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Re: Dysmantle (Early Access)

Posted: Sat Dec 05, 2020 10:16 pm
by junior_clk
or 0.6.4 ;)

Re: Dysmantle (Early Access)

Posted: Sun Dec 06, 2020 5:46 am
by ndck76
Table updated to v0.6.4.18

Re: Dysmantle (Early Access)

Posted: Sat Dec 12, 2020 7:06 pm
by Reyghel
Thank you very much for creating the table with the tricks. It was very helpful to me.

Although I have a very basic knowledge, only with numerical values. Using the Value Type All, I was able to find the damage value of the crowbar, then improve the tool and go back to looking for the value. So until I could edit the value and put 1000, managing to destroy almost all elements such as cars and walls, but I don't know how to make that value stay fixed. That is ... I know that it crashes with X and the value does not change, but I fell into the water and the value restarted. I don't know if it can be implemented with all the weapons available for the current version Dysmantle (v0.6.4.18 EA)

Re: Dysmantle (Early Access)

Posted: Fri Jan 22, 2021 7:43 pm
by xavier88cz
pls update 0.6.6.12 thx

Re: Dysmantle (Early Access)

Posted: Sat Feb 13, 2021 12:07 pm
by ndck76
- Table Updated to v0.6.7.12

Re: Dysmantle (Early Access)

Posted: Sun Feb 21, 2021 8:52 am
by ndck76
Table Updated to v0.6.8.7

Re: Dysmantle (Early Access)

Posted: Mon Mar 01, 2021 4:34 pm
by DarthNihilus
can you later add that script for the time freeze ?

Re: Dysmantle (Early Access)

Posted: Tue Mar 02, 2021 6:43 pm
by Zephyrusiac
I don't understand the resources/materials editor. You can change only the resources of one slot, and the slot seems to change at random. Does it just find the next slot that has a value added?

Re: Dysmantle (Early Access)

Posted: Wed Mar 03, 2021 4:42 am
by ndck76
Zephyrusiac wrote:
Tue Mar 02, 2021 6:43 pm
I don't understand the resources/materials editor. You can change only the resources of one slot, and the slot seems to change at random. Does it just find the next slot that has a value added?
I have made a short tutorial video Here

Re: Dysmantle (Early Access)

Posted: Sat Mar 06, 2021 1:58 pm
by DarthNihilus
0.6.9+ instakill stopped working

Re: Dysmantle (Early Access)

Posted: Sat Mar 06, 2021 2:09 pm
by ndck76
DarthNihilus wrote:
Sat Mar 06, 2021 1:58 pm
0.6.9+ instakill stopped working
Didn't you notice the new update I just posted? I also added Pause/freeze time cheat that you requested earlier on.

Re: Dysmantle (Early Access)

Posted: Sat Mar 06, 2021 7:09 pm
by DarthNihilus
i checked the day before, that's why i didn't noticed. and today i just hopped in to write it down. thx anyway.

Re: Dysmantle (Early Access)

Posted: Tue Apr 06, 2021 1:39 pm
by pacifista
thx for the table man.

6.10.9 infinite usables don't work, knives just runs out but the rest is superb.

Re: Dysmantle (Early Access)

Posted: Tue Apr 06, 2021 2:13 pm
by ndck76
pacifista wrote:
Tue Apr 06, 2021 1:39 pm
thx for the table man.

6.10.9 infinite usables don't work, knives just runs out but the rest is superb.
v0.6.10.10 is the current version that I've got. Try using that and see if it works.

Re: Dysmantle (Early Access)

Posted: Wed May 05, 2021 4:41 am
by SPORES
1. Request for add option to block temperature. (disable freezing\melting).
2. Request for "Modifiers" if possible. (change values)
3. Request for option "all at once" for "Trinket" items.
4. Request for Freeze timer to open "timer chest's".