z Per Aspera

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Zanzer
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z Per Aspera

Post by Zanzer »

Increase Drone Cargo Capacity
Increase Drone Speed
Stop Building Decay
Increase Productivity
Unlimited Mining
Instant Scanner
Increase Research
Free Production

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Per Aspera.CT
v5
(41.31 KiB) Downloaded 112 times
Per Aspera.CT
v4
(26.31 KiB) Downloaded 4370 times
Per Aspera.CT
v3
(18.68 KiB) Downloaded 1056 times
Per Aspera.CT
v2
(13.63 KiB) Downloaded 691 times
Per Aspera.CT
v1
(10.9 KiB) Downloaded 1075 times
Last edited by Zanzer on Thu Feb 25, 2021 10:26 pm, edited 6 times in total.

TheArc
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Godsend

Post by TheArc »

Thanks Zanzer, fixes literally every problem I've had with the game so far. What a godsend. Had to make an account just so I could tell you my appreciation.

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ReskyAW
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Re: z Per Aspera

Post by ReskyAW »

thank you zanzer for the hard work.
but can you add instant research?

thank you

NomuNomu
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Re: z Per Aspera

Post by NomuNomu »

ReskyAW wrote:
Fri Dec 04, 2020 9:24 am
thank you zanzer for the hard work.
but can you add instant research?

thank you
If you're on the GoG version. (Should be easy to find on Steam too)

Code: Select all

define(address,"GameAssembly.dll"+4008DA)
define(bytes,F3 0F 58 49 14)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+4008DA)

label(code)
label(return)
label(addResearch)
registerSymbol(addResearch)

newmem:

code:
  addss xmm1,[rcx+14]
  addss xmm1, [addResearch]
  jmp return
addResearch:
  dd (float)50000
address:
  jmp newmem

return:

[DISABLE]

address:
  db bytes
  // addss xmm1,[rcx+14]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+4008DA

"GameAssembly.dll"+4008C9: CC                             -  int 3 
"GameAssembly.dll"+4008CA: CC                             -  int 3 
"GameAssembly.dll"+4008CB: CC                             -  int 3 
"GameAssembly.dll"+4008CC: CC                             -  int 3 
"GameAssembly.dll"+4008CD: CC                             -  int 3 
"GameAssembly.dll"+4008CE: CC                             -  int 3 
"GameAssembly.dll"+4008CF: CC                             -  int 3 
"GameAssembly.dll"+4008D0: 48 83 EC 28                    -  sub rsp,28
"GameAssembly.dll"+4008D4: 83 79 10 02                    -  cmp dword ptr [rcx+10],02
"GameAssembly.dll"+4008D8: 74 27                          -  je GameAssembly.dll+400901
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+4008DA: F3 0F 58 49 14                 -  addss xmm1,[rcx+14]
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+4008DF: 48 8B 41 18                    -  mov rax,[rcx+18]
"GameAssembly.dll"+4008E3: F3 0F 11 49 14                 -  movss [rcx+14],xmm1
"GameAssembly.dll"+4008E8: 48 85 C0                       -  test rax,rax
"GameAssembly.dll"+4008EB: 74 1B                          -  je GameAssembly.dll+400908
"GameAssembly.dll"+4008ED: 0F 2F 48 58                    -  comiss xmm1,[rax+58]
"GameAssembly.dll"+4008F1: 72 0E                          -  jb GameAssembly.dll+400901
"GameAssembly.dll"+4008F3: C7 41 10 02 00 00 00           -  mov [rcx+10],00000002
"GameAssembly.dll"+4008FA: B0 01                          -  mov al,01
"GameAssembly.dll"+4008FC: 48 83 C4 28                    -  add rsp,28
"GameAssembly.dll"+400900: C3                             -  ret 
}

LanceCriminal
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Re: z Per Aspera

Post by LanceCriminal »

The research values are Floats - for those like me who don't know how to change the script for the Steam version

Raticus79
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Re: z Per Aspera

Post by Raticus79 »

I took a shot at finding that segment for instant research on Steam - hopefully did it right, but it's working. It's at 3C976A.

Code: Select all

define(address,"GameAssembly.dll"+3C976A)
define(bytes,F3 0F 58 49 14)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+3C976A)

label(code)
label(return)
label(addResearch)
registerSymbol(addResearch)

newmem:

code:
  addss xmm1,[rcx+14]
  addss xmm1, [addResearch]
  jmp return
addResearch:
  dd (float)50000
address:
  jmp newmem

return:

[DISABLE]

address:
  db bytes
  // addss xmm1,[rcx+14]

dealloc(newmem)
Should be able to switch to AOB scan, but I didn't want to mess with it.

CaesarCzech
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Re: z Per Aspera

Post by CaesarCzech »

Raticus79 wrote:
Fri Dec 04, 2020 4:52 pm
I took a shot at finding that segment for instant research on Steam - hopefully did it right, but it's working. It's at 3C976A.

Code: Select all

define(address,"GameAssembly.dll"+3C976A)
define(bytes,F3 0F 58 49 14)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+3C976A)

label(code)
label(return)
label(addResearch)
registerSymbol(addResearch)

newmem:

code:
  addss xmm1,[rcx+14]
  addss xmm1, [addResearch]
  jmp return
addResearch:
  dd (float)50000
address:
  jmp newmem

return:

[DISABLE]

address:
  db bytes
  // addss xmm1,[rcx+14]

dealloc(newmem)
Should be able to switch to AOB scan, but I didn't want to mess with it.
Im idiot but can you tell me how do i use it ? treat at me as somebody who can scan and find single non dynamic pointer

Raticus79
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Re: z Per Aspera

Post by Raticus79 »

CaesarCzech wrote:
Fri Dec 04, 2020 5:29 pm
Im idiot but can you tell me how do i use it ? treat at me as somebody who can scan and find single non dynamic pointer
Hit ctrl+alt+A to get an auto assemble window, paste the contents of that code block in there, then go to File > Assign to Cheat Table. That'll give you a new cheat item for that script, same as the other ones in the OP. Double-click the default "auto assemble script" description to rename it.

Zanzer
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Re: z Per Aspera

Post by Zanzer »

Added Increase Research for you all. Thanks NomuNomu.

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ReskyAW
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Re: z Per Aspera

Post by ReskyAW »

Zanzer wrote:
Fri Dec 04, 2020 6:27 pm
Added Increase Research for you all. Thanks NomuNomu.
thank you zanzer & NomuNomu.

Zanzer
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Re: z Per Aspera

Post by Zanzer »

Added Free Production and Instant Scanner

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ReskyAW
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Re: z Per Aspera

Post by ReskyAW »

Zanzer wrote:
Sat Dec 05, 2020 2:37 am
Added Free Production and Instant Scanner
nice, thank you Zanzer.

CaesarCzech
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Re: z Per Aspera

Post by CaesarCzech »

Thank you, @Zanzer, i just wonder if it would be possible to do something like faster workers. not just carry but faster movement for them because i seem to be stuck in feedback loop of carbon electronics polymer and they are constantly stuck preventing catastrophe.

S0lanaceae32
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Re: z Per Aspera

Post by S0lanaceae32 »

Unlimited mining doesn't seem to work for me? sorry xd

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ReskyAW
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Re: z Per Aspera

Post by ReskyAW »

Zanzer, Free Production not working, please check again.
every build, still wearing resouces.

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