Assassin's Creed Valhalla [Standard Edition]

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LillyanaKabal
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by LillyanaKabal »

Many thanks. The idea of having to get gold in everything the normal way was maddening.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

mitsunari3
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by mitsunari3 »

is it possible to add a feature to turn off de-sync?
(like ACP in Origins)
i would donate handsomely for such feature.

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LoneStar2911
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by LoneStar2911 »

~never mind~
Last edited by LoneStar2911 on Wed Jul 28, 2021 10:55 pm, edited 2 times in total.

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LoneStar2911
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by LoneStar2911 »

This is by far my favorite cheat table for AC: Valhalla. (I play ACValhalla_Plus.exe through Ubisoft+ subscription.) Unfortunately, the "modify damage" makes my game crash. Enabling it and changing the value is fine... but as soon as I attack something, the game crashes. :(

Edit: Orlog cheats aren't working either.
Last edited by LoneStar2911 on Fri Jul 30, 2021 2:27 am, edited 3 times in total.

wolfmanGer
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by wolfmanGer »

after update the orlog cheat not work for me any fix ? mfg

Alex_35
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by Alex_35 »

there is a way to turn off the rain ?? it rains every 10 minutes i tried the time scale but keeps raining

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Vee_
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by Vee_ »

wolfmanGer wrote:
Thu Jul 29, 2021 6:57 pm
after update the orlog cheat not work for me any fix ? mfg
open the script and change this line

Code: Select all

local orlogMiniGameAOB = "498B91E80300008B42043B4208"
to this

Code: Select all

local orlogMiniGameAOB = "498B91F00300008B42043B4208" 
Then update the pointer to 3F0 for player and 3F8 for enemy

or just copy this code to your table:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87637</ID>
      <Description>"Orlog Game Pointers"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{
	Game	: ACValhalla.exe
	Version	: 
	Date	: 2020-11-24
	Author	: aSwedishMagyar
}
[ENABLE]
registersymbol(baseOrlog)
alloc(neworlogMiniGame,100,orlogMiniGame)
label(codeorlogMiniGame)
label(returnorlogMiniGame)
label(baseOrlog)
neworlogMiniGame:
  mov [baseOrlog],r9
codeorlogMiniGame:
  mov eax,[rdx+04]
  cmp eax,[rdx+08]
  jmp returnorlogMiniGame
baseOrlog:
  dq 0
orlogMiniGame:
  jmp neworlogMiniGame
  nop 2
returnorlogMiniGame:

[DISABLE]
orlogMiniGame:
  db 49 8B 91 F0 03 00 00 8B
//  db 49 8B 91 E8 03 00 00 8B
unregistersymbol(baseOrlog)
dealloc(neworlogMiniGame)

