Phasmophobia 0.5.2.1

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alked
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Re: Phasmophobia 0.5.1.0

Post by alked »

yes it doesnt show room

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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jjcho849
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Re: Phasmophobia 0.5.1.0

Post by jjcho849 »

Fixed all broken cheats!!

Lunaudio
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Re: Phasmophobia 0.5.1.0

Post by Lunaudio »

Everything seems to work. However it seems that Sanity Hook is not working. Shows "??" in the value

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jjcho849
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Re: Phasmophobia 0.5.1.0

Post by jjcho849 »

Lunaudio wrote:
Sun Dec 26, 2021 3:00 am
Everything seems to work. However it seems that Sanity Hook is not working. Shows "??" in the value
You have to unlock and enter the main area/house to get value to appear.

bigdonk
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Re: Phasmophobia 0.5.1.0

Post by bigdonk »

Lunaudio wrote:
Sun Dec 26, 2021 3:00 am
Everything seems to work. However it seems that Sanity Hook is not working. Shows "??" in the value
the item store sell hack seems to crash the game after trying to sell an item

Probuncle
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Re: Phasmophobia 0.5.1.0

Post by Probuncle »

Nice work! But, how to change the max players amount in private lobby. I tried, Enable Hacks checked, Lobby cheats checked, Server info Hook checked, Max player changed value to 6.8.10.12 also both checked and unchecked before my friends join in. However, it shows that server is full. Any suggestion?

IcyPurpose99
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Re: Phasmophobia 0.5.1.0

Post by IcyPurpose99 »

What happened to the carry capacity?

Perritox14
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Re: Phasmophobia 0.5.1.0

Post by Perritox14 »

Hi. It seems that the Sanity Hook cheat is broken, it doesn't recognize the value of the sanity, even if you enter the building / main area of each map. However I can confirm that the Sanity drop (force hunt) works completely fine✨

Jells
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Re: Phasmophobia 0.5.1.0

Post by Jells »

Having the same problem with the max players hook not working, the fifth person attempting to join still gets the lobby is full message. If it's any use, I've seen other people attempting the raise the lobby limit say that the client checks the amount of players in the lobby as well and will disconnect if there are already four, ignoring the max players limit.

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jjcho849
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Re: Phasmophobia 0.5.1.0

Post by jjcho849 »

yes max players doesn't change the lobby capacity and carry capacity broke and it breaks the game when finishing a match so i was like fuk it delete lol and i will fix sanity hook.

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jjcho849
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Re: Phasmophobia 0.5.1.0

Post by jjcho849 »

Fixed sanity cheat and added team sanity cheat.

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InsecureCheetah
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Re: Phasmophobia 0.5.1.0

Post by InsecureCheetah »

Update 0.5.1.1: Infinite Stamina , Salt , Pictures , Walk/Sprint Hook and Throw Strength Hook (Everything else seems to work just fine)
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>70101</ID>
      <Description>"Infinite Stamina"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Phasmophobia.exe
  Version: 
  Date   : 2022-01-11

}

define(address,PlayerStamina.StartDraining)
define(bytes,80 79 3F 00 75 0F)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,PlayerStamina.StartDraining)

label(code)
label(return)

newmem:

code:
  cmp byte ptr [rcx+3F],00
  jmp GameAssembly.dll+2512C75
  jmp return

address:
  jmp newmem
  nop
return:

[DISABLE]

address:
  db bytes
  // cmp byte ptr [rcx+3F],00
  // jne GameAssembly.dll+2512C75

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: PlayerStamina.StartDraining

