Immortals Fenyx Rising [Engine:AnvilNEXT]

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SunBeam
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by SunBeam »

NewMember wrote:
Mon Dec 06, 2021 8:49 am
Is this updated?
You've literally posted a picture where it says you run a version and the table is designed for another. What does that tell you? My signature (look at the bottom of this post) tells you how you can get the update. It's the only way I can offer now, as I'm not doing updates for the public anymore.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

LakaWaka
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by LakaWaka »

Thanks for all the codes, mates!

Now the only cosmetic missing is the Armor of the Halcyone Disciple Pack, hope someone can find the codes for it eventually!

Also, Merry Christmas!!!

loda3060
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by loda3060 »

i just bought the game. is there is a way to unlock the cosmetics with cheating engine or something similar or did it patched? thanks

drkim1089
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by drkim1089 »

Hi. every one.

When I click the [ Initialize ] check box, the following message appears.
-------------------------------------------
The table is designed for version :
>> orp-tu2-v1.0.5813708

yours is :
>> orp-tu10-v1.0.6580440

This script will now enable, though I can't guarantee everything will work propery.
------------------------------------------


>> 'aob_OffsetsCave' not found. <<

-----------------------------------------

I used to use this cheat table. I don't know if it's a problem because the game is patched or because the cheat engine is 7.3.

Koraho
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Koraho »

Hi guys. Is there any table with store packs for latest version of the game? I checked all the older versions, and they only add horses and wings.

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Kurei
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Kurei »

Anyone playing this game from Steam share a working a table? 🙏🙏

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SunBeam
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by SunBeam »

1) Rename 'ImmortalsFenyxRising.exe' to 'ImmortalsFenyxRising.exe.BAK'.

2) Rename 'scimitar_engine_win64_vs2017_dx11_rx.exe' to 'ImmortalsFenyxRising.exe'.

3) F9 to open the Debug Menu. F3 to enter Cheat Mode (flying enabled), Mouse 1/2 to go Up/Down, Shift to gain speed. F3 again to stop flying. You can also use the CONSOLE (Tilde key) to run some cheat commands that give you stuff (like items, etc.). Experiment!

Image

Image

Image

PROFIT! :)

Thank you, Ubisoft!

Joshuan
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Joshuan »

Nice find :)

Thank you for sharing!

Paul44
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Paul44 »

@SunBeam: where can one get the exe you've mentioned? (did google, but nope)

Shuman
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Shuman »

Paul44 wrote:
Tue Dec 20, 2022 5:19 pm
@SunBeam: where can one get the exe you've mentioned? (did google, but nope)
Latest Steam build. Denuvo free :shock:
Here: [Link]

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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by SunBeam »

Yes, the game is 15 EUR priced now on Steam. Winter sale and a slip :) To our favor :P

Paul44
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Paul44 »

^ thx both @Shuman and @SunBeam; was not aware about this (not really following this one up)...
It looks like somebody is not going to have a good new year :ph34r:

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SunBeam
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by SunBeam »

Paul44 wrote:
Wed Dec 21, 2022 7:15 am
^ thx both @Shuman and @SunBeam; was not aware about this (not really following this one up)...
It looks like somebody is not going to have a good new year :ph34r:
You should also move fast, as Steam is known to slip in quick and silent patches to remove those 4 binaries. I guess no one's alerted them so far; saw now big IGN article on the debug menu, so maybe they're oblivious to their mistake :D

But the damage is already done, as I've got back-ups :D

saulob
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by saulob »

SunBeam wrote:
Fri Dec 04, 2020 12:09 am
Note that with God Mode on you can go through areas that aren't yet accessible (like the ones glowing in red, purple or blue lightning):
Spoiler
Ajax's Fort (you can get in before getting Ares' stuff and clean the place out, lol), can go up Tartaros or King's Peak area (Punishment of Atlas).
I want that option to walk through closed areas. How can I make it work on my version? Can anyone help? :(
I only need that

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SunBeam
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by SunBeam »

It literally says it there. God Mode enabled lets you walk through areas that produce damage tot the player. You don't need any special option.

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