{
// ORIGINAL CODE - INJECTION POINT: ACValhalla.exe+27306C5

ACValhalla.exe+273068C: CC                             - int 3 
ACValhalla.exe+273068D: CC                             - int 3 
ACValhalla.exe+273068E: CC                             - int 3 
ACValhalla.exe+273068F: CC                             - int 3 
ACValhalla.exe+2730690: 48 8D 05 91 5B D2 01           - lea rax,[ACValhalla.exe+4456228]
ACValhalla.exe+2730697: C7 41 14 00 80 01 00           - mov [rcx+14],00018000
ACValhalla.exe+273069E: 48 89 01                       - mov [rcx],rax
ACValhalla.exe+27306A1: 33 C0                          - xor eax,eax
ACValhalla.exe+27306A3: 89 41 08                       - mov [rcx+08],eax
ACValhalla.exe+27306A6: 48 89 41 0C                    - mov [rcx+0C],rax
ACValhalla.exe+27306AA: C3                             - ret 
ACValhalla.exe+27306AB: CC                             - int 3 
ACValhalla.exe+27306AC: CC                             - int 3 
ACValhalla.exe+27306AD: CC                             - int 3 
ACValhalla.exe+27306AE: CC                             - int 3 
ACValhalla.exe+27306AF: CC                             - int 3 
ACValhalla.exe+27306B0: 80 79 40 00                    - cmp byte ptr [rcx+40],00
ACValhalla.exe+27306B4: 4C 8B 49 18                    - mov r9,[rcx+18]
ACValhalla.exe+27306B8: 0F 85 86 00 00 00              - jne ACValhalla.exe+2730744
ACValhalla.exe+27306BE: 49 8B 91 E8 03 00 00           - mov rdx,[r9+000003E8]
// ---------- INJECTING HERE ----------
ACValhalla.exe+27306C5: 8B 42 04                       - mov eax,[rdx+04]
// ---------- DONE INJECTING  ----------
ACValhalla.exe+27306C8: 3B 42 08                       - cmp eax,[rdx+08]
ACValhalla.exe+27306CB: 0F 84 BA 00 00 00              - je ACValhalla.exe+273078B
ACValhalla.exe+27306D1: F3 0F 10 8A 1C 01 00 00        - movss xmm1,[rdx+0000011C]
ACValhalla.exe+27306D9: 0F 28 C1                       - movaps xmm0,xmm1
ACValhalla.exe+27306DC: 0F 54 05 AD 47 97 01           - andps xmm0,[ACValhalla.exe+40A4E90]
ACValhalla.exe+27306E3: 0F 2F 05 6A 1D 98 01           - comiss xmm0,[ACValhalla.exe+40B2454]
ACValhalla.exe+27306EA: 0F 86 8A 00 00 00              - jbe ACValhalla.exe+273077A
ACValhalla.exe+27306F0: 48 8B 41 38                    - mov rax,[rcx+38]
ACValhalla.exe+27306F4: 33 D2                          - xor edx,edx
ACValhalla.exe+27306F6: F3 0F 59 0D B6 44 99 01        - mulss xmm1,[ACValhalla.exe+40C4BB4]
ACValhalla.exe+27306FE: F3 0F 10 05 EA 12 98 01        - movss xmm0,[ACValhalla.exe+40B19F0]
ACValhalla.exe+2730706: 4C 8B 00                       - mov r8,[rax]
ACValhalla.exe+2730709: 0F 2F C8                       - comiss xmm1,xmm0
ACValhalla.exe+273070C: 4C 89 41 20                    - mov [rcx+20],r8
ACValhalla.exe+2730710: 72 16                          - jb ACValhalla.exe+2730728
ACValhalla.exe+2730712: F3 0F 5C C8                    - subss xmm1,xmm0
ACValhalla.exe+2730716: 0F 2F C8                       - comiss xmm1,xmm0
ACValhalla.exe+2730719: 73 0D                          - jae ACValhalla.exe+2730728
ACValhalla.exe+273071B: 48 B8 00 00 00 00 00 00 00 80  - mov rax,8000000000000000
ACValhalla.exe+2730725: 48 8B D0                       - mov rdx,rax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87870</ID>
          <Description>"Player"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>baseOrlog</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>3F0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>87638</ID>
              <Description>"Health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>87639</ID>
              <Description>"Favor"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+4C</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>87871</ID>
          <Description>"Enemy"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <GroupHeader>1</GroupHeader>
          <Address>baseOrlog</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>3F8</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>87872</ID>
              <Description>"Health"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+4</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>87873</ID>
              <Description>"Favor"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>+4C</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Keep in mind, don't go overkill with the cheats, stay within the rules of the orlog game. I always go with 1 health for the enemy and be done with it  :-D 

wolfmanGer
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by wolfmanGer »

thx for help i hope i have make right
english is not so good :)
mfg
i have copy thats in a new table but i become a error code in line 9

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Vee_
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by Vee_ »

wolfmanGer wrote:
Tue Aug 03, 2021 10:49 pm
thx for help i hope i have make right
english is not so good :)
mfg
i have copy thats in a new table but i become a error code in line 9
It's all good my friend :D
I've some time so here is the fixed table
Attachments
ACValhalla_aSwedishMagyar_OrlogFixed.CT
(263.82 KiB) Downloaded 508 times

kevski5000
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by kevski5000 »

Vee_ wrote:
Wed Aug 04, 2021 11:21 am
wolfmanGer wrote:
Tue Aug 03, 2021 10:49 pm
thx for help i hope i have make right
english is not so good :)
mfg
i have copy thats in a new table but i become a error code in line 9
It's all good my friend :D
I've some time so here is the fixed table
Hey, thanks for the updated table. I'm still having issues with the Orlog cheat. It's will not enable, when i open the script and click ok, i get a warning message:

"Not all code is injectable.
(Error in line 9 (alloc(neworlogMiniGame,100,orlogMiniGame)) :Failure determining what orlogMiniGame means)
Are you sure you want to edit it to this?"

