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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Thu Jan 21, 2021 11:39 pm
by ShadowKhan
Nice! Now we just need the blood of Zeus packs.

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Fri Jan 22, 2021 12:25 pm
by SunBeam
ShadowKhan wrote:
Thu Jan 21, 2021 11:39 pm
Nice! Now we just need the blood of Zeus packs.
There's a tutorial on page 8. There are also scripts that help you get them. Good luck.

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Fri Jan 22, 2021 6:11 pm
by flo3315
Blood of Zeus pack :
000001D7E8BFCBB7 torso
000001D7E8BFCBC9 helmet
000001D7E8BFCB3E wings
000001D7E8BFCBA5 horse
000001D7E8BFCB50 phoenix
000001D7E8BFCB63 sword
000001D7E8BFCB77 hammer
000001D7E8BFCB6D bow

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Fri Jan 22, 2021 11:13 pm
by atributes16
atributes16 wrote:
Mon Jan 18, 2021 3:49 pm
atributes16 wrote:
Tue Jan 05, 2021 11:51 am
It is editable form:
[Link]
Updated to Minotaur set

Updated to Blood of Zeus post and added name for column to apply into CT for veterans and newbies :)

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Sat Jan 23, 2021 1:16 am
by drkim1089
SunBeam wrote:
Wed Dec 23, 2020 8:09 am
Alright, having finished the game, I found a new method to get - I hope - ALL existing hashes from the Store. How did I get to it? See below.

Head to the store (Inventory > T). Then go to "Character Packs". Note that it's not mandatory in the final method to do this!! This is just me explaining how I did it. In here, I went into "Orion the Stargazer Character Pack":

.
.
.

- go to that address in Memory View, top part -> ImmortalsFenyxRising.exe+294647C
- if you play Plus, find this aob: 488B8F????????4885C974??E8????????488B4C24??4885C9; then head to the address as mentioned above
- right-click the line and choose "Find out what addresses this instruction accesses"
- a window will open; in here, at the bottom, pick Double (why Double? cuz there is no 8-bytes type in that list and Double works fine displayed as hex):
Hi. dude. I followed your explanation and got an error message like below.

- right-click the line and choose "Find out what addresses this instruction accesses"
--> error message : I couldn't attach the debugger to this process! You could try to open the process using the processpicker and try that! if that also doesn't work check if you have debugging rights.

Do I have to add settings or install a program?

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Sat Jan 23, 2021 1:30 am
by SunBeam
^ Learn to use Cheat Engine first. Everyone wants to skip ahead and cut to the end of the process. Select the game, use VEH Debugger in CE Settings and so on.. Experiment.

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Sun Jan 31, 2021 10:06 am
by flo3315
Hello,
Can anybody give me the hash code for the Thanatos relic in the new DLC ?
It disapeared from my inventory when trying to put it in the main hall, but it didn't count ...
Many thanks

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Fri Feb 05, 2021 7:44 am
by binkansan
The Lightning Bolt Character Pack:
000001CCC675B865 // Breastplate of the Lightning Bolt
000001CCC675B864 // Helm of the Lightning Bolt
000001D3D7DDC0EB // Wings of the Lightning Bolt
000001D1E63F36A8 // Strike (mount)
000001D438E71974 // Phosphor the Lightning Stalker

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Fri Feb 05, 2021 8:46 am
by machine4578
@binkansan
thanks for the new hashes!

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Fri Feb 05, 2021 10:36 am
by SunBeam
I see you guys can manage without me updating stuff with each and every update ;) I appreciate it, keep it up! :)

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Fri Feb 05, 2021 2:43 pm
by sebastianyyz
Thank you for the hashes guys

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Sat Feb 06, 2021 9:44 am
by binkansan
Ok, I was bored and decided to test some of the weird/unused hashes and see how they look/work in 1.1.0 Gold Edition. I don't know if they work on versions without the Season Pass.

NOTE: all these hashes have already been dumped and shared by other people. Credits go to whoever dumped them. I only tested them ingame and gave them a (somewhat) proper description for myself to order them. I'm just sharing my "research".

