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Re: Dysmantle (Early Access)

Posted: Wed Nov 11, 2020 3:16 am
by brenry
hotroxy777 wrote:
Tue Nov 10, 2020 10:55 am
What's the point if the huge chunk of the map is locked? You've got access maybe to 1/8th of the map...
Because reading up on the build pre-steam release has the Sledgehammer, Axe, Rifle, Expert Lockpicking ... all the available skills in game ... Plus being able to BUILD structures. Using the max all inventory item places Glass, Fuel, etc. Building being the key point to test as that was the core appeal to The Forest rather than the storyline.

Re: Dysmantle (Early Access)

Posted: Wed Nov 11, 2020 6:07 am
by PokpaGengsta
SPORES wrote:
Tue Nov 10, 2020 10:51 am
brenry wrote:
Mon Nov 09, 2020 2:53 am
Is there a way to artificially bypass the lvl 20 cap in 0.6.0.8 ? Started a fresh save with the hotkey boosting me to 20 but capped preventing Skill Tree unlocks set to 99.
Just use fresh save to find level (4 byte). Then in old save change level to 100 and here you go.
I still don't know how to surpass lvl20 cap.. need the expert lockpick..

Re: Dysmantle (Early Access)

Posted: Thu Nov 12, 2020 1:59 pm
by DarthNihilus
PokpaGengsta wrote:
Wed Nov 11, 2020 6:07 am
SPORES wrote:
Tue Nov 10, 2020 10:51 am
brenry wrote:
Mon Nov 09, 2020 2:53 am
Is there a way to artificially bypass the lvl 20 cap in 0.6.0.8 ? Started a fresh save with the hotkey boosting me to 20 but capped preventing Skill Tree unlocks set to 99.
Just use fresh save to find level (4 byte). Then in old save change level to 100 and here you go.
I still don't know how to surpass lvl20 cap.. need the expert lockpick..
i have 0.6 installed for playing and 0.5.9.11 to load the save, max out after lvl 20 and create the high tier equipment.
ImpalaPUA wrote:
Sat Nov 07, 2020 6:51 pm
Is this game worth the asking price?
no it's not, because i'm maxing out to lvl 20 during 30 hours of CHILL gameplay, running around in the first three locations and up to that point you realize that in fact the game is nothing more than a boring and dull grindy thing. the only hard challenge in the game is getting the hides for the backpack. the game map is created manually just like in satisfactory or balrum, so you can play it once, maybe twice to get all the achievements to be proud of it, but that's all. on the third play it becomes boring because you know where is what. so no, the devs of this game do not earned their money in my POV. Well the only guy who deserves it is the art creator.

Re: Dysmantle (Early Access)

Posted: Thu Nov 12, 2020 4:34 pm
by PokpaGengsta
DarthNihilus wrote:
Thu Nov 12, 2020 1:59 pm
PokpaGengsta wrote:
Wed Nov 11, 2020 6:07 am
SPORES wrote:
Tue Nov 10, 2020 10:51 am


Just use fresh save to find level (4 byte). Then in old save change level to 100 and here you go.
I still don't know how to surpass lvl20 cap.. need the expert lockpick..
i have 0.6 installed for playing and 0.5.9.11 to load the save, max out after lvl 20 and create the high tier equipment.
how? to do that? :oops:

Re: Dysmantle (Early Access)

Posted: Thu Nov 12, 2020 6:42 pm
by SPORES
PokpaGengsta wrote:
Thu Nov 12, 2020 4:34 pm
DarthNihilus wrote:
Thu Nov 12, 2020 1:59 pm
PokpaGengsta wrote:
Wed Nov 11, 2020 6:07 am


I still don't know how to surpass lvl20 cap.. need the expert lockpick..
i have 0.6 installed for playing and 0.5.9.11 to load the save, max out after lvl 20 and create the high tier equipment.
how? to do that? :oops:
1) Select empty save slot and start new game.
2) Play and search with CE for address of level. (guide how to find value of game, is in CE folder)
3) After find address of player level, exit to main game menu.
4) Select old save slot and start game.
5) In CE, change values of Level from 20 to 100.
6) Be happy by unlock all ittems of tech tree.
P.S. In future, more specific describe what exactly do you mean by "that".

Re: Dysmantle (Early Access)

Posted: Fri Nov 13, 2020 9:08 am
by _SEB_
Not working anymore v0.6.1.6.