Is that normal? (i'm new to the cheatengine and scripts so please excuse my noobness lol)

Edit: It's sort of working, i can get cheat engine to mark them as active, but when they are Orlog doens't work - Eivor's left hand keeps moving across the table over and over and the game will not progress... help :shock:

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Vee_
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by Vee_ »

kevski5000 wrote:
Thu Aug 05, 2021 9:06 pm
"Not all code is injectable.
(Error in line 9 (alloc(neworlogMiniGame,100,orlogMiniGame)) :Failure determining what orlogMiniGame means)
Are you sure you want to edit it to this?"
This happen when you edit the table when the game is not attached, it's fine just choose "Yes".
kevski5000 wrote:
Thu Aug 05, 2021 9:06 pm
Edit: It's sort of working, i can get cheat engine to mark them as active, but when they are Orlog doens't work - Eivor's left hand keeps moving across the table over and over and the game will not progress... help :shock:
Yeah that's what you get from the cheat :D That's why just activate it when it's needed and cheat wtihin the rules of orlog mini game. As for the can't progress thing, you can just withdraw from the mini game and restart.
But before you roll the dice, activate your orlog cheat, set your value, and then deactivate the orlog cheat and then you can roll the dice. Like i said, i just set the enemy health to 1 and be done with it. The favor address can't be used because if you set your favor to 50 you can't use it and the orlog will be bugged out

TheGarber
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by TheGarber »

Anybody able to get the siege of paris with the cheat engine by any chance?
also dose anybody know the hash id for mastery & battle energy too?
Last edited by TheGarber on Mon Aug 16, 2021 1:55 am, edited 2 times in total.

kevski5000
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by kevski5000 »

Vee_ wrote:
Fri Aug 06, 2021 3:42 am
kevski5000 wrote:
Thu Aug 05, 2021 9:06 pm
"Not all code is injectable.
(Error in line 9 (alloc(neworlogMiniGame,100,orlogMiniGame)) :Failure determining what orlogMiniGame means)
Are you sure you want to edit it to this?"
This happen when you edit the table when the game is not attached, it's fine just choose "Yes".
kevski5000 wrote:
Thu Aug 05, 2021 9:06 pm
Edit: It's sort of working, i can get cheat engine to mark them as active, but when they are Orlog doens't work - Eivor's left hand keeps moving across the table over and over and the game will not progress... help :shock:
Yeah that's what you get from the cheat :D That's why just activate it when it's needed and cheat wtihin the rules of orlog mini game. As for the can't progress thing, you can just withdraw from the mini game and restart.
But before you roll the dice, activate your orlog cheat, set your value, and then deactivate the orlog cheat and then you can roll the dice. Like i said, i just set the enemy health to 1 and be done with it. The favor address can't be used because if you set your favor to 50 you can't use it and the orlog will be bugged out
Thanks, that's what i was doing wrong - works perfectly. Thanks

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Re: Assassin's Creed Valhalla [Standard Edition]

Post by KingCorg »

Nevermind I got it working through the script change. Though I am getting the same can't progress bug as above. I wait till its my turn, switch on the cheat, change enemy health to 1, and disable it.

It also removes the stones on my side, and the hand still moves in place and I cannot progress.

Here is an example of it in action. When I set eneny health to "1" the Player health jumps to 3000+ randomly without me touching it.


NewYears1978
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Re: Assassin's Creed Valhalla [Standard Edition]

Post by NewYears1978 »

Opal no longer seems to work, anyone have a new address or updated table for it?

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