Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

Azuciel wrote:
Sun Sep 05, 2021 5:29 am
I still use table version 4.9 because 5.1 loads extremely slowly compared to that one.

also there are some color issues with the new table
almost everything is red even though they're working

and the not working scripts are dark red which makes them very hard to read
The new version takes longer to load bc the file size is bigger which is bc it got more options.
If you have a "bad" pc then it takes ofc even longer.

About the script colors, maybe read the table infos first:
Akira wrote:
Fri Oct 23, 2020 12:18 pm
Broken Scripts are now dark red!
Deactivated Scripts are red!
Activated Scripts are green!
Also there's no real reason to read the names of broken scripts :D
And you can simply change the colors your self (rightclick/Change color).

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Tyr
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Tyr »

Akira wrote:
Fri Oct 23, 2020 12:18 pm
Mod Support update broke UUU for this game!
With SunBeam's Console Dumper & Table you can still use commands.
Some commands seem to have issues. For example if you use the C_CompleteMission command to complete a mission it will work but when you try to load a new mission you will be stuck in a black screen, forcing you to close the game.

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

Tyr wrote:
Thu Sep 16, 2021 10:17 pm
Some commands seem to have issues. For example if you use the C_CompleteMission command to complete a mission it will work but when you try to load a new mission you will be stuck in a black screen, forcing you to close the game.
Worked all fine on my end (used the latest console dumper & table from SunBeam).
The drg stuff from him which is available for free at frf is outdated.
He only updates the stuff in his discord servers for his patreons.

Tyr
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Tyr »

Akira wrote:
Fri Sep 17, 2021 4:36 am
Tyr wrote:
Thu Sep 16, 2021 10:17 pm
Some commands seem to have issues. For example if you use the C_CompleteMission command to complete a mission it will work but when you try to load a new mission you will be stuck in a black screen, forcing you to close the game.
Worked all fine on my end (used the latest console dumper & table from SunBeam).
The drg stuff from him which is available for free at frf is outdated.
He only updates the stuff in his discord servers for his patreons.
I'm aware and that's what I am using as well. Not sure what we could be doing differently if it's working for you. For me the command only works for 1 mission and if I try to load a new mission after using it then it just black screens and never loads.

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

Tyr wrote:
Fri Sep 17, 2021 4:53 am
I'm aware and that's what I am using as well. Not sure what we could be doing differently if it's working for you. For me the command only works for 1 mission and if I try to load a new mission after using it then it just black screens and never loads.
I had the same problem at some point but SunBeam updated it and it seemed to work fine after that.
Also worked fine when I tried it yesterday.

However I suggest asking in SunBeam's server :D

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Xexitar »

Any chance I can get an option that just gives 2x ammo for my primary and secondary? I know I can change the values myself but it means opening the options and editing it every game. And infinite ammo is very boring.

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

Xexitar wrote:
Sun Sep 19, 2021 3:17 pm
Any chance I can get an option that just gives 2x ammo for my primary and secondary? I know I can change the values myself but it means opening the options and editing it every game. And infinite ammo is very boring.
Well I got pointer for all these values in my table, you can simply set up some hotkeys, to change the values to what ever you want.
Or modify my ammo scripts.

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Cubex »

Love the table for my weekly deep dives, sadly the new, big content patch broke most of the table for the steam version.

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

Cubex wrote:
Fri Nov 05, 2021 11:58 am
Love the table for my weekly deep dives, sadly the new, big content patch broke most of the table for the steam version.
I already started to fix the table and added new stuff for example for the battlepass.

But be aware of this:
Akira wrote:
Fri Oct 23, 2020 12:18 pm
Hey everyone, I decided to make my table updates only for patreons available from now on.
The reason why I'm doing this is that it's just too much work to update all my tables, especially for games which I don't even play anymore without getting something from it.

