRollRet:
registersymbol(ImplicitRollAob)

[DISABLE]
ImplicitRollAob:
db 88 44 39 20 48 8B 46 28
unregistersymbol(ImplicitRollAob)
dealloc(ImplicitRollMem)
Always get max roll for implicits when using Rune of Shaping. For normal affixes script in the table should work.

Xp mult

Code: Select all

[ENABLE]
aobscanmodule(XpGainAob,GameAssembly.dll,45 32 F6 48 03 7B 30)
alloc(XpGainMem,256,XpGainAob)
label(XpGainRet)

XpGainMem:
xor r14l,r14l
imul rdi,#5 // <- edit mult here
add rdi,[rbx+30]
jmp XpGainRet

XpGainAob:
jmp XpGainMem
nop 2
XpGainRet:

registersymbol(XpGainAob)

[DISABLE]
XpGainAob:
db 45 32 F6 48 03 7B 30
unregistersymbol(XpGainAob)
dealloc(XpGainMem)
Experience multiplier. Level up faster.

Incoming damage mult

Code: Select all

[ENABLE]
aobscanmodule(HpDamageAob,GameAssembly.dll,F3 0F 5C C6 F3 0F 11 43 24)
alloc(HpDamageMem,256,HpDamageAob)
alloc(HpDamageMult,4)
label(HpDamageRet)

HpDamageMem:
push rax
mov rax,[rbx+18] // Actor
cmp byte ptr [rax+16D],0 // isPlayerActor
je skip
mov [HpDamageMult],(float)0.25 // <- edit mult here
mulss xmm6,[HpDamageMult]
skip:
pop rax
// original
subss xmm0,xmm6
movss [rbx+24],xmm0
jmp HpDamageRet

HpDamageAob:
jmp HpDamageMem
db 90 90 90 90
HpDamageRet:
registersymbol(HpDamageAob)

[DISABLE]
HpDamageAob:
db F3 0F 5C C6 F3 0F 11 43 24
unregistersymbol(HpDamageAob)
dealloc(HpDamageMem)
dealloc(HpDamageMult)
Take less hp damage. I like to play with 0.25 on hc.

Incoming damage mult (ward)

Code: Select all

[ENABLE]
aobscanmodule(WardDamageAob,GameAssembly.dll,F3 41 0F 5C C2 F3 0F11 80 9C000000)
alloc(WardDamageMem,256,WardDamageAob)
alloc(WardDamageMult,4)
label(WardDamageRet)

WardDamageMem:
mov [WardDamageMult],(float)0.25 // <- edit mult here
mulss xmm10,[WardDamageMult]
subss xmm0,xmm10
jmp WardDamageRet

WardDamageAob:
jmp WardDamageMem
WardDamageRet:
registersymbol(WardDamageAob)

[DISABLE]
WardDamageAob:
db F3 41 0F 5C C2
unregistersymbol(WardDamageAob)
dealloc(WardDamageMem)
dealloc(WardDamageMult)
Same as above but for ward.
Is it just me or does the xp mult not work properly? I thought the #5 means it multiplies by 5, but doesn't seem to be the case. I tested it out by killing a mob, seeing exp diff, then turning it on, and #5 seems to only x2 the exp

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Messy6666
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Re: Last Epoch beta 0.8+ (Steam)

Post by Messy6666 »

Toga asked ... so working on the hooks right now, almost got them done.
(Those hooks are used for godmode, one hit kills, movement speed, mana)

After that i will maybe try to fix some none working cheats
can't promise i will do all, because of time,

but i saw some good work from a lot of you, already

so hopefully soonish

sirraiukoren
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Re: Last Epoch beta 0.8+ (Steam)

Post by sirraiukoren »

SinGul4ritY wrote:
Thu Sep 09, 2021 9:37 am
Toga asked ... so working on the hooks right now, almost got them done.
(Those hooks are used for godmode, one hit kills, movement speed, mana)

After that i will maybe try to fix some none working cheats
can't promise i will do all, because of time,

but i saw some good work from a lot of you, already

so hopefully soonish
You're awesome. You've done a lot of great work on this table, and it is duly appreciated. Thanks for your time and effort, it means a lot.

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Messy6666
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Re: Last Epoch beta 0.8+ (Steam)

Post by Messy6666 »

Update for 0.8.3c
Thanks to all who did a lot of work on this, like: floob, J69R, Toga and ExVault,
and to all who had very good info on the table functionality ( read bugs )

I don't know about this game anymore
so I haven't tested everything thoroughly and can't fix everything at the moment...
But i think it's a good base for now...
I still won't do regular updates for this, because of time.


See the screenshot... ( CE 7.3 dark mode gives a bit of a problem atm for defining colors )

Still broken:
Marked red in the screenshot

I see now while posting this i didn't test: Crafting Cheat: Max Item Tier ( Select from Dropdown )

Image

viewtopic.php?f=4&t=14585

ExVault
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Re: Last Epoch beta 0.8+ (Steam)

Post by ExVault »

YM101 wrote:
Thu Sep 09, 2021 5:36 am
Is it just me or does the xp mult not work properly? I thought the #5 means it multiplies by 5, but doesn't seem to be the case. I tested it out by killing a mob, seeing exp diff, then turning it on, and #5 seems to only x2 the exp
Xp gain works in a weird way in this game. Especially in monoliths where scaling is often plain broken.
Script is working and easy to test: create a new char, set mult to like 100mil, kill 1 mob, become level 100.