GameAssembly.dll+2512C56: CC                    - int 3 
GameAssembly.dll+2512C57: CC                    - int 3 
GameAssembly.dll+2512C58: CC                    - int 3 
GameAssembly.dll+2512C59: CC                    - int 3 
GameAssembly.dll+2512C5A: CC                    - int 3 
GameAssembly.dll+2512C5B: CC                    - int 3 
GameAssembly.dll+2512C5C: CC                    - int 3 
GameAssembly.dll+2512C5D: CC                    - int 3 
GameAssembly.dll+2512C5E: CC                    - int 3 
GameAssembly.dll+2512C5F: CC                    - int 3 
// ---------- INJECTING HERE ----------
PlayerStamina.StartDraining: 80 79 3F 00           - cmp byte ptr [rcx+3F],00
// ---------- DONE INJECTING  ----------
GameAssembly.dll+2512C64: 75 0F                 - jne GameAssembly.dll+2512C75
GameAssembly.dll+2512C66: C6 41 3C 01           - mov byte ptr [rcx+3C],01
GameAssembly.dll+2512C6A: C6 41 40 00           - mov byte ptr [rcx+40],00
GameAssembly.dll+2512C6E: C7 41 54 00 00 00 40  - mov [rcx+54],40000000
GameAssembly.dll+2512C75: C3                    - ret 
GameAssembly.dll+2512C76: CC                    - int 3 
GameAssembly.dll+2512C77: CC                    - int 3 
GameAssembly.dll+2512C78: CC                    - int 3 
GameAssembly.dll+2512C79: CC                    - int 3 
GameAssembly.dll+2512C7A: CC                    - int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>70102</ID>
      <Description>"Infinite Salt (only 9 visible spots max"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : Phasmophobia.exe
  Version: 
  Date   : 2022-01-11
}

define(address,SaltShaker.SpawnSalt+8E)
define(bytes,FF C8 89 47 50)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,SaltShaker.SpawnSalt+8E)

label(code)
label(return)

newmem:

code:
  //dec eax
  mov [rdi+50],eax
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // dec eax
  // mov [rdi+50],eax

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1DA12FE

GameAssembly.dll+1DA12D3: 45 33 C0                 - xor r8d,r8d
GameAssembly.dll+1DA12D6: 48 8B 4D E7              - mov rcx,[rbp-19]
GameAssembly.dll+1DA12DA: E8 A1 D6 8E FF           - call ੭੧੭ੱ੧੯ੲ੨੯੫੪.੩ੳ੭੨੯੩੭ੰੲੴ੫
GameAssembly.dll+1DA12DF: 84 C0                    - test al,al
GameAssembly.dll+1DA12E1: 0F 84 1E 03 00 00        - je GameAssembly.dll+1DA1605
GameAssembly.dll+1DA12E7: 8B 47 50                 - mov eax,[rdi+50]
GameAssembly.dll+1DA12EA: 85 C0                    - test eax,eax
GameAssembly.dll+1DA12EC: 0F 8E 13 03 00 00        - jng GameAssembly.dll+1DA1605
GameAssembly.dll+1DA12F2: 4C 89 BC 24 E0 00 00 00  - mov [rsp+000000E0],r15
GameAssembly.dll+1DA12FA: 48 8B 4F 28              - mov rcx,[rdi+28]
// ---------- INJECTING HERE ----------
GameAssembly.dll+1DA12FE: FF C8                    - dec eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1DA1300: 89 47 50                 - mov [rdi+50],eax
GameAssembly.dll+1DA1303: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+1DA1306: 0F 84 17 03 00 00        - je GameAssembly.dll+1DA1623
GameAssembly.dll+1DA130C: 33 D2                    - xor edx,edx
GameAssembly.dll+1DA130E: E8 6D 66 27 FF           - call UnityEngine.AudioSource.Play
GameAssembly.dll+1DA1313: 80 3D 78 40 EA 01 00     - cmp byte ptr [GameAssembly.dll+3C45392],00
GameAssembly.dll+1DA131A: 75 12                    - jne GameAssembly.dll+1DA132E
GameAssembly.dll+1DA131C: 8B 0D 8A 7F 4B 01        - mov ecx,[GameAssembly.dll+32592AC]
GameAssembly.dll+1DA1322: E8 19 91 35 FE           - call GameAssembly.dll+FA440
GameAssembly.dll+1DA1327: C6 05 64 40 EA 01 01     - mov byte ptr [GameAssembly.dll+3C45392],01
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>70103</ID>
      <Description>"Infinite Pictures"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Phasmophobia.exe
  Version: 
  Date   : 2022-01-11

}

define(address,HandCamera.NetworkTakePhoto+6)
define(bytes,83 79 68 00 48 8B D9)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,HandCamera.NetworkTakePhoto+6)

label(code)
label(return)

newmem:
mov [rcx+68],#10
jmp code

code:
  cmp dword ptr [rcx+68],00
  mov rbx,rcx
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // cmp dword ptr [rcx+68],00
  // mov rbx,rcx

