Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

Upload your cheat tables here (No requests)
User avatar
Akira
Table Makers
Table Makers
Posts: 1268
Joined: Fri May 24, 2019 2:04 am
Reputation: 1675

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

I tried and failed.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

laggninja
Noobzor
Noobzor
Posts: 5
Joined: Fri Jan 01, 2021 8:54 pm
Reputation: 0

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by laggninja »

Is there a way to give season exp? Since the value doesn't change while I'm in game the only way I know is worthless (I mean it changes between missions but just searching the values doesn't seem to work). It also doesn't seem to be on the table (at least not the public one).

I know how to edit scrips via save edit but not how to get the seasonal rewards. Any tips for a CE noob?
P.s: My knowledge extends to "Not all games use 4byte"

HenryEx
Cheater
Cheater
Posts: 46
Joined: Thu Aug 02, 2018 10:31 am
Reputation: 63

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

laggninja wrote:
Fri Oct 28, 2022 1:38 pm
Is there a way to give season exp? Since the value doesn't change while I'm in game the only way I know is worthless (I mean it changes between missions but just searching the values doesn't seem to work). It also doesn't seem to be on the table (at least not the public one).

I know how to edit scrips via save edit but not how to get the seasonal rewards. Any tips for a CE noob?
P.s: My knowledge extends to "Not all games use 4byte"
I'm pretty sure i wrote a season pass exp script like half a year ago that i posted somehwere in the topic, it should still work, you can use that.


edit: viewtopic.php?f=4&t=14175&p=250247&sid= ... 90#p250247

NobleVectorMagazine
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sun Aug 14, 2022 4:48 am
Reputation: 1

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by NobleVectorMagazine »

HenryEx wrote:
Sat Oct 29, 2022 11:39 am
Is there any updated table for XP after Season 3 launch? (Nov 3,2022)

scjackson
Noobzor
Noobzor
Posts: 10
Joined: Sat Nov 13, 2021 9:47 pm
Reputation: 0

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by scjackson »

I think the guy has a patreon table for this game. you have to be supporting him through that to get access to the update.

HenryEx
Cheater
Cheater
Posts: 46
Joined: Thu Aug 02, 2018 10:31 am
Reputation: 63

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

NobleVectorMagazine wrote:
Sat Nov 05, 2022 2:33 pm
Is there any updated table for XP after Season 3 launch? (Nov 3,2022)
I thought it was still working, but maybe that was just season pass exp and i updated normal exp for season 3 and forgot about it.

In any case, here's the updated level EXP and season EXP scripts, with better multiplier options - you can use non-integer multipliers now, like 0.5 or 3.8 or whatever.

Season XP modifiers for Season 3

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112946</ID>
      <Description>"Change PP gain on mission completion"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(SeasonXPGain,$process,7E 03 44 01 3F)
aobscanmodule(SeasonXPTerminal,$process,48 8B F8 8B 28 85 ED)
registersymbol(SeasonXPGain)
registersymbol(SeasonXPTerminal)
alloc(SeasonXP,$100,SeasonXPGain)
registersymbol(SeasonXP)

label(code)
label(dump)
label(return)
label(return2)
label(flat)
label(mult)
label(min)
label(exit)

SeasonXP:
 dq 0  // pointer
 dd 0  // point override
 dd 0  // flat bonus
 dd (float)1  // multiplier
 dd 0  // backup

code:
 mov [SeasonXP],rdi
 jle return

 cmp [SeasonXP+8],0
 jng short mult
 mov r15d,[SeasonXP+8]
mult:
 cmp [SeasonXP+10],(float)1
 je short flat
 movss [SeasonXP+14],xmm0 // backup
 cvtsi2ss xmm0,r15d
 mulss xmm0,[SeasonXP+10]
 cvtss2si r15d,xmm0
 movss xmm0,[SeasonXP+14] // restore
flat:
 cmp [SeasonXP+C],0
 jl short min
 add r15d,[SeasonXP+C]
min:
 cmp r15d,0
 jge short exit
 xor r15d,r15d
exit:
 add [rdi],r15d
 jmp return

dump:
 mov [SeasonXP],rax
 mov rdi,rax
 mov ebp,[rax]
 jmp return2

SeasonXPGain:
 jmp SeasonXP+18
return:

