Assassin's Creed Valhalla [Engine:AnvilNEXT]

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SunBeam
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

^ Then when the 'Unlimited Adrenaline' and others don't work, don't bitch back, mk? :D Like I said, you're free to adjust the table and fix it for your needs, I got nothing against it. You can even post it here for the other inexperienced users, so they can use it as well. But if you want me to do it, that'll eat from my time. Which I'm not willing to waste anymore for free. Cheers!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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dna
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by dna »

SunBeam wrote:
Wed Feb 17, 2021 10:02 pm
^ Then when the 'Unlimited Adrenaline' and others don't work, don't bitch back, mk? :D Like I said, you're free to adjust the table and fix it for your needs, I got nothing against it. You can even post it here for the other inexperienced users, so they can use it as well. But if you want me to do it, that'll eat from my time. Which I'm not willing to waste anymore for free. Cheers!
Im guessing that writing CE tables is not your full time gig. You seem to be very skilled and knowledgeable with coding and programming in general.. what sort of development work do you do at the professional level?

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SunBeam
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Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

Post by SunBeam »

dna wrote:
Tue Feb 23, 2021 3:54 am
Im guessing that writing CE tables is not your full time gig. You seem to be very skilled and knowledgeable with coding and programming in general.. what sort of development work do you do at the professional level?
I can tell you it's not programming :) Alright, time to stroll down memory lane: the short story behind what I can do and why I understand this much.

2001 - 2005:
- found out that aside from cheats typed in a console/text box, there are also trainers
- what's a trainer? how do you make one? found out about Trainer Maker Kit (so many memories around this crap)
- [Link] (replace the 0 with an o, so the link works)
- started learning how to scan game memory with the tools at the time
- started learning how to put all that into a trainer form (the format with which TMK works)
- made tons of trainers for old games :) part of TekZ team under the nickname T-RaiNeR ([Link])
- haha ^ good ole memories, laughing now at remembering the noob crap I was doing back then
- my first trainers are still online, LOL - see [Link]
- even an old tutorial I wrote: [Link]
- of course, used and tested other tools as well (ArtMoney, anyone?)

2005-2008:
- found out people pack their trainers
- curious what a packer or protector is
- this is where I left the small amount of game-hacking I've done so far
- went into reverse-engineering, learning a lot about the internals of packers/protectors
- this helped me gain a lot of knowledge: debugging and ASM
- practice, practice, practice
- started coding in RadASM (masm32)
- went up to the point of coding my own Win32 apps :)
- learned some C++, managed to code my own apps and debug them to see how C++ code transcribes at machine level into ASM
- from here on, it was simple for me to understand how to crack a program (yes, PROGRAM, not "application" like in today's world)
- a lot of other things happened in this "era" (miss SnD, ARTeam, unpack.cn, my Russian buds who've torn apart EXECryptor, etc.)

2008-2013:
- fun fun fun with tougher protectors/packers (ASPack, ASProtect, Armadillo, EXECryptor, Themida, dongles)
- returned to game-hacking, first on individual games till I got bored
- then went into Unreal Engine 3 figuring out what those cheats actually do (you type them and stuff happens; but what is EXECUTED in terms of code/ASM and how does it look like?)
- got better at UE3
- AC surfaced, started looking into an unknown engine, Anvil
- got better at Anvil (no documentation online)
- got into a lot of shit afterwards, by simply applying what I've learned and constantly being curious, having patience, testing, crash & burn, wasting a shitload of my time to get there
- a lot of things happened in this "era"

2013-today:
- I'll let the topics on CEF and FRF speak for themselves :)

I am sure STN can relate to some of the above, as that's how we've met :D

BR,
Sun

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