You can remove that section from the script by double clicking on it and in the viewer or just opening the cheat table in a compatible text editor remove the section and that'll then allow for activating the table sans this feature, so far nothing's gone wrong but you are removing one of the script bits so something in regards to this alt-tab function could be affected.
local aob_GetAltTabBool = "3A1D????????0F84????????881D????????4883FF010F"
sl = aobScanEx( aob_GetAltTabBool )
if not sl or sl.Count < 1 then stopExec( "'aob_GetAltTabBool' not found." ) end
t = tonumber( sl, 16 )
t = t + readInteger( t + 0x2, true ) + 0x6
unregisterSymbol( "p_AltTabBool" )
registerSymbol( "p_AltTabBool", t, true )
The bit between the --->>> things I added just getting that section out entirely but don't mess with the camera manager script just below it.
Other references to alt-tab also shows what this is utilized for but if you don't do this often while playing the game it's not a big difference and so far the rest of the features do seem to still be working.
I only did a quick check after the 1.1.0 update though nothing of the new content is actually live yet though the bug fixes and other improvements are welcome.
(A bunch of new skill videos were also added guessing that's for some upcoming content too.)
EDIT: Or calculating and finding the new AOB's as a possibility of course, Sunbeam made some really in-depth explanations and tutorials throughout the topics for Origins and Odyssey as to how much of these scripts worked and how they were made.