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1453A16

GameAssembly.dll+1453A01: 48 83 C4 20     - add rsp,20
GameAssembly.dll+1453A05: 5F              - pop rdi
GameAssembly.dll+1453A06: C3              - ret 
GameAssembly.dll+1453A07: E8 A4 6B CA FE  - call GameAssembly.dll+FA5B0
GameAssembly.dll+1453A0C: CC              - int 3 
GameAssembly.dll+1453A0D: CC              - int 3 
GameAssembly.dll+1453A0E: CC              - int 3 
GameAssembly.dll+1453A0F: CC              - int 3 
HandCamera.NetworkTakePhoto: 40 53           - push rbx
GameAssembly.dll+1453A12: 48 83 EC 20     - sub rsp,20
// ---------- INJECTING HERE ----------
GameAssembly.dll+1453A16: 83 79 68 00     - cmp dword ptr [rcx+68],00
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1453A1A: 48 8B D9        - mov rbx,rcx
GameAssembly.dll+1453A1D: C6 41 64 00     - mov byte ptr [rcx+64],00
GameAssembly.dll+1453A21: 7E 4C           - jle GameAssembly.dll+1453A6F
GameAssembly.dll+1453A23: 33 D2           - xor edx,edx
GameAssembly.dll+1453A25: E8 96 58 00 00  - call HandCamera.੭ੱ੯ੰ੭ੱ੬੥੭ੲ੨
GameAssembly.dll+1453A2A: 45 33 C0        - xor r8d,r8d
GameAssembly.dll+1453A2D: 48 8B D0        - mov rdx,rax
GameAssembly.dll+1453A30: 48 8B CB        - mov rcx,rbx
GameAssembly.dll+1453A33: E8 88 77 6B FF  - call UnityEngine.MonoBehaviour.StartCoroutine
GameAssembly.dll+1453A38: 48 8B 4B 58     - mov rcx,[rbx+58]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>44292</ID>
      <Description>"Walk/Sprint Hook"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : Phasmophobia.exe
  Version: 
  Date   : 2021-09-20
  Author : joeyc

  This script does blah blah blah
}

define(walkaddress,FirstPersonController.GetInput+3E)
define(walkbytes,F3 0F 10 05 8A 1A DD 02)
define(sprintaddress,FirstPersonController.GetInput+34)
define(sprintbytes,F3 0F 10 05 98 1A DD 02)

[ENABLE]

assert(walkaddress,walkbytes)
alloc(walknewmem,$1000,FirstPersonController.GetInput+3E)
assert(sprintaddress,sprintbytes)
alloc(sprintnewmem,$1000,FirstPersonController.GetInput+34)
alloc(walk_speed,8)
alloc(sprint_speed,8)

label(walkcode)
label(walkreturn)
label(sprintcode)
label(sprintreturn)
registersymbol(sprint_speed walk_speed)

sprint_speed:
dq (float)3

sprintnewmem:

sprintcode:
  movss xmm0,[sprint_speed]
  jmp sprintreturn

sprintaddress:
  jmp sprintnewmem
  nop 3
sprintreturn:

///////////////////////////////////////////////////////////

walk_speed:
dq (float)1.6

walknewmem:

walkcode:
  movss xmm0,[walk_speed]
  jmp walkreturn

walkaddress:
  jmp walknewmem
  nop 3
walkreturn:

[DISABLE]

sprintaddress:
  db sprintbytes
  // movss xmm0,[GameAssembly.dll+2AF7010]
walkaddress:
  db walkbytes
  // movss xmm0,[GameAssembly.dll+2AF700C]

unregistersymbol(sprint_speed walk_speed)
dealloc(newmem sprint_speed walk_speed)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+349A54