SeasonXPTerminal:
 jmp dump
return2:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
SeasonXPGain:
 db 7E 03 44 01 3F

SeasonXPTerminal:
 db 48 8B F8 8B 28

unregistersymbol(SeasonXPGain)
unregistersymbol(SeasonXPTerminal)
unregistersymbol(SeasonXP)
dealloc(SeasonXP)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>112947</ID>
          <Description>"Gain fixed points (0 = normal gain)"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112948</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112949</ID>
          <Description>"Flat bonus points"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112950</ID>
          <Description>"Current Performance Points"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[SeasonXP]</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Level XP modifiers

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112998</ID>
      <Description>"Change Exp gain on mission completion"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(MissionXPGain,$process,44 3B FD 41 0F 4E EF)
registersymbol(MissionXPGain)
alloc(MissionXP,$100,MissionXPGain)
registersymbol(MissionXP)

label(code)
label(return)
label(flat)
label(mult)
label(min)
label(exit)

MissionXP:
 dq 0  // pointer
 dd 0  // point override
 dd 0  // flat bonus
 dd (float)1  // multiplier
 dd 0  // backup

code:
 mov [MissionXP],r14
 add qword ptr [MissionXP],10

 cmp [MissionXP+8],0
 jng short mult
 mov r15d,[MissionXP+8]
mult:
 cmp [MissionXP+10],(float)1
 je short flat
 movss [MissionXP+14],xmm0 // backup
 cvtsi2ss xmm0,r15d
 mulss xmm0,[MissionXP+10]
 cvtss2si r15d,xmm0
 movss xmm0,[MissionXP+14] // restore
flat:
 cmp [MissionXP+C],0
 jl short min
 add r15d,[MissionXP+C]
min:
 cmp r15d,0
 jge short exit
 xor r15d,r15d
exit:
 cmp r15d,ebp
 cmovle ebp,r15d
 jmp return


MissionXPGain:
 jmp MissionXP+18
 db 90 90
return:


{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
MissionXPGain:
 db 44 3B FD 41 0F 4E EF
// cmp r15d,ebp
// cmovle ebp,r15d

unregistersymbol(MissionXPGain)
unregistersymbol(MissionXP)
dealloc(MissionXP)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>112999</ID>
          <Description>"Gain fixed Exp (0 = normal gain)"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>MissionXP+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>113000</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>Float</VariableType>
          <Address>MissionXP+10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>113001</ID>
          <Description>"Flat bonus exp"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>MissionXP+C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>113002</ID>
          <Description>"Current Experience"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[MissionXP]</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
These notes still apply:
Note: The amount of points you get is set the moment the mission ends, not on the post-mission screen, so you need to activate this BEFORE you end the mission.
Also note: The post mission screen won't display the right amount of points you get with this, but if you compare your points before and after a mission, you should see the difference.

My "Guarantee machine event" script broke with season 3, so i updated it and also added a "Guarantee meteor impact" script for the new S3 event.

Force Machine Event

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112953</ID>
      <Description>"Force Machine Event (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-11
  Author : HenryEx
}

[ENABLE]
aobscanmodule(SpecialEventSpawning,$process,0F 2F * 76 * E8 * * * * 4C 8B * * * * * * 48 8D)
registersymbol(SpecialEventSpawning)

SpecialEventSpawning:
 db EB 03

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

SpecialEventSpawning:
 db 0F 2F

unregistersymbol(SpecialEventSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Force Meteor Event

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113007</ID>
      <Description>"Force Meteor Event (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx

  Guarantee meteor impact generation on mission load
}

[ENABLE]
aobscanmodule(Season3EventSpawning,$process,0F 82 * * * * 49 8B * * 45 * * 48)
registersymbol(Season3EventSpawning)

Season3EventSpawning:
 db EB 04

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

Season3EventSpawning:
 db 0F 82

unregistersymbol(Season3EventSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I'll also add my ammo scripts, since i think they also broke with the new update. In case anyone cares.

