Immortals Fenyx Rising [Engine:AnvilNEXT]

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elliotttate
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by elliotttate »

I wonder how hard a "first person" camera would be to make? Zelda BOTW's camera moved to the first person if any sort of geometry was in the back of the player (useful for when in tight spaces) and then someone made a cheat engine that just always kept it there. I noticed Immortals does the same thing, perhaps something similar could be done 🤔

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Angel
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Angel »

please help: I accidentally made 999 my trainer and I have nowhere to spend it (while I need to complete the Hermes quest to collect ambrosia.
what sequence of actions should be performed to reduce 999 ambrosia to at least 1-5?
game version 1.1.1 (from EMPRESS)
thank!
----
clarification
I have ambrosia at the moment:
[Link]

quest that is not completed due to overflow of the amount of this loot item
[Link]

actually, I need a pointer to ambrosia to reset its value from 999 to 1 or something within 10.

Smarter Joker
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Smarter Joker »

Please update this, I would also like to use this if all possible, I am also on update 1.1.1. Thank you for your time on this already, hope to see more on it in the future.

Paul44
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Paul44 »

I was not really "aware" about this game, until the recent "upheaval". Then noticed its engine 'anvil', so...
Started to do some scanning yesterday and this morning, and got 'bumped out' every time, as soon as I attach the debugger... and perhaps/after some 'find out what accesses...'. After doing that, then trying to switch between CE and the game, the game crashes instantly...?! Bummer... (already tried with 2 different Desktops, so I did not have to touch [Alt+Tab] btw)
Again: as long as I do not attach the debugger, no probs (so I can attach the process, scan for AOBs and such)... Anyone aware of some anti-debug routine? (did search but nothing came up)

btw: was looking into them challenge timers; which uses pretty much the same 'main' routine as in ACS/ACU (and earlier).

aSwedishMagyar
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by aSwedishMagyar »

Paul44 wrote:
Sat Feb 27, 2021 10:03 am
I was not really "aware" about this game, until the recent "upheaval". Then noticed its engine 'anvil', so...
Started to do some scanning yesterday and this morning, and got 'bumped out' every time, as soon as I attach the debugger... and perhaps/after some 'find out what accesses...'. After doing that, then trying to switch between CE and the game, the game crashes instantly...?! Bummer... (already tried with 2 different Desktops, so I did not have to touch [Alt+Tab] btw)
Again: as long as I do not attach the debugger, no probs (so I can attach the process, scan for AOBs and such)... Anyone aware of some anti-debug routine? (did search but nothing came up)

btw: was looking into them challenge timers; which uses pretty much the same 'main' routine as in ACS/ACU (and earlier).
Did you make sure to use VEH debugger?

Paul44
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Paul44 »

^ I always use the VEH debugger (and occassionally switch between HW Breakpts - default - and Page exceptions); and it is hardly "impossible" to ignore #Subeam's remarks on the subject... 8-)
Oh yeah: and if not obvious, trying out the cracked (#empress w/ #Goldberg's emu) version here. Not sure whether it is the crack or the game causing this (in relation to my (pretty) old cpu)?! (btw: installed latest fix which indeed solved some keyb issues; but both cracks are giving me the same problem)

ps: using v7.1 atm.

-EDIT-
I've just finished some additional testing. It appears to be a keyboard issue (the crack_fix resolved some related issues, so made the 'link'...), and in particular with the [Alt] and [Tab] keys (which are also used by the game (Dodge & Map). After remapping these to different keys, I no longer have crashing issues while switching...?!
(btw: I can not "touch" the remapped keys now or...)
ps: I am not saying it is the game (+D), crack, emu/andwhatnot. I'm more inclined to think: "old cpy + new D" :?
Last edited by Paul44 on Sat Feb 27, 2021 4:54 pm, edited 1 time in total.

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SunBeam
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by SunBeam »

Paul44 wrote:
Sat Feb 27, 2021 11:28 am
...
The Engine is IDENTICAL to the one used in Odyssey. So whatever you did in that game, you can recreate in this game. It's how I've "trained" it before the game was even launched. I had a table already 1-2 days before :D And I did say it would work fine, though people were reluctant. Then they confirmed my options work flawlessly.

There's no anti-debug in the game.

Whatever issues you have, they have a different source. It's not the first time I've seen posts from you expressing similar problems. Something tells me it's got to do with your CPU and CE.

Have a go with DBVM if VEH is troublesome.

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Angel
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by Angel »

SunBeam
I can't use the debugger from the manual on 1 page of the topic.
more screenshots
Spoiler
Image
Image
Image
apparently debuggers don't work on my machine.
(win 10 LTSC x64 1809).

dear administrator, are there any other ways to fix my situation and reset the number of items to less than ten in order to advance the quest?
I actually need to reset only 1 value

Code: Select all

00000150408F7320 Ambrosia

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SunBeam
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Re: Immortals Fenyx Rising [Engine:AnvilNEXT]

Post by SunBeam »

Paul44 wrote:
Sat Feb 27, 2021 11:28 am
-EDIT-
I've just finished some additional testing. It appears to be a keyboard issue (the crack_fix resolved some related issues, so made the 'link'...), and in particular with the [Alt] and [Tab] keys (which are also used by the game (Dodge & Map). After remapping these to different keys, I no longer have crashing issues while switching...?!
(btw: I can not "touch" the remapped keys now or...)
ps: I am not saying it is the game (+D), crack, emu/andwhatnot. I'm more inclined to think: "old cpy + new D" :?
I would appreciate it if you thoroughly checked the issues on your end, as you haven't told us to begin with that you're playing a cracked version. It is a KNOWN fact that those 0-day fuckwads use VMProtect to shield their emulators. The so-called cracks come with a hijacked store DLL, while not touching the executable at all. Since they enable all heavy crap in VMP (integrity checks, anti-debug, etc. - which, since the lib is injected in the game process, will check anything wanting to debug the process, not the .dll), this usually conflicts with VEH. So.. while offering to the public some crack.. they end-up creating difficulties for people who want to hack the game (who want to debug).

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