So to get access to my table updates you would need to become patreons on my site.
[Link]
When you become a patreon you have to link your discord acc, then you'll get automatically invited to our discord server and get the role to access the channels with the table updates.
It's the same discord server which is already linked below.

wakawakaeyey
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by wakawakaeyey »

:-(

vhxh2588
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by vhxh2588 »

was using 5.1 but seem like it's freezing after click active. Back to 4.9 and work fine, some script not work but i can use with other CT :)

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by apollo1 »

I just wanted infinite turrets, only option i ever toggle. Its visually satisfying watching hundreds of turrets firing off, like a mini army.

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

vhxh2588 wrote:
Mon Nov 08, 2021 6:09 am
was using 5.1 but seem like it's freezing after click active. Back to 4.9 and work fine, some script not work but i can use with other CT :)
Would be really strange if stuff from 4.9 works bc the offsets got increased with every game update :ph34r:
wakawakaeyey wrote:
Sun Nov 07, 2021 11:02 pm
:-(
Inf. Flares

[ENABLE]

aobscanmodule(Flares,FSD-Win64-Shipping.exe,89 8F ? ? ? ? 48 85 ? 75 ? 48 8B)
alloc(newmem,$1000,Flares)

label(code)
label(return)

newmem:
mov ecx,[rdi+0000023C] //MaxFlares

code:
mov [rdi+00000240],ecx //Flares
jmp return

Flares:
jmp newmem
nop
return:
registersymbol(Flares)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

Flares:
db 89 8F 40 02 00 00

unregistersymbol(Flares)
dealloc(newmem)
Inf. Reserve Ammo

[ENABLE]

aobscanmodule(AmmoCount,FSD-Win64-Shipping.exe,89 8B ? ? ? ? 48 8D ? ? ? 48 8D)
alloc(newmem,$1000,AmmoCount)

label(code)
label(return)

newmem:
mov ecx,[rbx+00000630] //MaxAmmo

code:
mov [rbx+0000064C],ecx //AmmoCount
jmp return

AmmoCount:
jmp newmem
nop
return:
registersymbol(AmmoCount)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

AmmoCount:
db 89 8B 4C 06 00 00

unregistersymbol(AmmoCount)
dealloc(newmem)
Inf. Magazine Ammo

[ENABLE]

aobscanmodule(ClipCount,FSD-Win64-Shipping.exe,41 89 ? ? ? ? ? 89 84 ? ? ? ? ? E8)
alloc(newmem,$1000,ClipCount)

label(code)
label(return)

newmem:
mov eax,[r14+00000634] //ClipSize

code:
mov [r14+00000650],eax //ClipCount
jmp return

ClipCount:
jmp newmem
nop 2
return:
registersymbol(ClipCount)

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

ClipCount:
db 41 89 86 50 06 00 00

unregistersymbol(ClipCount)
dealloc(newmem)
--------------------------------------------------------------------------------------
Change Log of my latest tabe version:
**Fixed:**
`Player Info` --> `Local Player`

`Scout` --> `M1000 Classic` --> `Instant M1000 Classic ADS Bonus Damage`
`Scout` --> `M1000 Classic` --> `Enable No Gravity On Focus (The OC "Hoverclock")`
`Scout` --> `M1000 Classic` --> `Change Zoom Scale`
`Scout` --> `SawedOffShotgun` --> `Enabled Shotgun Jump`
`Scout` --> `SawedOffShotgun` --> `Set Fear Factor On Fire to 100`
`Scout` --> `Assault Rifle` --> `Kills Reset Accuracy`
`Scout` --> `GrapplingHookGun` --> `God Grappling Hook`
`Scout` --> `GrapplingHookGun` --> `Instant Grapple Cooldown`

`Gunner` --> `Shield Generator` --> `Inf. Shield Generators`
`Gunner` --> `Shield Generator` --> `Long Shield Duration`
`Gunner` --> `Shield Generator` --> `Big Shield Size`
`Gunner` --> `Minigun` --> `God like Gatling Gun`
`Gunner` --> `Minigun` --> `No Minigun Spinup Time`
`Gunner` --> `Minigun` --> `Instant Minigun Spinup`
`Gunner` --> `Minigun` --> `Max Minigun Heat`
`Gunner` --> `Minigun` --> `No Minigun Heat`