Magazine Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34219</ID>
      <Description>"Unlimited Magazine Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(ClipCount,$process,8B 81 38 06 00 00 48 89)
alloc(newmem,$80,ClipCount)

label(code)
label(return)

newmem:
 mov eax,[rcx+00000620]  // amount of ammo spent
 imul eax,2
code:
 cmp [rcx+00000638],eax
 jl return
 mov eax,[rcx+00000638] // current ammo
 jmp return

ClipCount:
  jmp newmem
  nop
return:
registersymbol(ClipCount)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

ClipCount:
  db 8B 81 38 06 00 00

unregistersymbol(ClipCount)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Reserve Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34218</ID>
      <Description>"Unlimited Reserve Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(AOBAmmoCountA,$process,89 8B 34 06 00 00 48 8D)
aobscanmodule(AOBAmmoCountB,$process,89 91 34 06 00 00 48 8D)
alloc(newmem,$80,AOBAmmoCountA)
registersymbol(AOBAmmoCountA)
registersymbol(AOBAmmoCountB)
registersymbol(AmmoCountCode2)

label(exit1)
label(return1)
label(exit2)
label(return2)

newmem:
 cmp ecx,0
 jg short exit1
 mov ecx,[rbx+00000620]
 mov eax,[rbx+0000061C]
exit1:
 mov [rbx+00000634],ecx
 jmp return1

AmmoCountCode2:  // used on short reloads??
 cmp edx,0
 jg short exit2
 mov edx,[rcx+00000620]
 mov eax,[rcx+0000061C]
exit2:
 mov [rcx+00000634],edx
 jmp return2

AOBAmmoCountA:
 jmp newmem
 nop
return1:

AOBAmmoCountB:
 jmp AmmoCountCode2
 nop
return2:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
AOBAmmoCountA:
 mov [rbx+00000634],ecx

AOBAmmoCountB:
 mov [rcx+00000634],edx

unregistersymbol(AOBAmmoCountA)
unregistersymbol(AOBAmmoCountB)
unregistersymbol(AmmoCountCode2)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Minigun Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34229</ID>
      <Description>"Unlimited Minigun Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(ClipCountMinigun,$process,89 86 38 06 00 00 89)
alloc(newmem,$40,ClipCountMinigun)

label(code)
label(return)

newmem:
 cmp eax,[rsi+00000620]
 jge short code
 mov eax,[rsi+00000620]
code:
 mov [rsi+00000638],eax
 jmp return

ClipCountMinigun:
 jmp newmem
 nop
return:
registersymbol(ClipCountMinigun)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

ClipCountMinigun:
  db 89 86 38 06 00 00

unregistersymbol(ClipCountMinigun)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by HenryEx on Fri Nov 11, 2022 2:33 pm, edited 1 time in total.

williamcll
Cheater
Cheater
Posts: 46
Joined: Thu May 11, 2017 12:17 am
Reputation: 0

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by williamcll »

HenryEx wrote:
Sun Nov 06, 2022 6:10 pm
NobleVectorMagazine wrote:
Sat Nov 05, 2022 2:33 pm
Is there any updated table for XP after Season 3 launch? (Nov 3,2022)
I thought it was still working, but maybe that was just season pass exp and i updated normal exp for season 3 and forgot about it.

In any case, here's the updated level EXP and season EXP scripts, with better multiplier options - you can use non-integer multipliers now, like 0.5 or 3.8 or whatever.

Season XP modifiers for Season 3

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112946</ID>
      <Description>"Change PP gain on mission completion"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(SeasonXPGain,$process,7E 03 44 01 3F)
aobscanmodule(SeasonXPTerminal,$process,48 8B F8 8B 28 85 ED)
registersymbol(SeasonXPGain)
registersymbol(SeasonXPTerminal)
alloc(SeasonXP,$100,SeasonXPGain)
registersymbol(SeasonXP)

label(code)
label(dump)
label(return)
label(return2)
label(flat)
label(mult)
label(min)
label(exit)

