Is there a way to unlock weapons? I need this desperately since I have gotten almost everything in the game (almost all skins, overclocks, BP items).
Check the main post of the thread, I linked our discord server where you can find a 100% savegame, I linked save editors and I linked a console command list and all available for free ofc (except my table updates which are available to my patrons only). Console commands would be the easiest way to unlock weapons I guess.
Look at the file size, it just takes a bit to load and if it doesn't open at all then that must be an issue on your end. Also v5.1 is outdated since a long time (to 98%), at least when using it for the latest game versions.
The Table can also be found in our Discord Server: [Link] If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Its missing,
- 11 Headwears
- 6 skins
- some weapons are not unlocked (it says "Unlock available at assignment board" )
Did you use the latest version from the server?
Bc it has all weapons unlocked for sure and no one else reported that anything is missing. DLC stuff is ofc not included.
It is utterly and completely disgraceful to be begging for money for making cheat tables.
So ashamed of this thread.
Ofc the public versions don't work anymore for the most part, the game had like a million updates including engine updates. Some things such as Inf. Jumping should still work though.
If non of the linked tables works then that's not my problem lol
I did you guys the favor to link the different tables in the first place so you don't have to search things all the time. SunBeam's table/dll does work but just like it is for my table, the public version is outdated. No clue about the other tables.
Almost none of my tables are paid, only updates are, simply bc it's too much work to do it all for free.
No one is begging for money.
No clue what issue you have with the server, ofc you can't expect to be treated respectfully when you're not treating anyone with respect yourself.
And you can't expect any support if you refuse to fully read the rules and follow 'em, even after a friendly reminder.
If you don't like it then just move on or learn to do things yourself.
alright, i'm gonna ask because i'm starving, can't hurt anyway
akira, could you also put the updated "no recoil" in the free updated scritps section, please?
Event got me back to the game and i bit the bullet and finally rewrote my ammo scripts to not use static offsets, since they seem to change ammo offsets every other patch.
Hurray for register math and writing directly to stack! Code readability suffered a heavy loss tho, lol Unlimited Magazine Ammo
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>34229</ID>
<Description>"Unlimited Minigun Ammo"</Description>
<LastState/>
<Color>0000FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FSD-Win64-Shipping.exe
Version:
Date : 2022-12-16
Author : HenryEx
}
[ENABLE]
aobscanmodule(AOBClipCountMinigun,$process,89 86 * * 00 00 89 45 80)
alloc(newmem,$40,AOBClipCountMinigun)
label(code)
label(return)
registersymbol(AOBClipCountMinigun)
registersymbol(MinClipCountMinigun)
newmem:
MinClipCountMinigun:
ReadMem(AOBClipCountMinigun,6)
db 90 90
push rcx
mov ecx,eax
mov eax,[MinClipCountMinigun+2]
cmp ecx,dword ptr [rsi+eax-18]
jge short code
mov ecx,[rsi+eax-18]
code:
mov [rsi+eax],ecx
mov eax,ecx
pop rcx
jmp return
AOBClipCountMinigun:
jmp MinClipCountMinigun+8
nop
return:
{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
AOBClipCountMinigun:
ReadMem(MinClipCountMinigun,6)
unregistersymbol(MinClipCountMinigun)
unregistersymbol(AOBClipCountMinigun)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Hopefully, these will be more patch-resilient.
edit: Fixed a crash bug in the Unlimited Magazine script
I have to double check later when I get home from work, but I think these might be causing a crash when coming back to the Space Rig after a mission after the latest Anniversary update. Wasn't this, something else.
Hello, I made a resource modification table by myself, but my compilation ability is not good. Now I have a problem, and I don't know how to solve it. Could you please help me to see it. The effect I want to achieve is as follows, but I don’t know how to compare the value of this address [rcx] with the value of another address [tdzyxg_have_zhizhen], and put the value of address [tdzyxg_set_zhizhen] into [rcx]