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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Tue Dec 29, 2020 4:17 pm
by DrummerIX
Just FYI. I think updates will be slow or not at all for the time being. I fleshed out some pretty good options for mostly 3D mode. I'm still missing some good status for character 8, but he doesn't join until Act 3 normally anyway.

I don't have much time to play and the walkthrough I'm using is not completely finished for the definitive edition. I think I will pause playing for now.

A friend wants me to work on an old game.

Anyway, enjoy the table and Happy New Year!

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Fri Jan 01, 2021 9:45 am
by haobiao009
Feature request: lower character level

First of all, thank you DrummerIX for the hard work. I've been enjoying your table since the release of Star Ocean: The Last Hope on Steam and I really appreciate that.

The reason I need this weird feature is, I have somehow encountered some achievement glitch. There was supposed to an achievement unlocked when you bring each of those 8 characters to level 99, and 8 achievements in total. Unfortunately I found that none of these unlocked for me a couple of days ago, and I don't have a save file with the characters at a lower level. It would be really nice if I can edit a character's level just as the rest of his/her parameters, so I wouldn't have to start from scratch.

Thanks in advance and again, thank you for all you have done for the community.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Fri Jan 01, 2021 3:32 pm
by eugene9
There are some console commands for that

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Fri Jan 01, 2021 4:10 pm
by haobiao009
eugene9 wrote:
Fri Jan 01, 2021 3:32 pm
There are some console commands for that
Could you please elaborate your answer? I'm playing the Game Pass version from Microsoft Store.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Fri Jan 01, 2021 5:57 pm
by eugene9
[Link] here, de-tools channel and look for UUU32

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Fri Jan 01, 2021 7:10 pm
by haobiao009
eugene9 wrote:
Fri Jan 01, 2021 5:57 pm
[Link] here, de-tools channel and look for UUU32
Hello, I'm getting the following error when trying to inject the DLL into the game

Injection failed when performing:
Writing dll file name into memory allocated in host process
The following error occurred:
The operation completed successfully

I'm a noob when it comes to modding, so any advice will be highly appreciated.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Fri Jan 01, 2021 7:22 pm
by eugene9
Well, for me the basic steps are:
1. Open the game.
2. Once you're ingame, open UUU.
3. Select the process "DQXI S" or whatever it is called.
4. Press inject and wait several seconds for certain messages to pop up (including one which informs you that the console is enabled).
5. Press the console hotkey "~" for default. You can change it on UUU setttings.
6. Once you're able to type, write the appropiate code for levels (I do not remember that specific code itself, you can check it on the console codes section). I'm not also an expert modder myself, so if the previous steps do not work, ask for help on discord.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Sat Jan 02, 2021 2:25 am
by haobiao009
eugene9 wrote:
Fri Jan 01, 2021 7:22 pm
Well, for me the basic steps are:
1. Open the game.
2. Once you're ingame, open UUU.
3. Select the process "DQXI S" or whatever it is called.
4. Press inject and wait several seconds for certain messages to pop up (including one which informs you that the console is enabled).
5. Press the console hotkey "~" for default. You can change it on UUU setttings.
6. Once you're able to type, write the appropiate code for levels (I do not remember that specific code itself, you can check it on the console codes section). I'm not also an expert modder myself, so if the previous steps do not work, ask for help on discord.
Thank you. I'll give it a try.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Sun Jan 03, 2021 10:42 pm
by trihugger
Does anyone have the offsets for the Luminary, Hendrick, and anyone else with improved Pep Power to add to the infinite turns good status? I see Jade is in there but the others are missing. Not sure how to hunt it down myself.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Tue Jan 05, 2021 11:50 am
by mordaki987
are there any party editor commands that work in 2d mode? so far everything i've tried only works in 3d mode

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Fri Jan 08, 2021 7:19 pm
by Pur
I think damage modifiers for 2D mode doesn't work? Only god mode works for me.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Mon Jan 11, 2021 12:42 pm
by Darkarhon
DrummerIX wrote:
Sun Dec 27, 2020 7:34 pm
I got to the Casino again in my replay and decided to make a few options for Slime Quest for those of you that actually
like playing the Casino games for tokens. This should help speed token collection along.

I have the following 3 options:

Playing Slime Quest Again Adds Tokens Per Play Instead of Subtract
Multiply Slime Quest Winnings
Infinite Slime Quest Metal Mode Turns Once You Get Some

The first one doesn't take away tokens when you keep playing but adds it instead.
The second one allows you to set a multiplier for winnings.
The third one gives you infinite metal mode turns, but you have to get some normal first.

Enjoy!
The First and Second ones doesnt seem to work for me? Do i enable them before i go in the casino ?

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Tue Jan 12, 2021 9:32 am
by DrummerIX
I may have had the name wrong. My regular slots counter was going up when I played them. It's the ones to the left in the first casino that cost 10 per play where I tested it. I saw code for the 100, 10 and 1 per play though.

It doesn't add when you start, but follow up plays add instead of subtract.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Tue Jan 12, 2021 12:29 pm
by Darkarhon
DrummerIX wrote:
Tue Jan 12, 2021 9:32 am
I may have had the name wrong. My regular slots counter was going up when I played them. It's the ones to the left in the first casino that cost 10 per play where I tested it. I saw code for the 100, 10 and 1 per play though.

It doesn't add when you start, but follow up plays add instead of subtract.
That's where i tested it myself too on the first casino.
The weird thing is that yesterday it did not work but today when i tried it again only the first and the 3rd one worked, the "Multiply Slime Quest" one did not work.
Only thing i did different was to exit the casino and save in the church then open the Cheat Engine and use your file. I am not far in the game (just started the MMA Tournament) if that matters.

Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Posted: Wed Jan 13, 2021 1:21 am
by DrummerIX
It doesn't display the multiplied amount, but it does add it I believe. At least it did for me.