SeasonXP:
 dq 0  // pointer
 dd 0  // point override
 dd 0  // flat bonus
 dd (float)1  // multiplier
 dd 0  // backup

code:
 mov [SeasonXP],rdi
 jle return

 cmp [SeasonXP+8],0
 jng short mult
 mov r15d,[SeasonXP+8]
mult:
 cmp [SeasonXP+10],(float)1
 je short flat
 movss [SeasonXP+14],xmm0 // backup
 cvtsi2ss xmm0,r15d
 mulss xmm0,[SeasonXP+10]
 cvtss2si r15d,xmm0
 movss xmm0,[SeasonXP+14] // restore
flat:
 cmp [SeasonXP+C],0
 jl short min
 add r15d,[SeasonXP+C]
min:
 cmp r15d,0
 jge short exit
 xor r15d,r15d
exit:
 add [rdi],r15d
 jmp return

dump:
 mov [SeasonXP],rax
 mov rdi,rax
 mov ebp,[rax]
 jmp return2

SeasonXPGain:
 jmp SeasonXP+18
return:

SeasonXPTerminal:
 jmp dump
return2:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
SeasonXPGain:
 db 7E 03 44 01 3F

SeasonXPTerminal:
 db 48 8B F8 8B 28

unregistersymbol(SeasonXPGain)
unregistersymbol(SeasonXPTerminal)
unregistersymbol(SeasonXP)
dealloc(SeasonXP)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>112947</ID>
          <Description>"Gain fixed points (0 = normal gain)"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112948</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112949</ID>
          <Description>"Flat bonus points"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112950</ID>
          <Description>"Current Performance Points"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[SeasonXP]</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Level XP modifiers

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112998</ID>
      <Description>"Change Exp gain on mission completion"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(MissionXPGain,$process,44 3B FD 41 0F 4E EF)
registersymbol(MissionXPGain)
alloc(MissionXP,$100,MissionXPGain)
registersymbol(MissionXP)

label(code)
label(return)
label(flat)
label(mult)
label(min)
label(exit)

MissionXP:
 dq 0  // pointer
 dd 0  // point override
 dd 0  // flat bonus
 dd (float)1  // multiplier
 dd 0  // backup

code:
 mov [MissionXP],r14
 add qword ptr [MissionXP],10

 cmp [MissionXP+8],0
 jng short mult
 mov r15d,[MissionXP+8]
mult:
 cmp [MissionXP+10],(float)1
 je short flat
 movss [MissionXP+14],xmm0 // backup
 cvtsi2ss xmm0,r15d
 mulss xmm0,[MissionXP+10]
 cvtss2si r15d,xmm0
 movss xmm0,[MissionXP+14] // restore
flat:
 cmp [MissionXP+C],0
 jl short min
 add r15d,[MissionXP+C]
min:
 cmp r15d,0
 jge short exit
 xor r15d,r15d
exit:
 cmp r15d,ebp
 cmovle ebp,r15d
 jmp return


MissionXPGain:
 jmp MissionXP+18
 db 90 90
return:


{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
MissionXPGain:
 db 44 3B FD 41 0F 4E EF
// cmp r15d,ebp
// cmovle ebp,r15d

unregistersymbol(MissionXPGain)
unregistersymbol(MissionXP)
dealloc(MissionXP)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>112999</ID>
          <Description>"Gain fixed Exp (0 = normal gain)"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>MissionXP+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>113000</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>Float</VariableType>
          <Address>MissionXP+10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>113001</ID>
          <Description>"Flat bonus exp"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>MissionXP+C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>113002</ID>
          <Description>"Current Experience"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[MissionXP]</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
These notes still apply:
Note: The amount of points you get is set the moment the mission ends, not on the post-mission screen, so you need to activate this BEFORE you end the mission.
Also note: The post mission screen won't display the right amount of points you get with this, but if you compare your points before and after a mission, you should see the difference.

My "Guarantee machine event" script broke with season 3, so i updated it and also added a "Guarantee meteor impact" script for the new S3 event.

