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Hyrule Warriors: Age of Calamity

Posted: Fri Nov 20, 2020 7:40 pm
by Karlos_007
✔️ v1.3.0 Added Guardian of Remembrance stuff (Report: Hidden Battles / Purah & Robbie / Sooga)

Serene Champion's Spear
Steadfast Champion's Greatsword
Soaring Champion's Bow
Nimble Champion's Sword

Gallant Hero's Spear
Stalwart Hero's Feast
Swift Hero's Bow
Thunderous Hero's Bridle

Refined Sheikah Arms
Prototype Sheikah Arms
Ultimate Sheikah Arms
Swords of Ferocity
Swords of Devotion
Swords of Valiance

This cheat table should enable to edit Health, Combo, EXP, Magic in battle.
And Weapons / Materials on the map.

Re: Hyrule Warriors: Age of Calamity

Posted: Tue Nov 24, 2020 6:39 pm
by Steefe666
Man you are awesome. I can even do weapon swap now :O

i just can't wait for the future update
Keep up your good work :)

Re: Hyrule Warriors: Age of Calamity

Posted: Tue Nov 24, 2020 7:21 pm
by Steefe666
Is there a way to find the rest of the weapon ID

Re: Hyrule Warriors: Age of Calamity

Posted: Tue Nov 24, 2020 7:23 pm
by Karlos_007
Steefe666 wrote:
Tue Nov 24, 2020 7:21 pm
Is there a way to find more of the weapons ID
I think I got all of them. Anyone missing?

Re: Hyrule Warriors: Age of Calamity

Posted: Tue Nov 24, 2020 7:31 pm
by Steefe666
the other character than link only have between 3 to 10 weapons slot that i can edit

Re: Hyrule Warriors: Age of Calamity

Posted: Tue Nov 24, 2020 7:39 pm
by Karlos_007
Steefe666 wrote:
Tue Nov 24, 2020 7:31 pm
the other character than link only have between 3 to 10 weapons slot that i can edit
Yeah you're right. Because the file size goes off the charts and I can't upload it without compression + passw.
Here is the full version.

Re: Hyrule Warriors: Age of Calamity

Posted: Tue Nov 24, 2020 7:44 pm
by Steefe666
Thank you so much

Re: Hyrule Warriors: Age of Calamity

Posted: Tue Nov 24, 2020 10:03 pm
by CJBok
Here is my CT for yuzu. Contains used weapon inventory slots of all 18 characters. File size is small because its generated when you unfold them :)

Image

Re: Hyrule Warriors: Age of Calamity

Posted: Wed Nov 25, 2020 5:15 pm
by HylianZ
Karlos_007 wrote:
Fri Nov 20, 2020 7:40 pm
I also have a more complete table for the old Hyrule Warriors (Cemu / Yuzu) If anyone is interested.
I'm interested. Decided to replay on CEMU because it's nearly flawless. Haven't really looked into Yuzu much. How is it, in terms of performance and compatibility?

Re: Hyrule Warriors: Age of Calamity

Posted: Wed Nov 25, 2020 5:21 pm
by Karlos_007
HylianZ wrote:
Wed Nov 25, 2020 5:15 pm
Karlos_007 wrote:
Fri Nov 20, 2020 7:40 pm
I also have a more complete table for the old Hyrule Warriors (Cemu / Yuzu) If anyone is interested.
I'm interested. Decided to replay on CEMU because it's nearly flawless. Haven't really looked into Yuzu much. How is it, in terms of performance and compatibility?
On Yuzu multicore you get very good performance, however I only played the entire game on Cemu, so I can't tell you if it crashes randomly or something.

I only know that the render of fairies and dark link sucks lol.

the table for cemu is 3 MB and yuzu 8 MB if you want to try.

Re: Hyrule Warriors: Age of Calamity

Posted: Wed Nov 25, 2020 5:23 pm
by HylianZ
Karlos_007 wrote:
Wed Nov 25, 2020 5:21 pm
On Yuzu multicore you get very good performance, however I only played the entire game on Cemu, so I can't tell you if it crashes randomly or something.

