Watch Dogs: Legion [Engine:Disrupt 2]

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reg2k
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by reg2k »

r123t wrote:
Sat Nov 21, 2020 7:05 pm
reg2k wrote:
Fri Nov 20, 2020 2:52 pm
Thanks for the work with the script loader, Sunbeam!

Add Cargo Drone Summon Ability

Code: Select all

command('SetItem("Items.9223372234313232334", 1)')
Gives your operative the ability to summon cargo drones. Activate it from your equipment wheel - make sure you have a free slot available.

After running the command, switch to a different operative, then switch back for the equipment wheel to refresh. It's saved into your operative's inventory so you only have to do this once. Set the value to 0 if you want to remove it.

Immortal Mode (Can take damage but cannot die)

Code: Select all

command('SetPawnImmuneToDeath(GetLocalPlayerEntityId(), 1)')
Hope you don't mind me asking, but how did you figure out the item id for the cargo drone? :)
Hi r123t, I got the item ID for the cargo drone summon from the inventory list of an operative with that ability.

I'll try and put together a table this weekend so that you and others can do the same.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

r123t
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by r123t »

reg2k wrote:
Fri Nov 27, 2020 1:13 pm

Hi r123t, I got the item ID for the cargo drone summon from the inventory list of an operative with that ability.

I'll try and put together a table this weekend so that you and others can do the same.
Would be awesome if you could illustrate your process of finding this inventory list and viewing the data, maybe we would be able to put together a broader list of available items/slots/abilities this way :D

kastov
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by kastov »

reg2k wrote:
Fri Nov 20, 2020 2:52 pm
Thanks for the work with the script loader, Sunbeam!

Add Cargo Drone Summon Ability

Code: Select all

command('SetItem("Items.9223372234313232334", 1)')
Gives your operative the ability to summon cargo drones. Activate it from your equipment wheel - make sure you have a free slot available.

After running the command, switch to a different operative, then switch back for the equipment wheel to refresh. It's saved into your operative's inventory so you only have to do this once. Set the value to 0 if you want to remove it.

Immortal Mode (Can take damage but cannot die)

Code: Select all

command('SetPawnImmuneToDeath(GetLocalPlayerEntityId(), 1)')
Thank you for advice!
Find something interesting.
It is works! Always switch to a different operative!

Gadget SpyWatch

Code: Select all

command('SetItem("Items.9223372147861224805", 1)')
9223372181685389063 - Gadget ElectroFist

Gunkata

Code: Select all

command('SetItem("Items.9223372247745438999", 1)')
Combat Roll

Code: Select all

command('SetItem("Items.9223372247745438997", 1)')
Gadget Exotic Megaphone

Code: Select all

command('SetItem("Items.9223372247745439002", 1)')
MeleeWeapon Crowbar

Code: Select all

command('SetItem("Items.9223372239430388713", 1)')

Passive Shock Optik

Code: Select all

command('SetItem("Items.9223372247745438993", 1)')

Shockwave

Code: Select all

command('SetItem("Items.9223372247745438995", 1)')

Sucker Punch

Code: Select all

command('SetItem("Items.9223372247745438996", 1)')

FAST HACK! NICE!

Code: Select all

command('SetItem("Items.9223372247745438991", 1)')

Exotic BeeSuit - one of abilities from BeeSuit

Code: Select all

command('SetItem("Items.9223372247745438994", 1)')
Viral Hack ability

Code: Select all

command('SetItem("Items.9223372241393613235", 1)')

SiphonCrypto

Code: Select all

command('SetItem("Items.9223372238307363724", 1)')
BeeSwarm gadget

Code: Select all

command('SetItem("Items.9223372157572117874", 1)')
FCKKK FOUND SOMETHING, and i did not seen this in game.
A SPIDER WITH A SHIELD!!! IT IS AWESOME

Code: Select all

command('SetItem("Items.9223372251408008906", 1)')
Image


AR Betrayal - something interesting. Gadget.

