Re: Assassin's Creed Valhalla [Standard Edition]
Posted: Mon Jan 04, 2021 4:20 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Updated to the latest version the only script that was not working was Inf Health and I made a new version that should not need updating in the future (old version is in the Debug Do not Use section as Inf Health alt 1). Orlog script does work but you need to be in the game for it to populate pointers. If the pointers do not populate for you, then please show what it looks like when you activate the script and consider going into the memory view and seeing what the opcode is actually writing to.Backupinov wrote: ↑Fri Jan 15, 2021 8:47 amThe only thing I found that wasn't working was inf health. I don't use all the cheats but this was the only one from de ones I use.
Please follow the directions under the .zip file included in the first post.
Thanks for the update. Infhealth is working fine now.aSwedishMagyar wrote: ↑Sun Jan 17, 2021 7:11 amUpdated to the latest version the only script that was not working was Inf Health and I made a new version that should not need updating in the future (old version is in the Debug Do not Use section as Inf Health alt 1). Orlog script does work but you need to be in the game for it to populate pointers. If the pointers do not populate for you, then please show what it looks like when you activate the script and consider going into the memory view and seeing what the opcode is actually writing to.Backupinov wrote: ↑Fri Jan 15, 2021 8:47 amThe only thing I found that wasn't working was inf health. I don't use all the cheats but this was the only one from de ones I use.
Please follow the directions under the .zip file included in the first post.
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<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>90964</ID>
<Description>"Get Earned Mastery Points"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ACValhalla.exe
Version:
Date : 2021-01-21
Author : Acecel
This script does blah blah blah
}
[ENABLE]
aobscanmodule(aob_mastery_points_earned,ACValhalla.exe,8B 9A 2C 01 00 00) // should be unique
alloc(newmem,$1000,aob_mastery_points_earned)
registersymbol(EarnedMastery)
label(code)
label(return)
label(EarnedMastery)
newmem:
mov [EarnedMastery],rdx
code:
mov ebx,[rdx+0000012C]
jmp return
EarnedMastery:
dq 0
aob_mastery_points_earned:
jmp newmem
nop
return:
registersymbol(aob_mastery_points_earned)
[DISABLE]
aob_mastery_points_earned:
db 8B 9A 2C 01 00 00
unregistersymbol(aob_mastery_points_earned)
unregistersymbol(EarnedMastery)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: ACValhalla.exe+246E945
ACValhalla.exe+246E91F: 0F 46 F1 - cmovbe esi,ecx
ACValhalla.exe+246E922: 41 89 75 08 - mov [r13+08],esi
ACValhalla.exe+246E926: 89 B2 28 01 00 00 - mov [rdx+00000128],esi
ACValhalla.exe+246E92C: 41 8B 55 08 - mov edx,[r13+08]
ACValhalla.exe+246E930: 8B C2 - mov eax,edx
ACValhalla.exe+246E932: 41 2B 45 0C - sub eax,[r13+0C]
ACValhalla.exe+246E936: 41 3B 55 0C - cmp edx,[r13+0C]
ACValhalla.exe+246E93A: 44 0F 43 C0 - cmovae r8d,eax
ACValhalla.exe+246E93E: B8 01 00 00 00 - mov eax,00000001
ACValhalla.exe+246E943: EB 32 - jmp ACValhalla.exe+246E977
// ---------- INJECTING HERE ----------
ACValhalla.exe+246E945: 8B 9A 2C 01 00 00 - mov ebx,[rdx+0000012C]
// ---------- DONE INJECTING ----------
ACValhalla.exe+246E94B: 03 CB - add ecx,ebx
ACValhalla.exe+246E94D: 3B CE - cmp ecx,esi
ACValhalla.exe+246E94F: 0F 46 F1 - cmovbe esi,ecx
ACValhalla.exe+246E952: 41 89 75 10 - mov [r13+10],esi
ACValhalla.exe+246E956: 89 B2 2C 01 00 00 - mov [rdx+0000012C],esi
ACValhalla.exe+246E95C: 41 8B 55 10 - mov edx,[r13+10]
ACValhalla.exe+246E960: 8B C2 - mov eax,edx
ACValhalla.exe+246E962: 41 2B 45 14 - sub eax,[r13+14]
ACValhalla.exe+246E966: 41 3B 55 14 - cmp edx,[r13+14]
ACValhalla.exe+246E96A: 44 0F 43 C0 - cmovae r8d,eax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>90965</ID>
<Description>"Earned Mastery Points"</Description>
<LastState Value="301" RealAddress="1BEA16C3B4C"/>
<ShowAsSigned>0</ShowAsSigned>
<Color>800080</Color>
<VariableType>4 Bytes</VariableType>
<Address>EarnedMastery</Address>
<Offsets>
<Offset>12C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>90911</ID>
<Description>"Get Mastery Points (Earned & Used)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{
