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The Hive

Posted: Thu Apr 13, 2017 5:57 pm
by STN
Simple table for The Hive, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. FogOfWarGenerator.
"Fog of War Set to Disabled?" sets Fog of War to disabled.

2. Unit.
"Perception Set to Massive?" sets Perception to massive.


V1000
1. Tested game version V1.01. May work on other versions.

2. PlayerClass.
"Food Set to Massive?" sets Food to massive.
"Minerals Set to Massive?" sets Minerals to massive.
"DNA Set to Massive?" sets DNA to massive.
"Population Cap Set to Massive?" sets Population Cap to massive.

3. Building.
"Life Set to Max?" sets Life to max (effectively Godmode).

4. Unit.
"Life Set to Max?" sets Life to max (effectively Godmode).
"Invulnerable Set to Invulnerable?" sets Invulnerable to Invulnerable.
"Attack, Defense Set to Massive?" sets Attack, Defense to massive.
"Stats Set to Massive?" sets some stats to massive.