Code: Select all

command('SetItem("Items.9223372181685389066", 1)')

UPD: not all abilities works correct for another operative. for example - combat roll and shock optic does not work, but in wheapon wheel they are apear.
Spoiler
DON'T activate this:
IDK what is this ability DO, but then i activate it, game freeze and quit
Run and Gun

Code: Select all

command('SetItem("Items.9223372247745439001", 1)')
Game stops when activating this :(
Last edited by kastov on Sat Nov 28, 2020 7:16 pm, edited 2 times in total.

reg2k
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by reg2k »

Thanks for sharing those item IDs, kastov!

I've put together a CT to allow for editing/viewing your operatives' inventory. An operative's inventory contains their weapons, trigger abilities and gadgets.

Choose the operative to edit by setting the operative index value as shown in the image below. 0 is your first operative, 1 is the second, 2 is the third and so on. Choose an operative that is not currently active to edit.

Image

Image

The items in slot 0 and 1 are the primary and secondary weapons respectively. Higher numbered slots store gadgets and trigger items like the Cargo Drone Summon. The operative in the above screenshot has the default LTL 68P weapon with ID 8000000B01173171 (hex) in the primary weapon slot (0) (outlined in red). Change the item ID to give your operative different weapons than what they have in their default loadout.

Changes to inventory are saved and will persist across game sessions.

To convert a hex item ID to the format used in the game's Lua item commands, just convert them to decimal. E.g. 0x8000000B01173171 (hex) == 9223372084117713265 (decimal).
Attachments
WatchDogsLegion_1.5.6.CT
(15.57 KiB) Downloaded 421 times
WatchDogsLegion.CT
(15.64 KiB) Downloaded 327 times
Last edited by reg2k on Sat Jan 08, 2022 4:15 pm, edited 3 times in total.

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DarkIceCore
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by DarkIceCore »

GUIDE to get any WEAPON saved with working ammo stock/pouch for "unlimited ammo" cheats.

sorry, was waiting for last patch to post my findings.

:!: I will mention works of SunBeam and Cielos (his table)
I am very grateful to them for their work!
:!:

:arrow: Before we start, "ItemDb" is 8byte decimal of actual HEX-value that used.

:idea: Method (fast and clean)
  • You loaded your save.
    :!: :!: :!: Sorry forget to mention EQUIP YOUR WEAPON (action mode), then holster it! :!: :!: :!:
    First of all, we need to clean up inventory slots for adding guns.
    For this we using modified Cielos script, aka "custom weapon slot 1 .1" from his latest table.
    SEE ATTACHMENTS FOR MODIFIED TABLE VERSION for both slots, and for DX11/DX12
    +PLUS when you need to change your weapon, you shall do same steps.

    Open table, press enable "Celios EDITED custom weapon slot 1 .1", set both slots to "FFFFFFFFFFFFFFFF:disable"
  • Then you need to press enable "SunBeam" [ Enable ] Lua Console"
    open "Memory View" or Ctrl+M
    open "Lua Console" or Ctrl+L
  • To add weapon/ability in real time you can use AddItem(self.ItemDB, self.ItemCount)
    copy line with "command" from template below or
    command('AddItem("Items.ItemDB", 1)')

    Code: Select all

    command('AddItem("Items.ItemDB", 1)')
    :!: AMMO WILL WORK AFTER RELOAD character/save

    Change "ItemDB" to any of weapons you need from this list:
    Weapons ItemDB
    9223372084117676378 P9 Silenced
    9223372071538058418 P9
    9223372181685423122 68P (non-lethal handgun)
    9223372084117713265 68P (non-lethal handgun) NOT MY
    9223372084117675487 Desert Eagle
    9223372084117713271 REX 357
    9223372084117718824 MP5 Silenced
    9223372081763061568 MP5
    9223372084117675503 Vector .45
    9223372084117719586 MPXautoSilencedCamo
    9223372084117718842 MPXburst (non-lethal sub-machine)
    9223372084117676376 MP7semi (non-lethal sub-machine)
    9223372084117676370 NEGEV LMG
    9223372084117713249 M249 LMG
    9223372084117676368 AK47
    9223372248899986588 P308semi
    9223372071538058433 G36
    9223372071538058425 Goblin (non-lethal ARburst)
    9223372071538058427 MCX (non-lethal ARsemi)
    9223372081762914841 m590auto
    9223372084117713277 m1014 (non-lethal shotgun)
    9223372084117713267 APGL
    9223372071538058447 GL-06
    9223372181685392545 Nail Gun
    9223372084117713273 MedicalDart
    9223372181685403823 PoliceShocker
  • Or you can use SetItem(self.ItemDB, self.ItemCount)
    this will work after reload character/save