NOTE2: THESE HASHES ARE UNINTENDED FOR THE PLAYER TO HAVE. I AM NOT RESPONSIBLE IF THEY MESS UP YOUR SAVE
DLC1:
000001D84D7F6D0D // Crown of the Horai - Silver
000001D84D7F6D39 // Vestment of the Horai - Silver
000001D84D7F6D72 // Axe of Trials
000001D84D7F6DB5 // Bow of Trials
000001D84D7F6DE9 // Sword of Trials

000001D84D7F6D03 // Crown of of Horai - Gold
000001D84D7F6D2F // Vestment of the Horai - Gold
000001D84D7F6D52 // Wings of Unity
000001D84D7F6E0F // Phosphor of Olympos
000001D84D7F6E26 // Arion
000001D84D7F6D64 // Axe of Unity
000001D84D7F6DA7 // Bow of Unity
000001D84D7F6DDB // Sword of Unity
(these are already present since the DLC has already been released, just thought I'd put them here just in case)

DLC3:
000001D8FD69F2C4 // DLC3 Protagonist Haircut
000001D7E8B3BC3E // DLC3 Protagonist Headpiece
000001D7E8B3BD07 // DLC3 Protagonist Armor
(apparently Ashe's appearance (DLC3 Protagonist) is already coded, rigged and fully modeled ingame, and can be used by Fenyx)


Miscellaneous:
(These look ridiculous and are probably placeholders or something. These are VERY UNINTENDED. I don't know if they're potentially gamebreaking. Use at your own risk.)

000001C526932A9F // Abnormally Colossal Blunt Weapon, looks like a Wooden Club? - Red - Works normally
000001BE6288EA78 // Abnormally Colossal Blunt Weapon, looks like a Wooden Club? - Purple - Works normally
00000143E3A053C5 // Gives a weapon - Icon is a stick - does not appear in inventory - (Unusable)
0000014455E28159 // Invisible Bow - seems to work normally
0000014455E2728E // Bow that is a Fenyx unrigged 3d model, can be equipped but doesn't shoot (Useless)
000001314DD080A7 // Invisible Axe - Icon looks like a polearm - Seems to work normally
000001785FC867DF // Stupidly large enemy Warhammer - Icon is an AC:Odyssey polearm - Purple - Works normally
000001C2250A0623 // Stupidly large enemy Sword - Icon is an AC:Odyssey sword - Purple - Works normally
000001C007C5BEC9 // Stupidly large enemy Warhammer - Identical to 000001785FC867DF - Icon is (another) AC:Odyssey polearm - Purple - Works normally
000000CE555752E3 // Invisible Sword - seems to work normally
000000CE555752DE // Gives a weapon - does not appear in inventory - (Unusable)
I repeat I tested these on 1.1.0 Gold Edition. I'm unsure about other versions.

I apologize if this isn't the intended thread for this type of post. I thought it may come in handy to someone.

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Sat Feb 06, 2021 2:48 pm
by atributes16
What is last inventory editor ct? Could Someone show me post? Because I don't know if we have stable inventory editor


Please

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Sat Feb 06, 2021 2:51 pm
by atributes16
atributes16 wrote:
Fri Jan 22, 2021 11:13 pm
atributes16 wrote:
Mon Jan 18, 2021 3:49 pm
atributes16 wrote:
Tue Jan 05, 2021 11:51 am
It is editable form:
[Link]
Updated to Minotaur set

Updated to Blood of Zeus post and added name for column to apply into CT for veterans and newbies :)
Now Updated to DLC 1 & 3 . Second Sheet is updated to useful form, and added 3rd sheet for Miscellaneous Things

Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Posted: Sat Feb 13, 2021 11:22 pm
by binkansan
Jolt of Lightning Weapon Pack:

000001D4241B74A5 // Divine Shock
000001D4241B7491 // Thunder of the Gods
000001D4241B749B // Celestial Flash

Version 1.1.1 brought a whole ton of new hashes and placeholders. If I have time I'll probably do some more reasearch like last time (I promise nothing). For now the Weapon Pack is enough