Re: Assassin’s Creed® Valhalla - InventoryEditor
Posted: Tue May 04, 2021 12:45 pm
^ But you'll live without them, right? /rhetorical. Cool. Thanks.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Exactly. Just like wrestling is a real sport.reterstoff wrote: ↑Tue May 04, 2021 2:52 pmSunbeam doesn't appear to be the beam of sun that his name suggests.
Hey Sunbeam! I am a total novice when it comes to anything related to PC and gadgets. Since the lockdown I have been gaming on my pc. Even I can use your or any of your shared tables because of the clear instructions. Thank you and all the kind souls who take the time to create such tables. I know you guys aren't exactly paid for this, but it helps the community so much. There will always be someone who never appreciate good work. Stay safe yo!SunBeam wrote: ↑Tue May 04, 2021 9:28 pmExactly. Just like wrestling is a real sport.reterstoff wrote: ↑Tue May 04, 2021 2:52 pmSunbeam doesn't appear to be the beam of sun that his name suggests.
I don't think they have the time to add each and every individual sets that appear periodically in the store. If you look at the sheer number of games, for which they add tables, it's mind boggling. For me at least. I assume that's the reason for maintaining that excel sheet. To the best of my knowledge, every one does what you do. Heck, I tried that and my game crashed for some odd reason. So I use single get item and that's EVEN more tediousDelicma wrote: ↑Sun May 09, 2021 5:48 pmHey all, I have a quality of life question. Does anyone have a quick way of making new scripts for added packs? I'm very new to this whole thing so my way of doing it is to duplicate an already existing scrip from the table and then just replace all the HASH ID's and Item names.
This works just fine, of course, but it takes a while. Just wondering if there was a faster way?
Honestly, just the fact that I can get all these items is awesome enough, and I don't want to sound ungrateful. just curious is all. Thank you Sunbeam for making the tools and instructions to get me this far.
hi if you take the script from the draugr packDelicma wrote: ↑Sun May 09, 2021 5:48 pmHey all, I have a quality of life question. Does anyone have a quick way of making new scripts for added packs? I'm very new to this whole thing so my way of doing it is to duplicate an already existing scrip from the table and then just replace all the HASH ID's and Item names.
This works just fine, of course, but it takes a while. Just wondering if there was a faster way?
Honestly, just the fact that I can get all these items is awesome enough, and I don't want to sound ungrateful. just curious is all. Thank you Sunbeam for making the tools and instructions to get me this far.
[ENABLE]
pIIDList: //512 slots max
dq 0000000000000001 //Quantity
dq 000001B91B7D3F19
dq 000001B91B7D3F83
dq 000001B91B7D3FE2
dq 000001B91B7D404C
dq 000001B91B7D40B6
dq 000001B91B7D8914
dq 000001B91B7D8903
dq 000001B91B7FCB39
dq 000001B91B7FCF69
dq 000001B91B7FFEEA //Draugr (Left Arm)
dq 000001C41B30009B //Draugr (Right Arm)
dq 000001C41B3005D1 //Draugr (Back)
dq 000001C41B3002AA //Draugr (Head)
dq 000001C41B3008FB //Draugr (Front)
dq 0000000000000000 //Stop pattern
bThreadLock:
db 1 //wake the thread up
[DISABLE]
Zircon wrote: ↑Tue May 11, 2021 8:54 pmhi if you take the script from the draugr packDelicma wrote: ↑Sun May 09, 2021 5:48 pmHey all, I have a quality of life question. Does anyone have a quick way of making new scripts for added packs? I'm very new to this whole thing so my way of doing it is to duplicate an already existing scrip from the table and then just replace all the HASH ID's and Item names.
This works just fine, of course, but it takes a while. Just wondering if there was a faster way?
Honestly, just the fact that I can get all these items is awesome enough, and I don't want to sound ungrateful. just curious is all. Thank you Sunbeam for making the tools and instructions to get me this far.on the second line it's written 512slots max i think that means you can add up to 512lines(1item per line under "dq 0000000000000001 //Quantity") on the excel sheet you can organise the items per type for example armor etc so you can grab a lot at onceSpoiler
[ENABLE]
pIIDList: //512 slots max
dq 0000000000000001 //Quantity
dq 000001B91B7D3F19
dq 000001B91B7D3F83
dq 000001B91B7D3FE2
dq 000001B91B7D404C
dq 000001B91B7D40B6
dq 000001B91B7D8914
dq 000001B91B7D8903
dq 000001B91B7FCB39
dq 000001B91B7FCF69
dq 000001B91B7FFEEA //Draugr (Left Arm)
dq 000001C41B30009B //Draugr (Right Arm)
dq 000001C41B3005D1 //Draugr (Back)
dq 000001C41B3002AA //Draugr (Head)
dq 000001C41B3008FB //Draugr (Front)
dq 0000000000000000 //Stop pattern
bThreadLock:
db 1 //wake the thread up
[DISABLE]
If it helps, I've started creating a word document with sets properly formatted, and all I have to do is copy and paste from that into the table. It's much quicker. I'm not finished it yet, but I can send it to you once I'm done if you'd like?AB91 wrote: ↑Tue May 11, 2021 2:11 pmI don't think they have the time to add each and every individual sets that appear periodically in the store. If you look at the sheer number of games, for which they add tables, it's mind boggling. For me at least. I assume that's the reason for maintaining that excel sheet. To the best of my knowledge, every one does what you do. Heck, I tried that and my game crashed for some odd reason. So I use single get item and that's EVEN more tediousDelicma wrote: ↑Sun May 09, 2021 5:48 pmHey all, I have a quality of life question. Does anyone have a quick way of making new scripts for added packs? I'm very new to this whole thing so my way of doing it is to duplicate an already existing scrip from the table and then just replace all the HASH ID's and Item names.
This works just fine, of course, but it takes a while. Just wondering if there was a faster way?
Honestly, just the fact that I can get all these items is awesome enough, and I don't want to sound ungrateful. just curious is all. Thank you Sunbeam for making the tools and instructions to get me this far.