Force Machine Event

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112953</ID>
      <Description>"Force Machine Event (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(SpecialEventSpawning,$process,0F 86 * * * * E8 * * * * 4* * * B*)
registersymbol(SpecialEventSpawning)

SpecialEventSpawning:
 db EB 04

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

SpecialEventSpawning:
 db 0F 86

unregistersymbol(SpecialEventSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Force Meteor Event

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113007</ID>
      <Description>"Force Meteor Event (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx

  Guarantee meteor impact generation on mission load
}

[ENABLE]
aobscanmodule(Season3EventSpawning,$process,0F 82 * * * * 49 8B * * 45 * * 48)
registersymbol(Season3EventSpawning)

Season3EventSpawning:
 db EB 04

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

Season3EventSpawning:
 db 0F 82

unregistersymbol(Season3EventSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I'll also add my ammo scripts, since i think they also broke with the new update. In case anyone cares.

Magazine Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34219</ID>
      <Description>"Unlimited Magazine Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(ClipCount,$process,8B 81 38 06 00 00 48 89)
alloc(newmem,$80,ClipCount)

label(code)
label(return)

newmem:
 mov eax,[rcx+00000620]  // amount of ammo spent
 imul eax,2
code:
 cmp [rcx+00000638],eax
 jl return
 mov eax,[rcx+00000638] // current ammo
 jmp return

ClipCount:
  jmp newmem
  nop
return:
registersymbol(ClipCount)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

ClipCount:
  db 8B 81 38 06 00 00

unregistersymbol(ClipCount)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Reserve Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34218</ID>
      <Description>"Unlimited Reserve Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(AOBAmmoCountA,$process,89 8B 34 06 00 00 48 8D)
aobscanmodule(AOBAmmoCountB,$process,89 91 34 06 00 00 48 8D)
alloc(newmem,$80,AOBAmmoCountA)
registersymbol(AOBAmmoCountA)
registersymbol(AOBAmmoCountB)
registersymbol(AmmoCountCode2)

label(exit1)
label(return1)
label(exit2)
label(return2)

newmem:
 cmp ecx,0
 jg short exit1
 mov ecx,[rbx+00000620]
 mov eax,[rbx+0000061C]
exit1:
 mov [rbx+00000634],ecx
 jmp return1

AmmoCountCode2:  // used on short reloads??
 cmp edx,0
 jg short exit2
 mov edx,[rcx+00000620]
 mov eax,[rcx+0000061C]
exit2:
 mov [rcx+00000634],edx
 jmp return2

AOBAmmoCountA:
 jmp newmem
 nop
return1:

AOBAmmoCountB:
 jmp AmmoCountCode2
 nop
return2:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
AOBAmmoCountA:
 mov [rbx+00000634],ecx

AOBAmmoCountB:
 mov [rcx+00000634],edx

unregistersymbol(AOBAmmoCountA)
unregistersymbol(AOBAmmoCountB)
unregistersymbol(AmmoCountCode2)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Minigun Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34229</ID>
      <Description>"Unlimited Minigun Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(ClipCountMinigun,$process,89 86 38 06 00 00 89)
alloc(newmem,$40,ClipCountMinigun)

label(code)
label(return)

newmem:
 cmp eax,[rsi+00000620]
 jge short code
 mov eax,[rsi+00000620]
code:
 mov [rsi+00000638],eax
 jmp return

ClipCountMinigun:
 jmp newmem
 nop
return:
registersymbol(ClipCountMinigun)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

ClipCountMinigun:
  db 89 86 38 06 00 00

unregistersymbol(ClipCountMinigun)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Works fine so far, thanks.

moonity
Noobzor
Noobzor
Posts: 8
Joined: Sun Jul 08, 2018 11:20 am
Reputation: 1

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by moonity »

HenryEx wrote:
Sun Nov 06, 2022 6:10 pm

I thought it was still working, but maybe that was just season pass exp and i updated normal exp for season 3 and forgot about it.

