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Outer Wilds table by Igromanru

Posted: Mon Nov 16, 2020 2:40 pm
by igromanru


Unity game, therefore the table works for all Platforms (Steam, Epic etc.)

If you like the cheat table, don't forget to give the thread a positive rating at the right top corner of the post.

Features
  • Hints
  • Scripts
    • Keep the game running in the background
    • Player
      • Movement Speed Multiplier
      • Jump Height Multiplier
      • Infinite Health
      • Player takes no damage
      • Infinite Oxygen
      • Infinite Fuel
      • Infinite Jetpack Boost
      • Unlock all Frequencies
    • Supernova
      • Show remaining time
      • Freeze supernova trigger
    • Freeze Anglerfishes
    • Echoes of the Eye DLC
      • Ghosts Never Grab
      • Ghost Grab has no effect
    • Steam Achievements
      • Unlock All Steam Achievements
      • Reset All Steam Achievements
  • Pointers
    • PlayerResources Pointer
    • PlayerCharacterController Pointer
    • TimeLoop Static Pointers
    • OWTime Static Pointers (Read only, I don't recommend to change here anything, but it won't break the game, maybe only the current loop)
    • Unity TimeManager Pointer (SceneLoadOffset and TimeScale are responsible for the time flow)
Hints
  • Loop's duration is exactly 22 minutes (1320 sec). Once you've receive the launch codes, the game sets TimeLoop._isTimeFlowing to 1 and resets the "scene" to restart Unity's time flow.
  • Time can't be frozen, the game uses Unity's time that flows automatically once the level is loaded and pauses only if the whole game is paused. (Freezing time prevent you from playing)
  • The script "Freeze supernova trigger" has the same effect as if TimeLoop._isTimeFlowing is set to 0. Both only prevents the supernova as long they are active. The time itself can't be stopped (see the hint above).
  • Time manipulation: While freezing is not possible, you can add or remove from remaining loop time with TimeLoop._timeOffset. A negative offset will add to the remaining time, a positive will reduce it.
Please report any problems with the table. Also I'm currently accepting feature request again.
Changelog

Table update 09.03.2025 (Table v2.1.1, Game v1.1.14)
- Fix Cheat Engine 7.6 "Threadunsafe GUI access" error
Table update 08.04.2024 (Table v2.1, Game v1.1.14)
- Add Ghosts Never Grab script
- Add Jump Height Multiplier script
- Add Ghost Grab has no effect script
- Add Unity TimeManager Pointer
Table update 07.04.2024 (Table v2.0, Game v1.1.14)
- Reworked all existing scripts and pointers to find right addresses with AOBs and without hardcoded offsets
- Fix Infinite Health script
- Add "Keep the game running in the background" script
- Add Movement Speed Multiplier script
- Add Unlock all Frequencies script
- Add Steam Achievements scripts to Unlock and Reset all achievements
- Add PlayerCharacterController Pointer
- Add OWTime Static Pointers
Table updated, still v1.1.14 - 27.09.2023
- Fix Infinite Health script
Table updated, still v1.1.14 - 27.09.2023
- Fix Infinite Health script
- Fix Infinite Fuel script
Table updated, still v1.1.13 24.02.2023
- fixed Infinite Health scripts
- fixed Infinite Oxygen scripts
- fixed Infinite Fuel scripts
- fixed PlayerResources Pointer
- fixed TimeLoop Static pointer
Table updated, still v1.1.12 25.12.2021
- fixed all scripts
- fixed PlayerResources Pointer
- NOT fixed TimeLoop Static
Table updated, still v1.0.7 19.11.2020
- added Freeze Anglerfishes script
Table updated, still v1.0.7 17.11.2020
- added Show remaining time script
- added some Hints
Initial release 16.11.2020

Re: Outer Wilds table by Igromanru

Posted: Mon Nov 16, 2020 3:05 pm
by sebastianyyz
Thank you for the table igromanru

Re: Outer Wilds table by Igromanru

Posted: Tue Nov 17, 2020 9:53 am
by igromanru
Updated the table with some Hints and Show remaining time script.
sebastianyyz wrote:
Mon Nov 16, 2020 3:05 pm
Thank you forthe table igromanru
You're welcome. I'm glad, if somebody finds it useful.