GameAssembly.dll+349A2A: 80 3D 9B 16 1B 03 00           - cmp byte ptr [GameAssembly.dll+34FB0CC],00
GameAssembly.dll+349A31: 48 8B D9                       - mov rbx,rcx
GameAssembly.dll+349A34: 75 12                          - jne GameAssembly.dll+349A48
GameAssembly.dll+349A36: 8B 0D 10 D9 85 02              - mov ecx,[GameAssembly.dll+2BA734C]
GameAssembly.dll+349A3C: E8 5F B1 DA FF                 - call GameAssembly.dll+F4BA0
GameAssembly.dll+349A41: C6 05 84 16 1B 03 01           - mov byte ptr [GameAssembly.dll+34FB0CC],01
GameAssembly.dll+349A48: 80 7B 19 00                    - cmp byte ptr [rbx+19],00
GameAssembly.dll+349A4C: 75 10                          - jne GameAssembly.dll+349A5E
GameAssembly.dll+349A4E: 80 7B 1A 00                    - cmp byte ptr [rbx+1A],00
GameAssembly.dll+349A52: 74 0A                          - je GameAssembly.dll+349A5E
// ---------- INJECTING HERE ----------
GameAssembly.dll+349A54: F3 0F 10 05 B4 D5 7A 02        - movss xmm0,[GameAssembly.dll+2AF7010]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+349A5C: EB 08                          - jmp GameAssembly.dll+349A66
GameAssembly.dll+349A5E: F3 0F 10 05 A6 D5 7A 02        - movss xmm0,[GameAssembly.dll+2AF700C]
GameAssembly.dll+349A66: F3 0F 11 83 B8 00 00 00        - movss [rbx+000000B8],xmm0
GameAssembly.dll+349A6E: 80 7B 18 00                    - cmp byte ptr [rbx+18],00
GameAssembly.dll+349A72: 74 0A                          - je GameAssembly.dll+349A7E
GameAssembly.dll+349A74: C7 83 B8 00 00 00 00 00 00 00  - mov [rbx+000000B8],00000000
GameAssembly.dll+349A7E: 33 D2                          - xor edx,edx
GameAssembly.dll+349A80: 48 8D 4B 78                    - lea rcx,[rbx+78]
GameAssembly.dll+349A84: E8 77 2B C6 00                 - call GameAssembly.dll+FAC600
GameAssembly.dll+349A89: 0F 2F 05 D0 D4 7A 02           - comiss xmm0,[GameAssembly.dll+2AF6F60]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1479</ID>
          <Description>"Walk Speed"</Description>
          <LastState Value="1.600000024" RealAddress="7FF8A69A1000"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>walk_speed</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>1481</ID>
          <Description>"Sprint Speed"</Description>
          <LastState Value="3" RealAddress="7FF8A69A1008"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>sprint_speed</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>44293</ID>
      <Description>"Throw Strength Hook"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : Phasmophobia.exe
  Version: 
  Date   : 2021-09-20
  Author : joeyc

  This script does blah blah blah
}

define(address,PCPropGrab.Drop+917)
define(bytes,F3 0F 10 15 B5 4E F6 01)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,PCPropGrab.Drop+875)
alloc(throw_strength,8)

label(code)
label(return)

throw_strength:
dq (float)0.150000006

newmem:

code:
  movss xmm2,[throw_strength]
  jmp return

address:
  jmp newmem
  nop 3
return:
registersymbol(throw_strength)

[DISABLE]

address:
  db bytes
  // movss xmm2,[GameAssembly.dll+2AF7010]

unregistersymbol(throw_strength)
dealloc(newmem throw_strength)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+182CD88

