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OneeChanbara - Origin

Posted: Sat Oct 24, 2020 2:03 pm
by Cyber
Just a simple table for OneeChanbara - Origin

Features:
- Damage Status : OHKO, No Damage, No HP Loss, Life Steal Multiplier (Ring)
- Super Armor Status : No Knockback, No Super Armor
- Berserk Status : Quick Berserk, Berserk Gauge Switch*, Infinite Berserk Duration
- Stun Status : Instant Stun, No Stun
- No Weapon Degradation**
- Set Stage Clear Time to 0
- Set Score Bonuses Result to 9999
- Infinite Xtasy Gauge
- Infinite Consumable Items
- Lei's Blood Accumulation Multiplier
- XP Multiplier
- Gold Multiplier
- Beast Result Multiplier
- Others (Pointers)

* When berserk gauge switch script is active, berserk gauge will stop increasing.
** Lei can't accumulate blood into her gun if this script is active.

v 1.04 - Update 1
- Added Custom Damage (no damage to enemy unless cool combos, xtasy combination, cool finish)
- Added Breast Physic Multiplier
- Added Movement Speed Multiplier
- Added Disable Post Processing
- Added Disable Auto Pause (when using Alt+Tab)
- Added Disable Mouse Cursor
- Added Parry, Prediction, Cool
- Added Custom Camera Vertical Rotation - No Transparency
- Added Camera Status (Free Cam)
See Table Extras for more info.

v 1.03 - Update 2
- Fixed some scripts that do not work correctly for Saki.
- Updated Game Speed script. After activating the script, Press and Hold CAPS LOCK to slow down the game.
- Added Infinite Survival Script.

v 1.02 - Update 1
- Added Quick Xtatic script.

- Added Always Cool script
To Disable always cool effect, disable the script and exit/finish the stage.

- Added Game Speed script (Default value: 0.5 - Hotkeys: LSHIFT)
While script is not active, in game, press and hold LSHIFT to adjust the game speed to default value (edit the script to change
default value). Release the key to return the game speed to normal. If you repeatedly press the key in very short time, the script may be locked to always active. If that happens, press LSHIFT+1 to disable it.

Re: OneeChanbara - Origin

Posted: Sat Oct 24, 2020 2:13 pm
by 321123
Thanks man!

[media][Link][/media]

Re: OneeChanbara - Origin

Posted: Sun Oct 25, 2020 12:59 am
by sebastianyyz
Thank you so much for the table Cyber

Re: OneeChanbara - Origin

Posted: Sun Oct 25, 2020 3:54 am
by budboy
Nice, thanks for the table

Re: OneeChanbara - Origin

Posted: Sun Oct 25, 2020 8:12 am
by topboy
I can only use 1 option that is XP multiple and that's enough to finish the game.Thank you for the Table.

Re: OneeChanbara - Origin

Posted: Sun Oct 25, 2020 8:53 am
by 321123
@cyber
Again excellent work man.
a quick suggestion to round off the table.
There was a feature for the previous Oneechanbara Z2 chaos game cheat table to enable "Cool" attacks ignoring the timing.
Would be neat if we have that or an option to toggle the ring with the effect (ring of technique) without actually equipping it.
Also, there was a game speed fetch (the utilizes the game slow mo feature) to make a universal slow mo mode.
in my experience with tamsoft games, the speed address is a float that is 1 under normal circumstances.
Have a look at the scripts from the older game below:

Cool:

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(actionStatusWriteAOB,OnechanbaraZ2.exe,C0 E0 02 08 46 4C)
registersymbol(actionStatusWriteAOB)

alloc(newmem,2048,actionStatusWriteAOB) //"OnechanbaraZ2.exe"+E3AF4)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
test al,al
jz originalcode
or al,3

originalcode:
shl al,02
or [rsi+4C],al

exit:
jmp returnhere

actionStatusWriteAOB: //"OnechanbaraZ2.exe"+E3AF4:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
actionStatusWriteAOB: //"OnechanbaraZ2.exe"+E3AF4:
db C0 E0 02 08 46 4C
//Alt: shl al,02
//Alt: or [rsi+4C],al


