Assassin’s Creed® Valhalla - InventoryEditor

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joker_kingdom
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by joker_kingdom »

Can someone tell me about the hash of Pharaoh's horse? I cannot complete the challenge. Thanks!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Aizeneress
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Aizeneress »

Avike wrote:
Fri Sep 10, 2021 1:00 am
I have added the High Elf set, Dark Knight set, and the Mentors guild swords to the table. Both of the sets are under the helix store tab, and the swords are under the swords/scythes tab.
Thank you for the release for this , may I ask you if you can possible add an option to simple add the rest of items by simply click the set , weapons and bows like you did with the helix pack and the dlc ones ? your effort onto this c.e file is heavily appreciated :D

ibsarp
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by ibsarp »

wanted to ask anyone found the mount (bull) hash id ?

pedrokuk
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by pedrokuk »

joker_kingdom wrote:
Sun Sep 26, 2021 4:30 am
Can someone tell me about the hash of Pharaoh's horse? I cannot complete the challenge. Thanks!
000001CFC31F93B5

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Tsanuki
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Tsanuki »

Hi guys!
Can someone explain me how to erase stuff what i added via cheat table? I mean from inventory.

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Ninomae Tako'nis
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Ninomae Tako'nis »

Tsanuki wrote:
Mon Sep 27, 2021 3:40 pm
Hi guys!
Can someone explain me how to erase stuff what i added via cheat table? I mean from inventory.
Open the edit quantity portion of the table, find what you want and set the quantity to 0. Save and reload.

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Tsanuki
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Tsanuki »

Could someone look at it for me and check how to fix "EditQuantity" after putting all stuff into groups?

Banshstar
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Banshstar »

Can someone post the hash for Skrofnung short sword. It was part of festival.

pedrokuk
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by pedrokuk »

Banshstar wrote:
Thu Sep 30, 2021 5:19 am
Can someone post the hash for Skrofnung short sword. It was part of festival.
000001E3F21FF620 / Skrofnung

Banshstar
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Banshstar »

pedrokuk wrote:
Thu Sep 30, 2021 11:04 am
Banshstar wrote:
Thu Sep 30, 2021 5:19 am
Can someone post the hash for Skrofnung short sword. It was part of festival.
000001E3F21FF620 / Skrofnung
Takk

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Monkfishy »

Voynick wrote:
Wed Sep 15, 2021 10:17 am

The berserker pack disappears no matter what, alongside the "premium starter pack". I patched the exe and used the .dll file and all of the helix items stay in my game but berserker and premium items don't
You require the Uplay DLC Unlocker and the relevant DLC ID's to keep these items.

InsanitY1337
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by InsanitY1337 »

Hello!

I hope anyone of you can help me and sorry for my bad english.

I cant add something to my inventory. I check the box and i get the following code:

<<The array of the byte named scan_TIsIndex could not be found>>
Spoiler

Code: Select all

[ENABLE]
aobScanModule( scan_GetItem,     $process, 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 81 EC 90 00 00 00 41 8B F? )
aobScanModule( scan_params1_get, $process, 48 8B 0D ?? ?? ?? ?? 33 D2 48 81 C1 68 04 00 00 E8 ?? ?? ?? ?? 48 8B D8 )
aobScanModule( scan_TlsIndex,    $process, 8B 05 ?? ?? ?? ?? 65 48 8B 0C 25 58 00 00 00 41 BC AA 0C 00 00 48 8B 34 C1 42 0F B6 04 26 )

globalAlloc( newmem_GetItem,0x8000 )
label(dwQuality)
registerSymbol( bThreadLock,dqIID,pIIDList,dwQuality )

define( pIIDList, newmem_GetItem+3000 )

CreateThread( call_GetItem )y

newmem_GetItem:
  call_GetItem:
    reassemble(scan_TlsIndex)          
    mov     r8d, eax
    mov     rax, gs:[58]               
    mov     r8, [rax+r8*8]
    mov rax, TLS_static
    mov qword ptr [r8+388], rax
    mov dword ptr [rax+B40], FFFFFFFF
    sleep_loop:
      sub rsp, 28
        mov rcx, #100
        call kernel32.sleep
      add rsp, 28
      cmp byte ptr [bThreadLock], 0    
      je short sleep_loop
      cmp byte ptr [bThreadLock], 1    
      je short proceed
      cmp byte ptr [bThreadLock], 2    
      je short exit_A
    exit_A:
      ret
    proceed:
      mov [rsp+08], rsi
      mov [rsp+10], r15
      sub rsp, 38
                                       
      mov rax, scan_params1_get
      mov ebx, [rax+3]
      movsxd rbx, ebx
      mov rax, [rax+rbx+7]
      add rax, 468
      mov [pFlag], rax
      mov rcx, [rax]
      mov [flag], rcx
      mov [rax], 02

                                       
        mov rsi, pIIDList
        mov r15, rsi
        cmp [rsi], 0
        je short get_single
        add rsi, 8
        jmp short get_loop
      get_single:
        mov rsi, dqIID
        mov r15, rsi
        add rsi, 8
      get_loop:
          mov qword ptr [rsp+30], 02     //Source [01-1E], 02-Loot
          mov qword ptr [rsp+28], 01     //Celebrate [0-1]
          mov rax, [dwQuality]
          mov qword ptr [rsp+20], rax    //dwQuality
          mov r9, 1                      //dwLevel, ignored if autoscale=1
          mov r8, 1                      //bLevelAutoScale, 0/1
      @@:
        mov edx, [r15]                 
        mov rcx, [rsi]
        mov rax, scan_GetItem
        call rax
        add rsi, 8
        cmp [rsi], 0
        je short exit_loop
        jmp get_loop
      exit_loop:
        mov dword ptr [r15], 0
        mov byte ptr [bThreadLock], 0  
        mov rdx, [flag]                
        mov rcx, [pFlag]
        mov [rcx], rdx                 
        add rsp, 38
        mov rsi, [rsp+08]
        mov r15, [rsp+10]
        jmp sleep_loop
  align 10 CC

  pFlag:
    dq 0
    align 10 CC
  flag:
    dq 12345678
    align 10 CC
  bThreadLock:
                                       
                                       
                                       
    db 0
    align 10 CC
  dwQuality:
    dd 00000003
    align 10 CC
  dqIID:
    dq 0000000000000001                
    dq 000001AF7031F3F9                
    dq 0000000000000000                
    align 10 CC

  TLS_static:
                                       

  pIIDList:                            
    dq 0000000000000000                


[DISABLE]
  bThreadLock:
    db 2

  unregisterSymbol(*)
Im using the Cheat Engine 7.3 and the AC:Valhalla Version 1.3.1 German Language

Thank you!



Edit: only the instant win for drinking challenge and removed horse speed limit will work

Alex_35
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Alex_35 »

hey folks any new items ?

Drizzard
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Drizzard »

AC Valhalla got updated, needs updated engine.

halit
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by halit »

ey guys am brand new do you know how i can use your scrips cheat engine right now?

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