    Code: Select all

    command('SetItem("Items.ItemDB", 1)')
  • Remove commands
    in real time will remove only abilities RemoveItem(self.ItemDB, self.ItemCount)

    Code: Select all

    command('RemoveItem("Items.ItemDB", 1)')
    this after reload character/save "SetItem" to "0"

    Code: Select all

    command('SetItem("Items.ItemDB", 0)')
  • :!: :!: :!: To remove/change weapons use "Celios EDITED custom weapon slot 1 .1", set slot to "FFFFFFFFFFFFFFFF:disable"
Some other worked Lua stuff:
:arrow: "Godmode" with "NoMask" for check when it stop working (after cutscenes, character change, some loads)

Code: Select all

{$STRICT}

{$lua}

if syntaxcheck then return end

[ENABLE]

command( "SetInvincibility(1)" )
command( "SetPawnImmuneToDeath(GetLocalPlayerEntityId(), 1)" )
command( "SetCanRevive(GetLocalPlayerEntityId(), 1)" )
command( "ActivateInvincibility(GetEntityIdFromPlayerIndex(GetLocalPlayerId()))" )
--visual test
command( "SetFaceMaskAllowed(GetLocalPlayerEntityId(), 0)" )
--test
command( "SetInvincibility(GetLocalPlayerEntityId(), 1)" )

[DISABLE]
SetInvincibility(1) no visual damage
SetPawnImmuneToDeath(GetLocalPlayerEntityId(), 1) get visual damage
SetFaceMaskAllowed(GetLocalPlayerEntityId(), 0) disable mask in action mode, used to check that you still immune

:arrow: NoWanted Level

Code: Select all

{$STRICT}

{$lua}

if syntaxcheck then return end

[ENABLE]

command( "FelonyEndChase(GetLocalPlayerEntityId())" )
command( "FelonySetHeat(GetLocalPlayerEntityId(), 0, false)" )

[DISABLE]
:arrow: Set Time 24hours format with minutes

Code: Select all

{$STRICT}

{$lua}

if syntaxcheck then return end

[ENABLE]

command( "SetTimeOfDayHourAndMinute(10, 0)" )

[DISABLE]
--// 24h,minutes
Weapons Hex codes
FFFFFFFFFFFFFFFF:disable
8000000B0116A15A:P9 Silenced
800000081348E4B2:P9
80000021B8944C12:68P (non-lethal handgun)
8000000B01173171:LTL 68P (non-lethal handgun)
8000000B01169DDF:Desert Eagle
8000000B01173177:REX 357
8000000B01174728:MP5 Silenced
8000000A74BE0F40:MP5
8000000B01169DEF:Vector .45
8000000B01174A22:MPXautoSilencedCamo
8000000B0117473A:MPXauto (non-lethal sub-machine)
8000000B0116A158:MP7semi (non-lethal sub-machine)
8000000B0116A152:NEGEV LMG
8000000B01173161:M249 LMG
800000081348E4C1:G36
8000000B0116A150:AK47
800000315EE1249C:P308semi
800000081348E4B9:Goblin (non-lethal ARburst)
800000081348E4BB:MCX (non-lethal ARsemi)
8000000A74BBD219:m590auto
8000000B0117317D:m1014 (non-lethal shotgun)
800000081348E4CF:GL-06
8000000B01173173:APGL
80000021B893D4A1:Nail Gun
8000000B01173179:MedicalDart
80000021B89400AF:PoliceShocker
Attachments
DX12 Celios custom weapon slot 1-1.CT
(40.11 KiB) Downloaded 264 times
DX11 Celios custom weapon slot 1-1.CT
(40.11 KiB) Downloaded 232 times

Treviso
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by Treviso »

I'm not super familiar with this, but how can I add or replace the 4th trait operatives have or can have with "Light Step"? Been trying for hours to get the ideal operative and I have some with the correct assortment of traits, but they either look bad or sound bad, so I want that on someone else.

