Watch Dogs: Legion

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ArmY of 0n3
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Watch Dogs: Legion

Post by ArmY of 0n3 »

Watch Dogs: Legion

Image

First you need to disable BattlEye to use this cheat table.

Add this line to the Game Launch Arguments

-BattlEyeLauncher


For Uplay \ Uplay + and DX11 \ DX12
Old
Old Table


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by ArmY of 0n3 on Fri Mar 26, 2021 2:08 pm, edited 4 times in total.

kastov
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Re: Watch Dogs: Legion

Post by kastov »

tnanks.
Last edited by kastov on Wed Nov 04, 2020 11:57 pm, edited 3 times in total.

baeberry
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Re: Watch Dogs: Legion

Post by baeberry »

Damn, great job. You're a one man Army! +respect

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Zircon
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Re: Watch Dogs: Legion

Post by Zircon »

thanks for the table ^_^

adata903
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Re: Watch Dogs: Legion

Post by adata903 »

Guys, any way to change the language to english with cheat engine? I have a region locked version of the game and have no option other than russian. Tried to add the english files, rename and replace the english files with the russian ones, edit the registry, edit the files from mydocuments, but nothing seems to works and I thought I'd ask here, maybe someone knows a way to change it with cheat engine

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SunBeam
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Re: Watch Dogs: Legion

Post by SunBeam »

kastov wrote:
Wed Nov 04, 2020 6:51 pm
hello! THANKS for this!
Any news about editing characters?
Why are people doing this shit? "Hey, thanks, BUUUUUUUUUT". 2/3 posts wasted on the same crap.. How about you settle with what's here and move along? T H A N K S !

kastov
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Re: Watch Dogs: Legion

Post by kastov »

SunBeam wrote:
Wed Nov 04, 2020 11:44 pm
Why are people doing this shit? "Hey, thanks, BUUUUUUUUUT". 2/3 posts wasted on the same crap.. How about you settle with what's here and move along? T H A N K S !
i clearly understand you. thanks.

blackrobinhood
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Re: Watch Dogs: Legion

Post by blackrobinhood »

What's Fast End Search?

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Sylencer90
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Re: Watch Dogs: Legion

Post by Sylencer90 »

Any chance we can get the tech and money as an value to edit? Appreciate the table, many thanks.

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Zircon
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Re: Watch Dogs: Legion

Post by Zircon »

could you add an option for "no cooldown" on the pocketwatch of magicians please?

Jezyb
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Re: Watch Dogs: Legion

Post by Jezyb »

Thanks for all the work you put into making this! Enjoying it 100%!

archilles89
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Re: Watch Dogs: Legion

Post by archilles89 »

Is it possible to get Store items? I found a table for AC:Odyssey once I'm wondering if its possible for watch dogs legion too.

bloodwritten
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Re: Watch Dogs: Legion

Post by bloodwritten »

Is it possible to get Store items or the currency ?

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NumberXer0
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Re: Watch Dogs: Legion

Post by NumberXer0 »

archilles89 wrote:
Fri Nov 06, 2020 11:44 am
Is it possible to get Store items? I found a table for AC:Odyssey once I'm wondering if its possible for watch dogs legion too.
No. That was something that took a ton of time and effort to create. It wasn't there on day one. The person who created it has also since left this site. The basic DLC unlocker doesn't even work on this game yet. Maybe someone will figure it out..but I wouldn't expect it any time soon. If at all.

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ArmY of 0n3
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Re: Watch Dogs: Legion

Post by ArmY of 0n3 »

Zircon wrote:
Thu Nov 05, 2020 5:03 pm
could you add an option for "no cooldown" on the pocketwatch of magicians please?
Pocketwatch No Cooldown

Code: Select all

[ENABLE]

aobscanregion(_AobPocketWatchNoCooldown,00007ff000000000,00007fffffffffff,F3 0F 11 4E 60 F3 0F 11 46)
alloc(newmem,$100,_AobPocketWatchNoCooldown)

label(code)
label(return)

newmem:

code:
  movss [rsi+60],xmm1
  mov [rsi+58],0
  jmp return

_AobPocketWatchNoCooldown:
  jmp newmem
return:
registersymbol(_AobPocketWatchNoCooldown)

[DISABLE]

_AobPocketWatchNoCooldown:
  db F3 0F 11 4E 60

unregistersymbol(_AobPocketWatchNoCooldown)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "DuniaDemo_clang_64_dx12_plus.dll"+19961C1

"DuniaDemo_clang_64_dx12_plus.dll"+1996194: 48 8B 03              -  mov rax,[rbx]
"DuniaDemo_clang_64_dx12_plus.dll"+1996197: 48 89 D9              -  mov rcx,rbx
"DuniaDemo_clang_64_dx12_plus.dll"+199619A: FF 50 68              -  call qword ptr [rax+68]
"DuniaDemo_clang_64_dx12_plus.dll"+199619D: 0F 2E 05 2C 4D F1 07  -  ucomiss xmm0,[DuniaDemo_clang_64_dx12_plus.dll+98AAED0]
"DuniaDemo_clang_64_dx12_plus.dll"+19961A4: 76 50                 -  jna DuniaDemo_clang_64_dx12_plus.dll+19961F6
"DuniaDemo_clang_64_dx12_plus.dll"+19961A6: C7 46 58 02 00 00 00  -  mov [rsi+58],00000002
"DuniaDemo_clang_64_dx12_plus.dll"+19961AD: 48 8B 05 EC E5 35 09  -  mov rax,[DuniaDemo_clang_64_dx12_plus.dll+ACF47A0]
"DuniaDemo_clang_64_dx12_plus.dll"+19961B4: F2 0F 10 48 40        -  movsd xmm1,[rax+40]
"DuniaDemo_clang_64_dx12_plus.dll"+19961B9: F2 0F 5A C9           -  cvtsd2ss xmm1,xmm1
"DuniaDemo_clang_64_dx12_plus.dll"+19961BD: F3 0F 58 C8           -  addss xmm1,xmm0
// ---------- INJECTING HERE ----------
"DuniaDemo_clang_64_dx12_plus.dll"+19961C1: F3 0F 11 4E 60        -  movss [rsi+60],xmm1
// ---------- DONE INJECTING  ----------
"DuniaDemo_clang_64_dx12_plus.dll"+19961C6: F3 0F 11 46 64        -  movss [rsi+64],xmm0
"DuniaDemo_clang_64_dx12_plus.dll"+19961CB: 48 8B 4E 20           -  mov rcx,[rsi+20]
"DuniaDemo_clang_64_dx12_plus.dll"+19961CF: 48 8B 01              -  mov rax,[rcx]
"DuniaDemo_clang_64_dx12_plus.dll"+19961D2: FF 90 40 01 00 00     -  call qword ptr [rax+00000140]
"DuniaDemo_clang_64_dx12_plus.dll"+19961D8: 48 8B 4E 20           -  mov rcx,[rsi+20]
"DuniaDemo_clang_64_dx12_plus.dll"+19961DC: 48 85 C9              -  test rcx,rcx
"DuniaDemo_clang_64_dx12_plus.dll"+19961DF: 74 15                 -  je DuniaDemo_clang_64_dx12_plus.dll+19961F6
"DuniaDemo_clang_64_dx12_plus.dll"+19961E1: 48 89 F2              -  mov rdx,rsi
"DuniaDemo_clang_64_dx12_plus.dll"+19961E4: 41 B8 0A 24 D3 27     -  mov r8d,27D3240A
"DuniaDemo_clang_64_dx12_plus.dll"+19961EA: 48 83 C4 20           -  add rsp,20
}

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