`Common Class` --> `God Mode (LocalPlayer)`
`Common Class` --> `Daylight`
`Common Class` --> `Inf. Flares`
`Common Class` --> `Weapon Modifications` --> `Inf. Magazine Ammo`
`Common Class` --> `Weapon Modifications` --> `Inf. Minigun Ammo`
`Common Class` --> `Weapon Modifications` --> `Inf. Reserve Ammo`
`Common Class` --> `Weapon Modifications` --> `Inf. Grenades (All Players)`
`Common Class` --> `Weapon Modifications` --> `Pickaxe Upgrades` --> `Instant Power Attack`

`Mining` --> `Instant fill Pockets` (Improved)

`Mission Specific` --> `Force Machine Even, Lost Pack & Cargo Crate`

`Pointer` --> `[LocalPlayer]` --> `PlayerController` --> `Character` --> `InventoryComponent` --> `Items` --> `Primary Weapon`
`Pointer` --> `[LocalPlayer]` --> `PlayerController` --> `Character` --> `InventoryComponent` --> `Items` --> `Secundary Weapon`
`Pointer` --> `[LocalPlayer]` --> `PlayerController` --> `Character` --> `InventoryComponent` --> `Items` --> `Travel Tool`
`Pointer` --> `[LocalPlayer]` --> `PlayerController` --> `Character` --> `InventoryComponent` --> `Items` --> `Class Tool`
`Pointer` --> `[LocalPlayer]` --> `PlayerController` --> `Character` --> `InventoryComponent` --> `EquippedItem`
`Pointer` --> `[LocalPlayer]` Fixed more pointer

**Added:**
`Player Info` --> `Local Player` --> `Seasons` (shortcut for the season tokens, xp & more)

`Scout` --> `PlasmaCarbine` --> `No Plasma Carbine Heat`
`Scout` --> `PlasmaCarbine` --> `Max Plasma Carbine Heat`
`Scout` --> `PlasmaCarbine` --> `No Spread` Can someone test if this works for all weapons?

`Gunner` --> `Shield Generator` --> `[ShieldGeneratorActor]`
`Gunner` --> `MicroMissileLauncher` --> `Instant Charge`

`Common Class` --> `Weapon Modifications` --> `Inf. Grenades (Host only)`
`Common Class` --> `Instant Ammo Resupply / Repair / Construction`

`Resource Editing` --> `Inf. Scrips (Tokens)`

`Pointer` --> `[LocalPlayer]` --> `PlayerController` --> `Character` --> `InventoryComponent` --> `Items` --> `Primary Weapon` Added pointer for the new weapons
`Pointer` --> `[LocalPlayer]` --> `PlayerController` --> `Character` --> `InventoryComponent` --> `Items` --> `Secundary Weapon` Added pointer for the new weapons
`Pointer` --> `[LocalPlayer]` --> `PlayerController` --> `Character` --> `InventoryComponent` --> `EquippedItem` Added pointer for the new weapons
`Pointer` --> `[LocalPlayer]` Added more pointer

**Changed:**
`Mission Specific` --> `Force Machine Event, Lost Pack, Cargo Crate, Crassus, Korlok, BET-C & Huuli Hoarder`

**Still Working:**
`Perks & Special Abilities` --> `Toggle Unlimited Jumping`

`Common Class` --> `Weapon Modifications` --> `No Recoil (by SunBeam)`
There might be more but I did not test everything yet.
Last edited by Akira on Tue Nov 09, 2021 11:21 pm, edited 2 times in total.

olenhol1
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by olenhol1 »

10euro...
daaaaayum. I know its piss money but little much for poor-polish-butt of mine... big sad.

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by NMss2 »

Tested the table with Unlimited Health (I prefer that only) and it's not working. Tried 4.9 and 5.1 version. :(

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