I tried the table from reg2k, but it doesn't seem to extent to their traits? Or I just don't get it.
Any help would be appreciated :)

Amirevvy
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by Amirevvy »

reg2k wrote:
Sat Nov 28, 2020 4:39 pm
Thanks for sharing those item IDs, kastov!

I've put together a CT to allow for editing/viewing your operatives' inventory. An operative's inventory contains their weapons, trigger abilities and gadgets.

Choose the operative to edit by setting the operative index value as shown in the image below. 0 is your first operative, 1 is the second, 2 is the third and so on. Choose an operative that is not currently active to edit.

Image

Image

The items in slot 0 and 1 are the primary and secondary weapons respectively. Higher numbered slots store gadgets and trigger items like the Cargo Drone Summon. The operative in the above screenshot has the default LTL 68P weapon with ID 8000000B01173171 (hex) in the primary weapon slot (0) (outlined in red). Change the item ID to give your operative different weapons than what they have in their default loadout.

Changes to inventory are saved and will persist across game sessions.

To convert a hex item ID to the format used in the game's Lua item commands, just convert them to decimal. E.g. 0x8000000B01173171 (hex) == 9223372084117713265 (decimal).
This CT is just add to inventory ,not add to perk,So I still can't change the weapon painting ,can't use combat dodge, it looks in my inventory ,but still not work,it's not belone to the character.
Perfect add perks to characters maybe should edit the code elsewhere?

shan clasher
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by shan clasher »

are anyone know how to get gold edition items? please! help me :roll:

zilbest
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by zilbest »

Is there anyone still playing this game? lol... I'm still curious whether we could add passive perks that work perfectly.

Oh on another note, here are some codes that work. They are 'Trigger', 'Gadgets' and 'Ability' types so it will work perfectly -- I have tested it too.

- Shock Drone (from Drone Expert Operative)

Code: Select all

command('SetItem("Items.9223372247745444922", 1)')
- Pocket Watch (from Stage Magician)

Code: Select all

command('SetItem("Items.9223372254627483174", 1)')
- Rally Cry (from Football Hooligan)

Code: Select all

command('SetItem("Items.9223372239430957306", 1)')
- Bogen Haikal Sports Car

Code: Select all

command('SetItem("Items.9223372247361678641", 1)')
- Tear Gas (from Anarchist)

Code: Select all

command('SetItem("Items.9223372125397269777", 1)')

Hidefthegreat
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by Hidefthegreat »

I'd like to start off by apologizing for asking this but, I'm super stupid/ new to changing any aspects of a game past the settings menu. Is there a video or a way to simplify the instructions for changing character abilities and details. I've read through the forums multiple times and still feel lost with what I'm supposed to be doing. Once again, I'm sorry for inconveniencing anyone who's reading this.

ceso97
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by ceso97 »

Dose anyone know the hex/decimal for "6G plan" and "fast hack"?
I dont understand how to find them cuz the table that show u your inventory doesen't work any more...

ceso97
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by ceso97 »

kastov wrote:
Sat Nov 28, 2020 1:05 pm
reg2k wrote:
Fri Nov 20, 2020 2:52 pm
Thanks for the work with the script loader, Sunbeam!

Add Cargo Drone Summon Ability

Code: Select all

command('SetItem("Items.9223372234313232334", 1)')
Gives your operative the ability to summon cargo drones. Activate it from your equipment wheel - make sure you have a free slot available.

After running the command, switch to a different operative, then switch back for the equipment wheel to refresh. It's saved into your operative's inventory so you only have to do this once. Set the value to 0 if you want to remove it.

Immortal Mode (Can take damage but cannot die)

Code: Select all

command('SetPawnImmuneToDeath(GetLocalPlayerEntityId(), 1)')
Thank you for advice!
Find something interesting.
It is works! Always switch to a different operative!