GameAssembly.dll+182CD5B: 48 8B D0                 - mov rdx,rax
GameAssembly.dll+182CD5E: E8 5D 77 30 FF           - call UnityEngine.Transform.get_forward
GameAssembly.dll+182CD63: 48 8B 0D D6 E5 CE 01     - mov rcx,[GameAssembly.dll+351B340]
GameAssembly.dll+182CD6A: F2 0F 10 30              - movsd xmm6,[rax]
GameAssembly.dll+182CD6E: F6 81 2F 01 00 00 02     - test byte ptr [rcx+0000012F],02
GameAssembly.dll+182CD75: 44 8B 70 08              - mov r14d,[rax+08]
GameAssembly.dll+182CD79: 74 0D                    - je GameAssembly.dll+182CD88
GameAssembly.dll+182CD7B: 39 B9 E0 00 00 00        - cmp [rcx+000000E0],edi
GameAssembly.dll+182CD81: 75 05                    - jne GameAssembly.dll+182CD88
GameAssembly.dll+182CD83: E8 F8 CB 84 FE           - call GameAssembly.il2cpp_runtime_class_init
// ---------- INJECTING HERE ----------
GameAssembly.dll+182CD88: F3 0F 10 15 80 A2 2C 01  - movss xmm2,[GameAssembly.dll+2AF7010]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+182CD90: 48 8D 55 F7              - lea rdx,[rbp-09]
GameAssembly.dll+182CD94: 45 33 C9                 - xor r9d,r9d
GameAssembly.dll+182CD97: F2 0F 11 75 F7           - movsd [rbp-09],xmm6
GameAssembly.dll+182CD9C: 48 8D 4D 07              - lea rcx,[rbp+07]
GameAssembly.dll+182CDA0: 44 89 75 FF              - mov [rbp-01],r14d
GameAssembly.dll+182CDA4: E8 F7 2B 78 FF           - call UnityEngine.Vector3.op_Multiply
GameAssembly.dll+182CDA9: 48 85 F6                 - test rsi,rsi
GameAssembly.dll+182CDAC: 0F 84 B0 01 00 00        - je GameAssembly.dll+182CF62
GameAssembly.dll+182CDB2: F2 0F 10 00              - movsd xmm0,[rax]
GameAssembly.dll+182CDB6: 48 8D 55 F7              - lea rdx,[rbp-09]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1507</ID>
          <Description>"Throw Strength"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>throw_strength</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Fixed Item store sell hack and Player Current Room
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>44288</ID>
      <Description>"Item Store Sell Hack"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : Phasmophobia.exe
  Version: 
  Date   : 2021-09-20
  Author : joeyc

  This script does blah blah blah
}

define(address,StoreManager.SellButton+E8)
define(bytes,8B 40 18 4C 8B 05 A6 44 21 02)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,StoreManager.SellButton+E8)
alloc(sell_amount,10)

label(code)
label(return)

sell_amount:
dq 0

newmem:
push rsi
mov rsi,[sell_amount]
mov [rax+18],rsi
pop rsi
jmp code

code:
  mov eax,[rax+18]
  mov r8,[GameAssembly.dll+3C68878]
  jmp return

address:
  jmp newmem
  nop 5
return:
registersymbol(sell_amount)

[DISABLE]

address:
  db bytes
  // mov eax,[rax+18]
  // mov r8,[GameAssembly.dll+353A948]

unregistersymbol(sell_amount)
dealloc(newmem sell_amount)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+15DE8D8

GameAssembly.dll+15DE8B0: 8D 50 FF              - lea edx,[rax-01]
GameAssembly.dll+15DE8B3: E8 18 1B 69 00        - call GameAssembly.dll+1C703D0
GameAssembly.dll+15DE8B8: 4C 8B 05 59 B0 F6 01  - mov r8,[GameAssembly.dll+3549918]
GameAssembly.dll+15DE8BF: 33 D2                 - xor edx,edx
GameAssembly.dll+15DE8C1: 48 8B 0D 98 AE F3 01  - mov rcx,[GameAssembly.dll+3519760]
GameAssembly.dll+15DE8C8: E8 B3 D7 EF FF        - call GameAssembly.dll+14DC080
GameAssembly.dll+15DE8CD: 8B C8                 - mov ecx,eax
GameAssembly.dll+15DE8CF: 48 8B 43 28           - mov rax,[rbx+28]
GameAssembly.dll+15DE8D3: 48 85 C0              - test rax,rax
GameAssembly.dll+15DE8D6: 74 44                 - je GameAssembly.dll+15DE91C
// ---------- INJECTING HERE ----------
GameAssembly.dll+15DE8D8: 8B 40 18              - mov eax,[rax+18]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+15DE8DB: 4C 8B 05 66 C0 F5 01  - mov r8,[GameAssembly.dll+353A948]
GameAssembly.dll+15DE8E2: 99                    - cdq 
GameAssembly.dll+15DE8E3: 2B C2                 - sub eax,edx
GameAssembly.dll+15DE8E5: D1 F8                 - sar eax,1
GameAssembly.dll+15DE8E7: 8D 14 01              - lea edx,[rcx+rax]
GameAssembly.dll+15DE8EA: 48 8B 0D 6F AE F3 01  - mov rcx,[GameAssembly.dll+3519760]
GameAssembly.dll+15DE8F1: E8 DA 1A 69 00        - call GameAssembly.dll+1C703D0
GameAssembly.dll+15DE8F6: 33 D2                 - xor edx,edx
GameAssembly.dll+15DE8F8: 48 8B CB              - mov rcx,rbx
GameAssembly.dll+15DE8FB: E8 D0 62 00 00        - call StoreManager.UpdatePlayerMoneyText
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1503</ID>
          <Description>"Sell Price"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>sell_amount</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>44328</ID>
      <Description>"Player Current Room Hook"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : Phasmophobia.exe
  Version: 
  Date   : 2022-01-11
}