I only know that the render of fairies and dark link sucks lol.

the table for cemu is 3 MB and yuzu 8 MB if you want to try.
I don't have the cart for Switch yet (Backorder) so I'll stick with CEMU for now.

Re: Hyrule Warriors: Age of Calamity

Posted: Wed Nov 25, 2020 5:28 pm
by Karlos_007
HylianZ wrote:
Wed Nov 25, 2020 5:23 pm
Karlos_007 wrote:
Wed Nov 25, 2020 5:21 pm
On Yuzu multicore you get very good performance, however I only played the entire game on Cemu, so I can't tell you if it crashes randomly or something.

I only know that the render of fairies and dark link sucks lol.

the table for cemu is 3 MB and yuzu 8 MB if you want to try.
I don't have the cart for Switch yet (Backorder) so I'll stick with CEMU for now.
If doesn't work let me know.

Re: Hyrule Warriors: Age of Calamity

Posted: Wed Nov 25, 2020 5:30 pm
by HylianZ
Karlos_007 wrote:
Wed Nov 25, 2020 5:28 pm
Ignore the other zelda games (or not) xD.
If doesn't work let me know.
Thanks a lot! I'll give rep when I can again.

Edit:
Odd, my AOB is different. Wonder if it's because of a different CEMU version. I've got 1.22
Or maybe it's because I have the DLC? IDK.

Either way, I got it working.

Yours

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26006</ID>
      <Description>"=== Enable Cheats ==="</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(Hyrule_Warriors_1,34 A1 9D 60 34 A1 AE 50 34 A1 AD 50 00 00 01 10 34 D3 88 E0 34 D4 A0 80 34 D6 21 40 34 D6 24 80 34 D6 27 C0 34 D6 2B 00 34 D6 2E 40 34 D6 31 80 34 D6 34 C0 34 D6 38 00 34 D6 3B 40 34 D6 3E 80 34 D6 41 C0 34 D3 88 E0)
registersymbol(Hyrule_Warriors_1)
[DISABLE]
unregistersymbol(Hyrule_Warriors_1)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26005</ID>
          <Description>""</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">50AEA134609DA134:[OK] Cheat Enabled
*:...
</DropDownList>
          <LastState Value="50B3A13460A2A134" RealAddress="20DBB9FB240"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>Hyrule_Warriors_1</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Mine

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>236075</ID>
      <Description>"=== Enable Cheats ==="</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscan(Hyrule_Warriors_1,34 A1 A2 60 34 A1 B3 50 34 A1 B2 50 00 00 01 10 34 D3 8D E0 34 D4 A5 80 34 D6 26 40 34 D6 29 80 34 D6 2C C0 34 D6 30 00 34 D6 33 40 34 D6 36 80 34 D6 39 C0 34 D6 3D 00 34 D6 40 40 34 D6 43 80 34 D6 46 C0 34 D3 8D E0)
registersymbol(Hyrule_Warriors_1)
[DISABLE]
unregistersymbol(Hyrule_Warriors_1)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>236076</ID>
          <Description>""</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">50AEA134609DA134:[OK] Cheat Enabled
*:...
</DropDownList>
          <LastState Value="50B3A13460A2A134" RealAddress="20DBB9FB240"/>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>8 Bytes</VariableType>
          <Address>Hyrule_Warriors_1</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Hyrule Warriors: Age of Calamity

Posted: Wed Nov 25, 2020 10:02 pm
by Steefe666
I have finish the game with the emulator(75 hour 50% of the time on Yuzu and 50% of the time on Ryujinx both crash but not at the same place in the game).

If you let the map load like me you can reach between 20 to 30 fps

Re: Hyrule Warriors: Age of Calamity

Posted: Wed Nov 25, 2020 10:07 pm
by Karlos_007
IDK why the AOB is different.
I have Hyrule Warriors USA v208 500001017d800 with updates and DLC.