Gadget SpyWatch

Code: Select all

command('SetItem("Items.9223372147861224805", 1)')
9223372181685389063 - Gadget ElectroFist

Gunkata

Code: Select all

command('SetItem("Items.9223372247745438999", 1)')
Combat Roll

Code: Select all

command('SetItem("Items.9223372247745438997", 1)')
Gadget Exotic Megaphone

Code: Select all

command('SetItem("Items.9223372247745439002", 1)')
MeleeWeapon Crowbar

Code: Select all

command('SetItem("Items.9223372239430388713", 1)')

Passive Shock Optik

Code: Select all

command('SetItem("Items.9223372247745438993", 1)')

Shockwave

Code: Select all

command('SetItem("Items.9223372247745438995", 1)')

Sucker Punch

Code: Select all

command('SetItem("Items.9223372247745438996", 1)')

FAST HACK! NICE!

Code: Select all

command('SetItem("Items.9223372247745438991", 1)')

Exotic BeeSuit - one of abilities from BeeSuit

Code: Select all

command('SetItem("Items.9223372247745438994", 1)')
Viral Hack ability

Code: Select all

command('SetItem("Items.9223372241393613235", 1)')

SiphonCrypto

Code: Select all

command('SetItem("Items.9223372238307363724", 1)')
BeeSwarm gadget

Code: Select all

command('SetItem("Items.9223372157572117874", 1)')
FCKKK FOUND SOMETHING, and i did not seen this in game.
A SPIDER WITH A SHIELD!!! IT IS AWESOME

Code: Select all

command('SetItem("Items.9223372251408008906", 1)')
Image


AR Betrayal - something interesting. Gadget.

Code: Select all

command('SetItem("Items.9223372181685389066", 1)')

UPD: not all abilities works correct for another operative. for example - combat roll and shock optic does not work, but in wheapon wheel they are apear.
Spoiler
DON'T activate this:
IDK what is this ability DO, but then i activate it, game freeze and quit
Run and Gun

Code: Select all

command('SetItem("Items.9223372247745439001", 1)')
Game stops when activating this :(
quick question.
I tried to add the guntaka with the command but then, even after restarting the game, the skill appears in the menu but it doesn't work, is this normal?
I mean, you can't add the skills why don't they go?
I also tried to add a car, but same problem ...

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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by hqqttjiang »

reg2k wrote:
Sat Nov 28, 2020 4:39 pm
Thanks for sharing those item IDs, kastov!

I've put together a CT to allow for editing/viewing your operatives' inventory. An operative's inventory contains their weapons, trigger abilities and gadgets.

Choose the operative to edit by setting the operative index value as shown in the image below. 0 is your first operative, 1 is the second, 2 is the third and so on. Choose an operative that is not currently active to edit.

Image

Image

The items in slot 0 and 1 are the primary and secondary weapons respectively. Higher numbered slots store gadgets and trigger items like the Cargo Drone Summon. The operative in the above screenshot has the default LTL 68P weapon with ID 8000000B01173171 (hex) in the primary weapon slot (0) (outlined in red). Change the item ID to give your operative different weapons than what they have in their default loadout.

Changes to inventory are saved and will persist across game sessions.

To convert a hex item ID to the format used in the game's Lua item commands, just convert them to decimal. E.g. 0x8000000B01173171 (hex) == 9223372084117713265 (decimal).
can you update the ct? it not work with the newer version

TNT_Jonathan
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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by TNT_Jonathan »

Thank you all for the hex values of the abilities and the weapons, but do you have an updated version of those, would love to add Mina’s, Wrench’s and Aiden’s perks on other operatives too. Also, any idea why Gunkata and Combat Roll aren’t working when modded on other operatives?

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Re: Watch Dogs: Legion [Engine:Disrupt 2]

Post by luoda1202 »

艾登银甩棍 command('AddItem("Items.9223372287065786769", 1)')
粉碎女士大锤 command('AddItem("Items.9223372284690085811", 1)')
粉碎女士大锤技能 command('AddItem("Items.9223372285494039153", 1)')
艾登系统当机 command('AddItem("Items.9223372241600493127", 1)')
扳手无人机 command('AddItem("Items.9223372275936729284", 1)')

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