In any case, here's the updated level EXP and season EXP scripts, with better multiplier options - you can use non-integer multipliers now, like 0.5 or 3.8 or whatever.
Here are all the 5 scripts merged, ty for your work

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112998</ID>
      <Description>"Change Exp gain on mission completion"</Description>
      <Options moHideChildren="1"/>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(MissionXPGain,$process,44 3B FD 41 0F 4E EF)
registersymbol(MissionXPGain)
alloc(MissionXP,$100,MissionXPGain)
registersymbol(MissionXP)

label(code)
label(return)
label(flat)
label(mult)
label(min)
label(exit)

MissionXP:
 dq 0  // pointer
 dd 0  // point override
 dd 0  // flat bonus
 dd (float)1  // multiplier
 dd 0  // backup

code:
 mov [MissionXP],r14
 add qword ptr [MissionXP],10

 cmp [MissionXP+8],0
 jng short mult
 mov r15d,[MissionXP+8]
mult:
 cmp [MissionXP+10],(float)1
 je short flat
 movss [MissionXP+14],xmm0 // backup
 cvtsi2ss xmm0,r15d
 mulss xmm0,[MissionXP+10]
 cvtss2si r15d,xmm0
 movss xmm0,[MissionXP+14] // restore
flat:
 cmp [MissionXP+C],0
 jl short min
 add r15d,[MissionXP+C]
min:
 cmp r15d,0
 jge short exit
 xor r15d,r15d
exit:
 cmp r15d,ebp
 cmovle ebp,r15d
 jmp return


MissionXPGain:
 jmp MissionXP+18
 db 90 90
return:


{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
MissionXPGain:
 db 44 3B FD 41 0F 4E EF
// cmp r15d,ebp
// cmovle ebp,r15d

unregistersymbol(MissionXPGain)
unregistersymbol(MissionXP)
dealloc(MissionXP)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>112999</ID>
          <Description>"Gain fixed Exp (0 = normal gain)"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>MissionXP+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>113000</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>Float</VariableType>
          <Address>MissionXP+10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>113001</ID>
          <Description>"Flat bonus exp"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>MissionXP+C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>113002</ID>
          <Description>"Current Experience"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[MissionXP]</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>112946</ID>
      <Description>"Change PP gain on mission completion"</Description>
      <Options moHideChildren="1"/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(SeasonXPGain,$process,7E 03 44 01 3F)
aobscanmodule(SeasonXPTerminal,$process,48 8B F8 8B 28 85 ED)
registersymbol(SeasonXPGain)
registersymbol(SeasonXPTerminal)
alloc(SeasonXP,$100,SeasonXPGain)
registersymbol(SeasonXP)

label(code)
label(dump)
label(return)
label(return2)
label(flat)
label(mult)
label(min)
label(exit)

SeasonXP:
 dq 0  // pointer
 dd 0  // point override
 dd 0  // flat bonus
 dd (float)1  // multiplier
 dd 0  // backup

code:
 mov [SeasonXP],rdi
 jle return

 cmp [SeasonXP+8],0
 jng short mult
 mov r15d,[SeasonXP+8]
mult:
 cmp [SeasonXP+10],(float)1
 je short flat
 movss [SeasonXP+14],xmm0 // backup
 cvtsi2ss xmm0,r15d
 mulss xmm0,[SeasonXP+10]
 cvtss2si r15d,xmm0
 movss xmm0,[SeasonXP+14] // restore
flat:
 cmp [SeasonXP+C],0
 jl short min
 add r15d,[SeasonXP+C]
min:
 cmp r15d,0
 jge short exit
 xor r15d,r15d
exit:
 add [rdi],r15d
 jmp return

dump:
 mov [SeasonXP],rax
 mov rdi,rax
 mov ebp,[rax]
 jmp return2

SeasonXPGain:
 jmp SeasonXP+18
return:

SeasonXPTerminal:
 jmp dump
return2:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
SeasonXPGain:
 db 7E 03 44 01 3F

SeasonXPTerminal:
 db 48 8B F8 8B 28

unregistersymbol(SeasonXPGain)
unregistersymbol(SeasonXPTerminal)
unregistersymbol(SeasonXP)
dealloc(SeasonXP)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>112947</ID>
          <Description>"Gain fixed points (0 = normal gain)"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112948</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+10</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112949</ID>
          <Description>"Flat bonus points"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>SeasonXP+C</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>112950</ID>
          <Description>"Current Performance Points"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>FF8000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>[SeasonXP]</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>34219</ID>
      <Description>"Unlimited Magazine Ammo"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(ClipCount,$process,8B 81 38 06 00 00 48 89)
alloc(newmem,$80,ClipCount)

label(code)
label(return)

newmem:
 mov eax,[rcx+00000620]  // amount of ammo spent
 imul eax,2
code:
 cmp [rcx+00000638],eax
 jl return
 mov eax,[rcx+00000638] // current ammo
 jmp return