Re: Dysmantle (Early Access)

Posted: Fri Nov 13, 2020 5:49 pm
by PokpaGengsta
SPORES wrote:
Thu Nov 12, 2020 6:42 pm
PokpaGengsta wrote:
Thu Nov 12, 2020 4:34 pm
DarthNihilus wrote:
Thu Nov 12, 2020 1:59 pm


i have 0.6 installed for playing and 0.5.9.11 to load the save, max out after lvl 20 and create the high tier equipment.
how? to do that? :oops:
1) Select empty save slot and start new game.
2) Play and search with CE for address of level. (guide how to find value of game, is in CE folder)
3) After find address of player level, exit to main game menu.
4) Select old save slot and start game.
5) In CE, change values of Level from 20 to 100.
6) Be happy by unlock all ittems of tech tree.
P.S. In future, more specific describe what exactly do you mean by "that".
yeahh... got it.. thank you.. now its time to collect resources.. smashing time... :D

Re: Dysmantle (Early Access)

Posted: Tue Nov 17, 2020 2:39 am
by wnxshadsni
Is there an update on the table for v0.6.2? The table provided at first page aren't working anymore. tnx

Re: Dysmantle (Early Access)

Posted: Thu Nov 19, 2020 12:19 am
by Tekknowgerl
Hey @wnxshadsni! Have you heard anything on this update anywhere? LOL, i've been searching and searching! I even started learning CE so I could fix it myself....sheesh , they come out with the developer updates quite often (weekly I think), its challenging when it's time for an updated Trainer/Mod/etc.
Thanks for listening, be safe and take care😀!

Re: Dysmantle (Early Access)

Posted: Sat Nov 21, 2020 10:53 am
by deep_black_coffee
so any advice on how to find the address(es) that manage the "infinite special items"?
I tried repeated scans while throwing 1 knife after another and after a few throws CE ended up with no viable addresses that had counted down from say 6 to 2 even.
So I'm kind of stuck trying to figure out how to redo some of the table for newer versions of the game.

really the infinite specials is the only thing I care that much about. It's nice not having to keep going back to camp to replenish while also respawning everything...

thanks in advance

Re: Dysmantle (Early Access)

Posted: Sat Nov 21, 2020 12:45 pm
by ndck76
deep_black_coffee wrote:
Sat Nov 21, 2020 10:53 am
so any advice on how to find the address(es) that manage the "infinite special items"?
I tried repeated scans while throwing 1 knife after another and after a few throws CE ended up with no viable addresses that had counted down from say 6 to 2 even.
So I'm kind of stuck trying to figure out how to redo some of the table for newer versions of the game.

really the infinite specials is the only thing I care that much about. It's nice not having to keep going back to camp to replenish while also respawning everything...

thanks in advance
This here is written by SPORES
SPORES wrote:
Thu Oct 29, 2020 6:44 am
Secondary (RMB) (throwable\consumable) is 4 bytes, but reversal type of value.
Like if you have 10/10 throwable knife, you need to search "0", if you have 8/10 than search "2".

Re: Dysmantle (Early Access)

Posted: Sun Nov 22, 2020 11:07 am
by deep_black_coffee
awesome thanks that would explain the scans alright :)

Re: Dysmantle (Early Access)

Posted: Sun Nov 22, 2020 10:26 pm
by junior_clk
any update for 0.6.3.9?

Re: Dysmantle (Early Access)

Posted: Thu Nov 26, 2020 3:37 pm
by deep_black_coffee
well as for 0.6.3.12 only the 1k resource cheat still works

however if you want the infinite special items here is the updated assembler script code.
this code should work for 0.6.3.9 as well

Code: Select all


{ Game   : DYSMANTLE.exe
  Version: v0.6.0.8-Early Access
  Date   : 2020-11-08
  Author : ndck76&SPORES
}

[ENABLE]

aobscanmodule(knife1,prog.dll,FF 46 18 8B 4B 24) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  nop 3
  mov ecx,[ebx+24]
  jmp return

knife1:
  jmp newmem
  nop
return:
registersymbol(knife1)

[DISABLE]

knife1:
  db FF 46 18 8B 4B 24

unregistersymbol(knife1)
dealloc(newmem)


Re: Dysmantle (Early Access)

Posted: Thu Dec 03, 2020 2:22 pm
by Eral84
any update ? V.0.6.3.12

Thank's :)