Zombie Night Terror (2016-08-15)

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Zombie Night Terror (2016-08-15)

Post by STN » Thu Apr 13, 2017 8:26 am

Made by Shinkansen

Simple table for Zombie Night Terror, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

1. MutationButton.
"Quantity Set to Massive?" sets Quantity to massive.
"DNA Set to Max?" sets DNA to max.
"All Mutations Set to Available?" sets all Mutations to available.

2. HumanBehaviour.
"Humans Set to Weak?" sets Humans to weak, can't attack etc.

3. ZombieBehaviour.
"Invincible Set to Invincible?" sets Zombies to invincible.
Shinkansen Zombie Night Terror V1000.CT
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