ClipCount:
  jmp newmem
  nop
return:
registersymbol(ClipCount)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

ClipCount:
  db 8B 81 38 06 00 00

unregistersymbol(ClipCount)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>34218</ID>
      <Description>"Unlimited Reserve Ammo"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(AOBAmmoCountA,$process,89 8B 34 06 00 00 48 8D)
aobscanmodule(AOBAmmoCountB,$process,89 91 34 06 00 00 48 8D)
alloc(newmem,$80,AOBAmmoCountA)
registersymbol(AOBAmmoCountA)
registersymbol(AOBAmmoCountB)
registersymbol(AmmoCountCode2)

label(exit1)
label(return1)
label(exit2)
label(return2)

newmem:
 cmp ecx,0
 jg short exit1
 mov ecx,[rbx+00000620]
 mov eax,[rbx+0000061C]
exit1:
 mov [rbx+00000634],ecx
 jmp return1

AmmoCountCode2:  // used on short reloads??
 cmp edx,0
 jg short exit2
 mov edx,[rcx+00000620]
 mov eax,[rcx+0000061C]
exit2:
 mov [rcx+00000634],edx
 jmp return2

AOBAmmoCountA:
 jmp newmem
 nop
return1:

AOBAmmoCountB:
 jmp AmmoCountCode2
 nop
return2:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
AOBAmmoCountA:
 mov [rbx+00000634],ecx

AOBAmmoCountB:
 mov [rcx+00000634],edx

unregistersymbol(AOBAmmoCountA)
unregistersymbol(AOBAmmoCountB)
unregistersymbol(AmmoCountCode2)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>34229</ID>
      <Description>"Unlimited Minigun Ammo"</Description>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-06
  Author : HenryEx
}

[ENABLE]
aobscanmodule(ClipCountMinigun,$process,89 86 38 06 00 00 89)
alloc(newmem,$40,ClipCountMinigun)

label(code)
label(return)

newmem:
 cmp eax,[rsi+00000620]
 jge short code
 mov eax,[rsi+00000620]
code:
 mov [rsi+00000638],eax
 jmp return

ClipCountMinigun:
 jmp newmem
 nop
return:
registersymbol(ClipCountMinigun)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

ClipCountMinigun:
  db 89 86 38 06 00 00

unregistersymbol(ClipCountMinigun)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

fatjacky
What is cheating?
What is cheating?
Posts: 2
Joined: Mon Jul 11, 2022 9:50 pm
Reputation: 0

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by fatjacky »

HenryEx wrote:
Sun Nov 06, 2022 6:10 pm

My "Guarantee machine event" script broke with season 3, so i updated it and also added a "Guarantee meteor impact" script for the new S3 event.
Hi HenryEx, do you also have a 100% Cargo Crate script? I've been trying to figure that out myself but no success yet.

Pokeloose
What is cheating?
What is cheating?
Posts: 1
Joined: Wed Nov 09, 2022 12:33 pm
Reputation: 0

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Pokeloose »

Hi, i'm sorry, i'm new with CE, how do we use the code lines you give? I'm only use to download .CT files and i don't know how does it works, i've looking for internet and try to do ctrl+m to open the lua console to execute single scripts but i does not works.

NobleVectorMagazine
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sun Aug 14, 2022 4:48 am
Reputation: 1

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by NobleVectorMagazine »

HenryEx wrote:
Sun Nov 06, 2022 6:10 pm
Thank you... is there any function to unlock weapons? I have almost all weapons except machine gun and driller's secondary.

User avatar
Akira
Table Makers
Table Makers
Posts: 1268
Joined: Fri May 24, 2019 2:04 am
Reputation: 1675

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

Pokeloose wrote:
Wed Nov 09, 2022 12:35 pm
Hi, i'm sorry, i'm new with CE, how do we use the code lines you give? I'm only use to download .CT files and i don't know how does it works, i've looking for internet and try to do ctrl+m to open the lua console to execute single scripts but i does not works.
Just copy the whole code and paste it into the main CE window (ctrl+v or right click and paste).

