I spent some more time reworking and perfecting the recent options.
I simplified the code for "Always Put Custom Specials When Equipping Something" and now just perform it
when the game is adding buffs from equipment regardless if you have a blank slot.
I also worked out inside the option to only apply these custom specials you select to a certain character.
I officially added in the option "Add Custom Buffs For Spells At Start of Battle For Snap, Crackle, Poof Original Buff"
in this update also. I was also able to add the option to only apply it to a certain character. This second option is more
for the buffs that come from spells and have a turn limit because they reset after battle. If you give yourself 3393 special
on equipment, then you can use this option to also cast some more buffs or spells at start of battle because 3393 is
100% Snap, Crackle, Poof buff at start of battle. Anyway, I think these are some fairly good options that will save some
time setting things up when you start the game and always want certain buffs. I tested these a bit more and they now
appear to work better for me, but let me know if you have issues.
Steam says I have over 100 hours playing this game and while I have played maybe 30 to 40 hours of the game,
I guess I've spent a significant amount of time making this table great. Enjoy!
I spent some more time reworking and perfecting the recent options.
I simplified the code for "Always Put Custom Specials When Equipping Something" and now just perform it
when the game is adding buffs from equipment regardless if you have a blank slot.
I also worked out inside the option to only apply these custom specials you select to a certain character.
I officially added in the option "Add Custom Buffs For Spells At Start of Battle For Snap, Crackle, Poof Original Buff"
in this update also. I was also able to add the option to only apply it to a certain character. This second option is more
for the buffs that come from spells and have a turn limit because they reset after battle. If you give yourself 3393 special
on equipment, then you can use this option to also cast some more buffs or spells at start of battle because 3393 is
100% Snap, Crackle, Poof buff at start of battle. Anyway, I think these are some fairly good options that will save some
time setting things up when you start the game and always want certain buffs. I tested these a bit more and they now
appear to work better for me, but let me know if you have issues.
Steam says I have over 100 hours playing this game and while I have played maybe 30 to 40 hours of the game,
I guess I've spent a significant amount of time making this table great. Enjoy!
There are not enough words to thank for all your work and dedication. I'm not exaggerating when saying that you open new ways to play, re-play and rere-play games like this offering a lot of new possibilities and customization. It is like playing a complete new game. Thank you very much, DrummerIX. I wish you a merry Christmas and a happy new year .
There are not enough words to thank for all your work and dedication. I'm not exaggerating when saying that you open new ways to play, re-play and rere-play games like this offering a lot of new possibilities and customization. It is like playing a complete new game. Thank you very much, DrummerIX. I wish you a merry Christmas and a happy new year .
Thanks for the kind words and Merry Christmas and Happy New Year to all of you!
I restarted my game since I added some more nice options and I wanted to see how things played with them on
from the beginning. I think they work well. I made a slight adjustment with the Buff options. I now allow up to
12 buffs for each option. I'm not sure if there is a maximum number of buffs you can have on a character
but things seem to work fine for me with many buffs.
I have the following default Spell Buffs:
{
My Default Spell Buffs are as follows:
1226 - Divide (Erik Buff)
3002 - Dodge Chance Up (Rough 'n' Tumble Pep Skill)
3006 - Critical Spell Chance Up (Pep Power)
2997 - Parry Chance Up (Greatsword Guard)
3312 - Counter Chance Up (Rough 'n' Tumble)
3365 = Wild Side (Erik Buff)
4052 - Attack Up
4068 - Defense Up
4083 - Agility Up
4126 - Magical Resistance Up
}
I have the following default Equipment Buffs:
{
My Default Equipment Buffs are as follows:
3109 - 10 MP/Turn
3393 - Snap, Crackle, Poof (Needed for Spell Buff Option)
3403 - Alma Mater
47244643390 - EXP Up
47244643391 - Gold Up
}
You can edit these to your liking and save the table. Just edit the script and look for the above text and
modify the numbers you see in the code with a # in front of it. Enjoy!
It's nice the Wild Side 2 attacks per turn works for everyone, so it's like having an extra party member.
Out of pure curiosity, how possible/impossible would it be for a cheat to manipulate weather in certain maps, i can be a slight completionist even when the game dosent care so I would like to fill the bestiary without spending 30 mins resting at a campfire till it rains.
im on the gamepass version and when trying to use the table with ce 7.0 i cant select enable on ce 7.2 it stops responding anything i can do to get this working
Hello, I want to feed back a question about the "equipment effect editing" option. After I modify the equipment properties in the game, I save the game, exit the game, and then reread the game archive. The previously modified equipment properties are restored to the state not repaired before. Is this the saving mechanism of the game? Can it be further repaired?
Hello, I want to feed back a question about the "equipment effect editing" option. After I modify the equipment properties in the game, I save the game, exit the game, and then reread the game archive. The previously modified equipment properties are restored to the state not repaired before. Is this the saving mechanism of the game? Can it be further repaired?
No, the game reloads the default specials and things on equipment when you restart the program. Use the other options I made to make it easy to add your custom specials and buffs when starting the game. It works similar to the Equipment Editor in that you specify what buffs you want.
im on the gamepass version and when trying to use the table with ce 7.0 i cant select enable on ce 7.2 it stops responding anything i can do to get this working
I just tested the Gamepass version and on my CE 7.1 everything worked fine.
Out of pure curiosity, how possible/impossible would it be for a cheat to manipulate weather in certain maps, i can be a slight completionist even when the game dosent care so I would like to fill the bestiary without spending 30 mins resting at a campfire till it rains.
Probably possible, but I'm not sure where to begin to look for it.
As I was replaying the game, I thought it might be nice to be able to equip more than 2 accessories. In my search for this
I came up with "Count All Equipment In Personal Inventory As Equipped Stat Wise". This might make you overpowered if you
keep extra weapons in your inventory and I don't think I can make limit it to just accessories right now without spending more
time researching. This basically counts all items in your personal inventory stat wise as equipped, so only keep the ones you
want counted in your inventory if you use this option.
Oh, I see. In other words, the affixes of equipment attributes in the game are dead. Even if they are modified in the game, the default equipment data will be read when the game archive is reloaded. It's a pity. Thank you for helping me answer, be careful of the new crown epidemic, and merry Christmas!
I got to the Casino again in my replay and decided to make a few options for Slime Quest for those of you that actually
like playing the Casino games for tokens. This should help speed token collection along.
I have the following 3 options:
Playing Slime Quest Again Adds Tokens Per Play Instead of Subtract
Multiply Slime Quest Winnings
Infinite Slime Quest Metal Mode Turns Once You Get Some
The first one doesn't take away tokens when you keep playing but adds it instead.
The second one allows you to set a multiplier for winnings.
The third one gives you infinite metal mode turns, but you have to get some normal first.