define(address,Player.Update+B7)
define(bytes,48 8B BB 48 01 00 00)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,Player.Update+B7)
alloc(find_room,8)

label(code)
label(return)
registersymbol(find_room)

find_room:
dq 0

newmem:
mov [find_room],rbx
jmp code

code:
  mov rdi,[rbx+00000148]
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // mov rax,[rbx+18]
  // mov [rsp+50],rdi

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+16CFBC7

GameAssembly.dll+16CFBA1: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
GameAssembly.dll+16CFBA8: 75 05                 - jne GameAssembly.dll+16CFBAF
GameAssembly.dll+16CFBAA: E8 01 F5 9A FE        - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+16CFBAF: 45 33 C0              - xor r8d,r8d
GameAssembly.dll+16CFBB2: 33 D2                 - xor edx,edx
GameAssembly.dll+16CFBB4: 48 8B CF              - mov rcx,rdi
GameAssembly.dll+16CFBB7: E8 B4 DA 43 FF        - call UnityEngine.Object.op_Inequality
GameAssembly.dll+16CFBBC: 84 C0                 - test al,al
GameAssembly.dll+16CFBBE: 74 57                 - je GameAssembly.dll+16CFC17
GameAssembly.dll+16CFBC0: 48 8B 93 F0 00 00 00  - mov rdx,[rbx+000000F0]
// ---------- INJECTING HERE ----------
GameAssembly.dll+16CFBC7: 48 8B BB 48 01 00 00  - mov rdi,[rbx+00000148]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+16CFBCE: 48 85 D2              - test rdx,rdx
GameAssembly.dll+16CFBD1: 74 4F                 - je GameAssembly.dll+16CFC22
GameAssembly.dll+16CFBD3: 45 33 C0              - xor r8d,r8d
GameAssembly.dll+16CFBD6: 48 8D 4C 24 30        - lea rcx,[rsp+30]
GameAssembly.dll+16CFBDB: E8 40 3B 91 FF        - call UnityEngine.CharacterController.get_velocity
GameAssembly.dll+16CFBE0: 33 D2                 - xor edx,edx
GameAssembly.dll+16CFBE2: 48 8D 4C 24 20        - lea rcx,[rsp+20]
GameAssembly.dll+16CFBE7: F2 0F 10 00           - movsd xmm0,[rax]
GameAssembly.dll+16CFBEB: F2 0F 11 44 24 20     - movsd [rsp+20],xmm0
GameAssembly.dll+16CFBF1: 8B 40 08              - mov eax,[rax+08]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>44329</ID>
          <Description>"Current Room"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>String</VariableType>
          <Length>25</Length>
          <Unicode>1</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>find_room</Address>
          <Offsets>
            <Offset>14</Offset>
            <Offset>58</Offset>
            <Offset>50</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Cursed Items Anti-Break/Hunt (MusicBox/OuijaBoard/Haunted Mirror) for whoever needs it.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>70099</ID>
      <Description>"Cursed Items Anti-Break (Host Only)"</Description>
      <LastState/>
      <Color>0080FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : Phasmophobia.exe
  Version: 
  Date   : 2022-01-11

}

define(address,MusicBox.BreakMusicBox+2B)
define(bytes,80 7B 31 00 0F 85 EA 01 00 00)

define(address1,OuijaBoard.BreakBoard+24)
define(bytes1,80 7F 31 00 0F 85 02 06 00 00)

define(address2,HauntedMirror.BreakItem+24)
define(bytes2,80 7B 31 00 0F 85 F2 01 00 00)


[ENABLE]
//------------------------------------------------------------
assert(address,bytes)
alloc(newmem,$100,MusicBox.BreakMusicBox+2B)

label(code)
label(return)

newmem:

code:
  cmp byte ptr [rbx+31],02
  jne GameAssembly.dll+1682CEF
  jmp return

address:
  jmp newmem
  nop 5
return:

//------------------------------------------------------------
assert(address1,bytes1)
alloc(newmem1,$100,OuijaBoard.BreakBoard+24)

label(code1)
label(return1)

newmem1:

code1:
  cmp byte ptr [rdi+31],02
  jne GameAssembly.dll+141EE60
  jmp return1

address1:
  jmp newmem
  nop 5
return1:
//------------------------------------------------------------
assert(address2,bytes2)
alloc(newmem2,$100,HauntedMirror.BreakItem+24)

label(code2)
label(return2)

newmem2:

code2:
  cmp byte ptr [rbx+31],01
  jne GameAssembly.dll+20A6AE0
  jmp return2

address2:
  jmp newmem2
  nop 5
return2:

[DISABLE]

address:
  db bytes

address1:
 db bytes1

address2:
db bytes2
  // cmp byte ptr [rbx+31],00
  // jne GameAssembly.dll+1EC881F

dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1EC862B

MusicBox.BreakMusicBox: 48 89 5C 24 18        - mov [rsp+18],rbx
GameAssembly.dll+1EC8605: 57                    - push rdi
GameAssembly.dll+1EC8606: 48 83 EC 50           - sub rsp,50
GameAssembly.dll+1EC860A: 80 3D 2A 50 D8 01 00  - cmp byte ptr [GameAssembly.dll+3C4D63B],00
GameAssembly.dll+1EC8611: 48 8B D9              - mov rbx,rcx
GameAssembly.dll+1EC8614: 0F B6 FA              - movzx edi,dl
GameAssembly.dll+1EC8617: 75 12                 - jne GameAssembly.dll+1EC862B
GameAssembly.dll+1EC8619: 8B 0D 85 58 41 01     - mov ecx,[GameAssembly.dll+32DDEA4]
GameAssembly.dll+1EC861F: E8 EC 8E 22 FE        - call GameAssembly.dll+F1510
GameAssembly.dll+1EC8624: C6 05 10 50 D8 01 01  - mov byte ptr [GameAssembly.dll+3C4D63B],01
// ---------- INJECTING HERE ----------
GameAssembly.dll+1EC862B: 80 7B 31 00           - cmp byte ptr [rbx+31],00
// ---------- DONE INJECTING  ----------
GameAssembly.dll+1EC862F: 0F 85 EA 01 00 00     - jne GameAssembly.dll+1EC881F
GameAssembly.dll+1EC8635: 80 7B 32 00           - cmp byte ptr [rbx+32],00
GameAssembly.dll+1EC8639: 0F 84 E0 01 00 00     - je GameAssembly.dll+1EC881F
GameAssembly.dll+1EC863F: 48 89 6C 24 60        - mov [rsp+60],rbp
GameAssembly.dll+1EC8644: 48 89 74 24 68        - mov [rsp+68],rsi
GameAssembly.dll+1EC8649: 48 8B 43 38           - mov rax,[rbx+38]
GameAssembly.dll+1EC864D: 48 85 C0              - test rax,rax
GameAssembly.dll+1EC8650: 0F 84 D4 01 00 00     - je GameAssembly.dll+1EC882A
GameAssembly.dll+1EC8656: 48 8B 50 30           - mov rdx,[rax+30]
GameAssembly.dll+1EC865A: 48 85 D2              - test rdx,rdx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Last edited by InsecureCheetah on Thu Jan 13, 2022 7:47 am, edited 2 times in total.

cuu2011
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Posts: 5
Joined: Sun Oct 25, 2020 8:50 pm
Reputation: 0

Re: Phasmophobia 0.5.1.0

Post by cuu2011 »

New update keeps crashing the table, They have caught on haha

MiikeHarrison
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Posts: 14
Joined: Wed Dec 22, 2021 12:15 am
Reputation: 1

Re: Phasmophobia 0.5.1.0

Post by MiikeHarrison »

Anyone knows if we'll get an update for the 0.5.1.1 ? Thank y'all

User avatar
InsecureCheetah
Novice Cheater
Novice Cheater
Posts: 18
Joined: Mon Aug 10, 2020 9:06 pm
Reputation: 21

Re: Phasmophobia 0.5.1.0

Post by InsecureCheetah »

MiikeHarrison wrote:
Tue Jan 11, 2022 9:13 pm
Anyone knows if we'll get an update for the 0.5.1.1 ? Thank y'all
I've just posted the updated ones right above your reply lol

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