HenryEx
Cheater
Cheater
Posts: 46
Joined: Thu Aug 02, 2018 10:31 am
Reputation: 63

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

fatjacky wrote:
Tue Nov 08, 2022 4:30 pm
HenryEx wrote:
Sun Nov 06, 2022 6:10 pm

My "Guarantee machine event" script broke with season 3, so i updated it and also added a "Guarantee meteor impact" script for the new S3 event.
Hi HenryEx, do you also have a 100% Cargo Crate script? I've been trying to figure that out myself but no success yet.
I have one, yes. It spawns both cargo crate and a lost helmet, because the function that checks odds for crates and helmets is the same and i cba to differentiate between them, so the spawner always returns Yes for both. That way it's only a single byte change.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113008</ID>
      <Description>"Force Lost Pack / Cargo Crate (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-05-17
  Author : HenryEx
}

[ENABLE]
aobscanmodule(CrateSpawning,$process,0F 2F * 77 * * * * * 74 * 85)
registersymbol(CrateSpawning)

CrateSpawning+3:
 db EB

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

CrateSpawning+3:
 db 77

unregistersymbol(CrateSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

kcchong
What is cheating?
What is cheating?
Posts: 1
Joined: Thu Nov 10, 2022 9:04 pm
Reputation: 0

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by kcchong »

HenryEx wrote:
Thu Nov 10, 2022 5:52 pm
fatjacky wrote:
Tue Nov 08, 2022 4:30 pm
HenryEx wrote:
Sun Nov 06, 2022 6:10 pm

My "Guarantee machine event" script broke with season 3, so i updated it and also added a "Guarantee meteor impact" script for the new S3 event.
Hi HenryEx, do you also have a 100% Cargo Crate script? I've been trying to figure that out myself but no success yet.
I have one, yes. It spawns both cargo crate and a lost helmet, because the function that checks odds for crates and helmets is the same and i cba to differentiate between them, so the spawner always returns Yes for both. That way it's only a single byte change.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113008</ID>
      <Description>"Force Lost Pack / Cargo Crate (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-05-17
  Author : HenryEx
}

[ENABLE]
aobscanmodule(CrateSpawning,$process,0F 2F * 77 * * * * * 74 * 85)
registersymbol(CrateSpawning)

CrateSpawning+3:
 db EB

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

CrateSpawning+3:
 db 77

unregistersymbol(CrateSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hi henry, your code work well! However, I am facing issue of "Error while scanning AOB's: SpecialEventSpawning Error: Not all result found" for the forced machine code. May I know how can I solve this issue?

HenryEx
Cheater
Cheater
Posts: 46
Joined: Thu Aug 02, 2018 10:31 am
Reputation: 63

Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by HenryEx »

kcchong wrote:
Thu Nov 10, 2022 9:08 pm
Hi henry, your code work well! However, I am facing issue of "Error while scanning AOB's: SpecialEventSpawning Error: Not all result found" for the forced machine code. May I know how can I solve this issue?
Yeah you're right, they changed the code and jump lengths in the last patch, had to adjust the script. Here's one that will work on Patch 3:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>112953</ID>
      <Description>"Force Machine Event (Enable Before Mission Load)"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-11-11
  Author : HenryEx
}

[ENABLE]
aobscanmodule(SpecialEventSpawning,$process,0F 2F * 76 * E8 * * * * 4C 8B * * * * * * 48 8D)
registersymbol(SpecialEventSpawning)

SpecialEventSpawning:
 db EB 03

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

SpecialEventSpawning:
 db 0F 2F

unregistersymbol(SpecialEventSpawning)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Post Reply

Who is online

Users browsing this forum: a15mni, dermengon, gatagahshgatwe, Google [Bot], Google Adsense [Bot], JembutKambing, kalotus, kojah, Marcos Beran, monobit, Neobleak, Sarkhan, x3phon, YamiNoZero, ZoanChrome