Re: Outer Wilds table by Igromanru

Posted: Thu Nov 19, 2020 10:23 pm
by igromanru
Table update, I just added Freeze Anglerfishes script.

I just beat the game, so I guess it's the last added feature for now, unless someone got any request.

Re: Outer Wilds table by Igromanru

Posted: Tue Aug 31, 2021 10:31 pm
by FishGaming
igromanru wrote:
Thu Nov 19, 2020 10:23 pm
Table update, I just added Freeze Anglerfishes script.

I just beat the game, so I guess it's the last added feature for now, unless someone got any request.
It might be too late but i have a request that would be REALLY great
It's just having a cheat to make the ship have unlimited fuel (because, yes, it does have fuel)
I want to break the game by letting the game run for an entire week by skipping the statue and go really far away, but after like 20mn there's no fuel in the ship so you can't go faster anymore :(

Re: Outer Wilds table by Igromanru

Posted: Wed Sep 01, 2021 10:00 am
by igromanru
FishGaming wrote:
Tue Aug 31, 2021 10:31 pm
I have tried something similar. Can't remember exactly, but if I recall it correct, the game ends anyway, you can't outrun the supernova.
I'm currently not in position to do anything with games.
You can either try to find fuel by searching for unknown float and decrease it all the time. Or just freeze the time and let the ship fly on its own for a day or something. Then unfreeze the time and watch what happen. I don't thing a week of flying will change anything.

Re: Outer Wilds table by Igromanru

Posted: Wed Sep 29, 2021 1:03 am
by sonkite225
could you please port the table to v1.1.10? (echoes of the eye dlc)?
THX :)

Re: Outer Wilds table by Igromanru

Posted: Wed Sep 29, 2021 9:34 pm
by acecel
sonkite225 wrote:
Wed Sep 29, 2021 1:03 am
could you please port the table to v1.1.10? (echoes of the eye dlc)?
THX :)
+1 :wub:

Re: Outer Wilds table by Igromanru

Posted: Fri Oct 01, 2021 5:26 pm
by Graube
sonkite225 wrote:
Wed Sep 29, 2021 1:03 am
could you please port the table to v1.1.10? (echoes of the eye dlc)?
THX :)
+1

Re: Outer Wilds table by Igromanru

Posted: Tue Oct 05, 2021 5:52 pm
by anji
Until igromanru has time to update this table, I've updated another table for v1.1.10: viewtopic.php?p=214351#p214351

Re: Outer Wilds table by Igromanru

Posted: Fri Oct 29, 2021 2:31 pm
by FishGaming
igromanru wrote:
Wed Sep 01, 2021 10:00 am
FishGaming wrote:
Tue Aug 31, 2021 10:31 pm
I have tried something similar. Can't remember exactly, but if I recall it correct, the game ends anyway, you can't outrun the supernova.
I'm currently not in position to do anything with games.
You can either try to find fuel by searching for unknown float and decrease it all the time. Or just freeze the time and let the ship fly on its own for a day or something. Then unfreeze the time and watch what happen. I don't thing a week of flying will change anything.
You can skip the supernova tho, you can skip it by making a new profile and don't go near the nomaï statue after getting the launch code

Re: Outer Wilds table by Igromanru

Posted: Sat Dec 25, 2021 2:32 pm
by igromanru
Updated table for v1.1.12.

Merry Christmas!

Re: Outer Wilds table by Igromanru

Posted: Fri Jan 14, 2022 10:42 am
by MysticPaws
Now if only there was a way to stop the Sun Station moving...

Re: Outer Wilds table by Igromanru

Posted: Wed Jun 22, 2022 2:08 pm
by Einar_Olsson
Hey, I tried using the "TimeLoop Static" pointer and nothing happens. Also when I open that script and close it without editing anything a warning appears with the following text "Error in line 11 (alloc(TimeLoop.threadstart, 2048, mono.mono_thread_attach)) :Failure determining what mono.mono_thread_attach means)".

Any help with that?

Re: Outer Wilds table by Igromanru

Posted: Thu Feb 23, 2023 6:08 pm
by Lord Blade
So a question... does this table "stop time"? Or just stop the auto-nova?
Cause I know things are apparently based on time progression. So can I let time go, then freeze it, get something done, then let it flow again?