Game : ACValhalla.exe
Version :
Date : 2021-01-04
Author : aSwedishMagyar
}
[ENABLE]
aobscanmodule(getMastery,$process,8B 41 10 8B 51 14 39)
registersymbol(getMastery)
registersymbol(baseMastery)
alloc(newgetMastery,100,getMastery)
label(codegetMastery)
label(returngetMastery)
label(baseMastery)
newgetMastery:
mov [baseMastery],rcx
codegetMastery:
mov eax,[rcx+10]
mov edx,[rcx+14]
jmp returngetMastery
baseMastery:
dq 0
getMastery:
jmp newgetMastery
nop
returngetMastery:
[DISABLE]
getMastery:
db 8B 41 10 8B 51 14
unregistersymbol(getMastery)
unregistersymbol(baseMastery)
dealloc(newgetMastery)
{
// ORIGINAL CODE - INJECTION POINT: ACValhalla.exe.link+18D37910
ACValhalla.exe.link+18D378BB: 48 C7 C0 00 00 01 00 - mov rax,00010000
ACValhalla.exe.link+18D378C2: 48 F7 E3 - mul rbx
ACValhalla.exe.link+18D378C5: 29 D2 - sub edx,edx
ACValhalla.exe.link+18D378C7: 53 - push rbx
ACValhalla.exe.link+18D378C8: 81 C2 DF D4 9E 44 - add edx,449ED4DF
ACValhalla.exe.link+18D378CE: BE A2 87 1B E2 - mov esi,E21B87A2
ACValhalla.exe.link+18D378D3: 21 F2 - and edx,esi
ACValhalla.exe.link+18D378D5: C1 FA 11 - sar edx,11
ACValhalla.exe.link+18D378D8: 52 - push rdx
ACValhalla.exe.link+18D378D9: 48 BA 1C 75 96 FD F6 7F 00 00 - mov rdx,ACValhalla.exe.link+E2EF51C
ACValhalla.exe.link+18D378E3: 48 87 14 24 - xchg [rsp],rdx
ACValhalla.exe.link+18D378E7: 7A 02 - jp ACValhalla.exe.link+18D378EB
ACValhalla.exe.link+18D378E9: C3 - ret
ACValhalla.exe.link+18D378EA: 31 BE D7 C1 3D 6C - xor [rsi+6C3DC1D7],edi
ACValhalla.exe.link+18D378F0: BA E9 6A 0E 70 - mov edx,700E6AE9
ACValhalla.exe.link+18D378F5: 0F AC F2 08 - shrd edx,esi,08
ACValhalla.exe.link+18D378F9: C1 E6 0D - shl esi,0D
ACValhalla.exe.link+18D378FC: 48 8D 64 24 08 - lea rsp,[rsp+08]
ACValhalla.exe.link+18D37901: 0F 84 89 CF B1 F1 - je ACValhalla.exe.link+A854890
ACValhalla.exe.link+18D37907: 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000]
// ---------- INJECTING HERE ----------
ACValhalla.exe.link+18D37910: 8B 41 10 - mov eax,[rcx+10]
// ---------- DONE INJECTING ----------
ACValhalla.exe.link+18D37913: 8B 51 14 - mov edx,[rcx+14]
ACValhalla.exe.link+18D37916: 39 D0 - cmp eax,edx
ACValhalla.exe.link+18D37918: 73 03 - jae ACValhalla.exe.link+18D3791D
ACValhalla.exe.link+18D3791A: 31 C0 - xor eax,eax
ACValhalla.exe.link+18D3791C: C3 - ret
ACValhalla.exe.link+18D3791D: 29 D0 - sub eax,edx
ACValhalla.exe.link+18D3791F: C3 - ret
ACValhalla.exe.link+18D37920: 50 - push rax
ACValhalla.exe.link+18D37921: 45 29 D2 - sub r10d,r10d
ACValhalla.exe.link+18D37924: 41 81 F2 9A 76 16 11 - xor r10d,1116769A
ACValhalla.exe.link+18D3792B: 44 01 D0 - add eax,r10d
ACValhalla.exe.link+18D3792E: 44 09 14 24 - or [rsp],r10d
ACValhalla.exe.link+18D37932: 45 09 D3 - or r11d,r10d
ACValhalla.exe.link+18D37935: 2B 04 24 - sub eax,[rsp]
ACValhalla.exe.link+18D37938: 03 04 24 - add eax,[rsp]
ACValhalla.exe.link+18D3793B: 4C 8D 04 24 - lea r8,[rsp]
ACValhalla.exe.link+18D3793F: 49 81 C0 1E 9A 2D A0 - add r8,FFFFFFFFA02D9A1E
ACValhalla.exe.link+18D37946: 45 29 98 E2 65 D2 5F - sub [r8+5FD265E2],r11d
ACValhalla.exe.link+18D3794D: 2B 04 24 - sub eax,[rsp]
ACValhalla.exe.link+18D37950: 4C 89 0C 24 - mov [rsp],r9
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>90912</ID>
<Description>"Earned Mastery Points"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>800080</Color>
<VariableType>4 Bytes</VariableType>
<Address>baseMastery</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>90947</ID>
<Description>"Used Mastery Points"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>800080</Color>
<VariableType>4 Bytes</VariableType>
<Address>baseMastery</Address>
<Offsets>
<Offset>10+4</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Go into the script and replace with this:dna wrote: ↑Wed Feb 10, 2021 11:42 amI hadnt used this table in a while but wanted to change xp mult to reduce my xp gain.. and it works, which is great. I was wondering though, if it would be possible to edit the table for using float values? If you try to input 0.1 (i.e. 10%), it gets changed to 0, so i think it's setup to only take integers. Advice from anyone knowledgeable on this subject is welcome. Thx in advance!
Code: Select all
newexpGain:
fild [rbx+1B4]
fmul [expMultVal]
fistp [rbx+1B4]
codeexpGain:
mov edx,[rbx+000001B4]
jmp returnexpGain
expMultVal:
dd (float)1
expGain:
jmp newexpGain
nop
returnexpGain: