Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

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rogedkone
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by rogedkone »

HenryEx wrote:
Fri Jun 17, 2022 8:36 pm
That's why i'm usually just running one of the two ammo scripts and maybe the flare script when playing online with people i don't know, since tbh it doesn't actually ruin others' fun if i die one or two times less on a mission because i had another ten shots left to finish off these two bugs before they kill me so i can reach the resupply pod.

And the flares thing is usually only ever an issue when you're not running with a scout on the team, and everyone likes to see a little more. :)
(Usually only an issue on Rich Atmosphere missions, because you tend to run down tunnels so fast that your flare regen can't keep up.)

In my experience, any of the things that could actually impact other players doesn't work anyways unless you're hosting. Or maybe i'm not being creative enough.
Do you try find health/shield value?
I could only find the values of the health bar and shield bar, but not real value

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

rogedkone wrote:
Mon Jul 25, 2022 9:53 am
Do you try find health/shield value?
I could only find the values of the health bar and shield bar, but not real value
Read through the chat history and you might find out why you did not find the health value.

rogedkone
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by rogedkone »

Akira wrote:
Mon Jul 25, 2022 12:07 pm
rogedkone wrote:
Mon Jul 25, 2022 9:53 am
Do you try find health/shield value?
I could only find the values of the health bar and shield bar, but not real value
Read through the chat history and you might find out why you did not find the health value.
I'm sorry I didn't read the topic earlier.
Thanks a lot for the message, I found the answer.

p.s. I would prefer to subscribe to your patreon, but it is not available in my country and does not accept our cards.

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Lord Blade
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Lord Blade »

So, just got this game through Humble Monthly.
How do I grab your free table? The discord link from the first page doesn't seem to work.

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

Lord Blade wrote:
Tue Jul 26, 2022 9:23 pm
So, just got this game through Humble Monthly.
How do I grab your free table? The discord link from the first page doesn't seem to work.
The free version of my table is already in the main post?
However the free version is to 99% outdated.

No clue why some ppl have trouble with the invite link, the link is correct and works just fine (tested on multiple devices & browsers).

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Lord Blade
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Lord Blade »

I finally got the link working, and grabbed the table. Sadly it does seem like a lot of things don't work.
I was mainly looking for a cheat for the Drilldozer, as I keep failing the escort missions.

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

Lord Blade wrote:
Sun Jul 31, 2022 2:07 am
I finally got the link working, and grabbed the table. Sadly it does seem like a lot of things don't work.
I was mainly looking for a cheat for the Drilldozer, as I keep failing the escort missions.
How is it possible that ppl do NOT read anything?
The public table version in the server is the same as in the main post, my updates are for patrons only, nothing changed about it since the last 999999 times I've mentioned it.

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Lord Blade
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Lord Blade »

Oh, I thought the free version of the table would simply be missing anything that was Patreon only. I didn't think you'd have purposefully broken scripts on there.

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pihla2
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by pihla2 »

Lord Blade wrote:
Sun Jul 31, 2022 11:42 pm
Oh, I thought the free version of the table would simply be missing anything that was Patreon only. I didn't think you'd have purposefully broken scripts on there.
Hey buddy don't be so rude, these all old scripts working very well, if you want it ask nicely they make for you. Pleas little respect.

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Lord Blade
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Lord Blade »

pihla2 wrote:
Mon Sep 12, 2022 3:45 pm
Lord Blade wrote:
Sun Jul 31, 2022 11:42 pm
Oh, I thought the free version of the table would simply be missing anything that was Patreon only. I didn't think you'd have purposefully broken scripts on there.
Hey buddy don't be so rude, these all old scripts working very well, if you want it ask nicely they make for you. Pleas little respect.
I wasn't being rude. I was stating fact. I didn't think that there would be broken cheats in the free version of the table. I figured they'd just remove any cheats that you weren't giving away for free. That's what I've seen most people who have made free/pay versions of their tables do.
That's why I was confused that I saw cheats there and they didn't work. I wasn't expecting them to be there at all.

I appreciate the work you're doing. And the table works great (with the cheats I can use).
I just hadn't seen anyone do it this way before.

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pihla2
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by pihla2 »

Reason is that he doesn't use AOB injection.

[ENABLE]
aobscanmodule(Rabbit_Fire,FSD-Win64-Shipping.exe,F3 41 0F 11 86 80 06 00 00 0F)
alloc(newmem,$1000,Rabbit_Fire)

label(code)
label(return)

newmem:
mov [r14+00000680],(float)0

code:
//movss [r14+00000680],xmm0
jmp return

Rabbit_Fire:
jmp newmem
nop 4
return:
registersymbol(Rabbit_Fire)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Rabbit_Fire:
db F3 41 0F 11 86 80 06 00 00//<<Focus here, memory view, lable hex ctrl+f, find (Array of) byte, paste press OK.
//There all cheats db adresses are allmust all are corrects.

unregistersymbol(Rabbit_Fire)
dealloc(newmem)

I understand that it's annoying.

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

pihla2 wrote:
Tue Sep 13, 2022 5:27 pm
Reason is that he doesn't use AOB injection.
Might be a good idea to mention about which tables you're talking :roll:
There's more than one in this thread, my table for example, even the old and mostly outdated versions do use AoBs.

And yeh ppl should focus more on the thread topic than crying about things like that I stopped updating my table for the public after 52 updates or that I leave "broken" scripts here, I mean ppl can still learn from 'em or try to fix 'em.
It's not a free "test" version and a "paid" full version, I just decided at some point to make my updates paid bc it became far to much work.

About the script you posted, you should use "$process" instead of the actual process name, so it will work for the steam and the uwp version.
And what the script changes is the delay between bullets and not the actual fire rate (game has both).

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pihla2
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by pihla2 »

More general, I tweak all broken tables back in place and don't see a problem.

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pihla2
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by pihla2 »

Akira wrote:
Tue Sep 13, 2022 9:42 pm
pihla2 wrote:
Tue Sep 13, 2022 5:27 pm
Reason is that he doesn't use AOB injection.
Might be a good idea to mention about which tables you're talking :roll:
There's more than one in this thread, my table for example, even the old and mostly outdated versions do use AoBs.

And yeh ppl should focus more on the thread topic than crying about things like that I stopped updating my table for the public after 52 updates or that I leave "broken" scripts here, I mean ppl can still learn from 'em or try to fix 'em.
It's not a free "test" version and a "paid" full version, I just decided at some point to make my updates paid bc it became far to much work.

About the script you posted, you should use "$process" instead of the actual process name, so it will work for the steam and the uwp version.
And what the script changes is the delay between bullets and not the actual fire rate (game has both).
Sorry Akira, I'd rather better not post anymore because it will put your fee down and its inappropriate for me :( .

arconom
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by arconom »

Has anyone been able to find the address that contains the flare duration?

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