YM101
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Re: Last Epoch beta 0.8+ (Steam)

Post by YM101 »

SinGul4ritY wrote:
Thu Sep 09, 2021 1:05 pm
Update for 0.8.3c
Thanks to all who did a lot of work on this, like: floob, J69R, Toga and ExVault,
and to all who had very good info on the table functionality ( read bugs )

I don't know about this game anymore
so I haven't tested everything thoroughly and can't fix everything at the moment...
But i think it's a good base for now...
I still won't do regular updates for this, because of time.


See the screenshot... ( CE 7.3 dark mode gives a bit of a problem atm for defining colors )

Still broken:
Marked red in the screenshot

I see now while posting this i didn't test: Crafting Cheat: Max Item Tier ( Select from Dropdown )

Image

viewtopic.php?f=4&t=14585
I've tried the damage mult here viewtopic.php?p=209707#p209707 and it works fine. I checked your code here and it's identical but for some reason it's not working, just returns an error for HpDamageAob

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Messy6666
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Re: Last Epoch beta 0.8+ (Steam)

Post by Messy6666 »

YM101 wrote:
Thu Sep 09, 2021 5:29 pm
I've tried the damage mult here viewtopic.php?p=209707#p209707 and it works fine. I checked your code here and it's identical but for some reason it's not working, just returns an error for HpDamageAob
Yeah that's not ExVault fault
but i didn't get it to work at the moment in this table
so that's the only reason it's marked red for now...
Any info welcome, i was in a hurryi was in a hurry

edit gmt+1
it's prolly because that aob's interfer ( 1 hit kills / damage mult )
will try to sort it later (after the weekend)

fluid
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Re: Last Epoch beta 0.8+ (Steam)

Post by fluid »

0.8.3d now release
I haven't tested everything
DISABLE Item Fracture when crafting
does not seem to work anymore.

endersblade
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Re: Last Epoch beta 0.8+ (Steam)

Post by endersblade »

Thanks for the update SinGul4ritY! Seems One Hit Kill is causing the game to crash though...

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Messy6666
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Re: Last Epoch beta 0.8+ (Steam)

Post by Messy6666 »

Update
2021-09-10 beta 0.8.3d
* crafting fixes are tested for code not tested for functionality
- fixed: Ignore Level Req to Forge
- fixed: DISABLE Item Fracture when crafting
- fixed: repair Fractured items that are in your inventory
- fixed: Max Item Tier ( Select from Dropdown )
- changed: ExVault's "Incoming damage mult" it's now an input value
- changed: ExVault's "Incoming damage mult (ward)" it's has now an input value

Broken:
- Cheat One Hit Kills

still broken:
- Cheat: Auto Kill
- Cheat: Gamble Rarity
- Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental

Note: They changed the way player summons is working (minions).
So there is no way in the current table to track them.
This can affect their movement speed, damageability

viewtopic.php?f=4&t=14585
Last edited by Messy6666 on Fri Sep 10, 2021 6:32 am, edited 1 time in total.

fluid
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Re: Last Epoch beta 0.8+ (Steam)

Post by fluid »

greate works!!
With 0.8.3d CT enabled, it appears that monsters do not die and characters do not recover HP. :|

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Messy6666
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Re: Last Epoch beta 0.8+ (Steam)

Post by Messy6666 »

fluid wrote:
Fri Sep 10, 2021 6:26 am
With 0.8.3d CT enabled, it appears that monsters do not die and characters do not recover HP. :|
ok that's not ideal...

Updae:
2021-09-10 v1.1 beta 0.8.3d
- reverted: ExVault's "Incoming damage mult"
- changed: ExVault's "Incoming damage mult" it has now an input value

Note: They changed the way player summons is working (minions).
So there is no way in the current table to track them.
This can affect their movement speed, damageability

Broken:
- Cheat: God Mode ** Use ExVault's "Incoming damage mult" instead **
- Cheat: Player Summons Undamagable
- Cheat One Hit Kills

still broken:
- Cheat: Auto Kill
- Cheat: Gamble Rarity
- Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental

viewtopic.php?f=4&t=14585

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Messy6666
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Re: Last Epoch beta 0.8+ (Steam)

Post by Messy6666 »

Update:
2021-09-10 v1.2 beta 0.8.3d
- fixed: Cheat: Auto Kill
- fixed: Cheat: God Mode
- fixed: Cheat: Player Summons Undamagable

Still broken:
- Cheat One Hit Kills
- Cheat: Gamble Rarity
- Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental

viewtopic.php?f=4&t=14585

fluid
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Re: Last Epoch beta 0.8+ (Steam)

Post by fluid »

Your work is simply amazing :D
I have checked the operation and most of it seems to be working fine.
but "Always Drop Item Type" is not working.

Thx

instant.sc
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Re: Last Epoch beta 0.8+ (Steam)

Post by instant.sc »

SinGul4ritY wrote:
Fri Sep 10, 2021 6:18 am
- fixed: repair Fractured items that are in your inventory
This crashes the game for me on the 2019.4.23.4148737/2019.4.23.19969/0.8.3d version when reopening the inventory. Anything we can do to help debug?

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