Speed fetch:

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(pGameSpeed)
registersymbol(pGameSpeed)

alloc(newmem,2048,gameSpeedReadAOB+b) //"OnechanbaraZ2.exe"+190E58)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
//comiss xmm0,[fCusGameSpeed+4]
//jne originalcode
push rax
push rbx
xor rax,rax
mov rbx,gameSpeedReadAOB
mov eax,[rbx+7]
lea rax,[rbx+rax+b]
mov [pGameSpeed],rax
//mov rax,gameSpeedReadAOB
//movzx eax,dword ptr [rax+7]
//lea rax,[gameSpeedReadAOB+rax+b]
//mov [fGameSpeed],rax

originalcode:
pop rbx
pop rax
ret
int 3
int 3
int 3
int 3

exit:
jmp returnhere

///
pGameSpeed:
///

gameSpeedReadAOB+b: //"OnechanbaraZ2.exe"+190E58:
jmp newmem
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
gameSpeedReadAOB+b: //"OnechanbaraZ2.exe"+190E58:
db C3 CC CC CC CC
//Alt: ret
//Alt: int 3
//Alt: int 3
//Alt: int 3
//Alt: int 3

unregistersymbol(pGameSpeed)

Re: OneeChanbara - Origin

Posted: Sun Oct 25, 2020 5:39 pm
by oxcasper
Anyone else having issues with the game crashing when trying to attack?

Re: OneeChanbara - Origin

Posted: Sun Oct 25, 2020 11:03 pm
by natsuneten
great table, thanks.
now only need always cool combination and the table will be perfect.
😻

Re: OneeChanbara - Origin

Posted: Mon Oct 26, 2020 2:37 pm
by l792735532
I got another table from a Chinese forum.The Author is zealstar.This table has "Auto Cool Combo" feature(the first tab).
I made a machine translation of this table ,hope it will help.

Re: OneeChanbara - Origin

Posted: Mon Oct 26, 2020 4:57 pm
by Cyber
Updated for v 1.02

Re: OneeChanbara - Origin

Posted: Mon Oct 26, 2020 5:25 pm
by SoundOfDarkness
Finally, thank you.
oxcasper wrote: ↑
Sun Oct 25, 2020 5:39 pm
Anyone else having issues with the game crashing when trying to attack?
Let me guess, you are playing the cracked version. In that case use the other cheat table.

Re: OneeChanbara - Origin

Posted: Tue Oct 27, 2020 6:48 am
by KS212
Cracked ver is also updated to 1.02 now and is compatible w/ the latest table.

Re: OneeChanbara - Origin

Posted: Tue Oct 27, 2020 8:38 am
by 321123
Excellent table man.
You really made my day! (fgor the second time now xD)

Re: OneeChanbara - Origin

Posted: Tue Oct 27, 2020 11:33 am
by SoundOfDarkness
KS212 wrote: ↑
Tue Oct 27, 2020 6:48 am
Cracked ver is also updated to 1.02 now and is compatible w/ the latest table.
Good to know because I forgot to make a backup of my save file when uninstalled the cracked 1.0 and downloaded the cracked 1.02. Now I have to start all over again but at least it won't be such a grind this time. And hopefully it won't take to long until the price for the game goes down so I can finally buy it.

EDIT: @Cyber
Don't know if you read this but "No Knockback" only seems to work for Aya. I didn't try Lei yet but it definitely doesn't work for Saki. And "No Damage" also makes the Lei clones invincible but with the little knowledge I have about stuff like this I guess this can't be prevented.

Re: OneeChanbara - Origin

Posted: Tue Oct 27, 2020 9:54 pm
by alexandru1548
having issues with the game crashing when trying to attack? don't active: No HP Loss (Xtatic Form) :D :) ;) :(