Deep Rock Galactic + Legacy Edition + Survivor (Console, Modding & SaveGame)

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VenomBronyPL
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by VenomBronyPL »

Akira wrote:
Fri Jan 20, 2023 12:15 am
VenomBronyPL wrote:
Thu Jan 19, 2023 11:11 pm
So i must be blind
See bottom part of main post. :wub:
Oh now i get it :P :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

NobleVectorMagazine
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by NobleVectorMagazine »

Is there a way to unlock weapons? I need this desperately since I have gotten almost everything in the game (almost all skins, overclocks, BP items).

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

NobleVectorMagazine wrote:
Sat Jan 28, 2023 2:49 pm
Is there a way to unlock weapons? I need this desperately since I have gotten almost everything in the game (almost all skins, overclocks, BP items).
Check the main post of the thread, I linked our discord server where you can find a 100% savegame, I linked save editors and I linked a console command list and all available for free ofc (except my table updates which are available to my patrons only).
Console commands would be the easiest way to unlock weapons I guess.

OCTO358
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by OCTO358 »

Cheat Engine 7.4 won't even open v5.1 Table

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

OCTO358 wrote:
Sun Jan 29, 2023 10:27 pm
Cheat Engine 7.4 won't even open v5.1 Table
Look at the file size, it just takes a bit to load and if it doesn't open at all then that must be an issue on your end.
Also v5.1 is outdated since a long time (to 98%), at least when using it for the latest game versions.

nikuzoko
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by nikuzoko »

Couldn't find the discord link on the post

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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

nikuzoko wrote:
Tue Jan 31, 2023 7:27 am
Couldn't find the discord link on the post
Then you're either not logged in at frf which is required to see links or you're blind. :wub:
Akira wrote:
Fri Oct 23, 2020 12:18 pm
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.

NobleVectorMagazine
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by NobleVectorMagazine »

Akira wrote:
Sat Jan 28, 2023 6:40 pm
Thanks for the reply... The save file is actually good but the save file is not complete.

Its missing,
- 11 Headwears
- 6 skins
- some weapons are not unlocked (it says "Unlock available at assignment board" )

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

NobleVectorMagazine wrote:
Wed Feb 01, 2023 5:05 am
Its missing,
- 11 Headwears
- 6 skins
- some weapons are not unlocked (it says "Unlock available at assignment board" )
Did you use the latest version from the server?
Bc it has all weapons unlocked for sure and no one else reported that anything is missing.
DLC stuff is ofc not included.

deaexiris
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by deaexiris »

The "free" table no longer works.

None of the linked tables by other people work.

Your discord server is a nightmare.

It is utterly and completely disgraceful to be begging for money for making cheat tables.

So ashamed of this thread.

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Akira
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Akira »

deaexiris wrote:
Fri Feb 24, 2023 5:30 pm
The "free" table no longer works.

None of the linked tables by other people work.

Your discord server is a nightmare.

It is utterly and completely disgraceful to be begging for money for making cheat tables.

So ashamed of this thread.
Ofc the public versions don't work anymore for the most part, the game had like a million updates including engine updates.
Some things such as Inf. Jumping should still work though.

If non of the linked tables works then that's not my problem lol
I did you guys the favor to link the different tables in the first place so you don't have to search things all the time.
SunBeam's table/dll does work but just like it is for my table, the public version is outdated.
No clue about the other tables.

Almost none of my tables are paid, only updates are, simply bc it's too much work to do it all for free.
No one is begging for money.
No clue what issue you have with the server, ofc you can't expect to be treated respectfully when you're not treating anyone with respect yourself.
And you can't expect any support if you refuse to fully read the rules and follow 'em, even after a friendly reminder.

If you don't like it then just move on or learn to do things yourself.

CEplusAHK
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by CEplusAHK »

alright, i'm gonna ask because i'm starving, can't hurt anyway
akira, could you also put the updated "no recoil" in the free updated scritps section, please? :ph34r:

ScherzicScherzo
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by ScherzicScherzo »

HenryEx wrote:
Fri Dec 16, 2022 7:57 pm
Event got me back to the game and i bit the bullet and finally rewrote my ammo scripts to not use static offsets, since they seem to change ammo offsets every other patch.

Hurray for register math and writing directly to stack! Code readability suffered a heavy loss tho, lol
Unlimited Magazine Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34219</ID>
      <Description>"Unlimited Magazine Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-12-16
  Author : HenryEx
}

[ENABLE]
aobscanmodule(AOBClipCount,$process,8B 81 * * 00 00 48 89 AC 24 * * * * 48 89 B4 24 * * * * 48 89 BC 24 * * * * 4C 89 BC 24)
alloc(MinClipCount,$80,AOBClipCount)

label(code)
label(exit)
label(return)
registersymbol(AOBClipCount)
registersymbol(MinClipCount)

MinClipCount:
 ReadMem(AOBClipCount,6)
 db 90 90

 push rbx
 mov eax,[MinClipCount+2]
 mov ebx,[rcx+eax-18]
 imul ebx,2
code:
 cmp [rcx+eax],ebx
 jl short exit
 mov ebx,[rcx+eax]

exit:
 mov eax,ebx
 pop rbx
 jmp return

AOBClipCount:
  jmp MinClipCount+8
  nop
return:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

AOBClipCount:
 ReadMem(MinClipCount,6)

unregistersymbol(AOBClipCount)
unregistersymbol(MinClipCount)
dealloc(MinClipCount)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Unlimited Reserve Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34218</ID>
      <Description>"Unlimited Reserve Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-12-16
  Author : HenryEx
}

[ENABLE]
aobscanmodule(AOBAmmoCountA,$process,89 8B * * 00 00 48 8D 54 24 * 48 8D)
aobscanmodule(AOBAmmoCountB,$process,89 91 * * 00 00 48 8D 54 24 * 89)
alloc(newmem,$100,AOBAmmoCountA)
registersymbol(AOBAmmoCountA)
registersymbol(AOBAmmoCountB)
registersymbol(AmmoCountCode1)
registersymbol(AmmoCountCode2)

label(exit1)
label(return1)
label(exit2)
label(return2)

newmem:
AmmoCountCode1:
 ReadMem(AOBAmmoCountA,6)
 db 90 90

 push rax
 mov eax,[AmmoCountCode1+2]
 cmp ecx,0
 jg short exit1
 mov ecx,[rbx+eax-18]
 mov [rsp],ecx
 mov ecx,[rbx+eax-14]
exit1:
 mov [rbx+eax],ecx
 pop rax
 jmp return1

AmmoCountCode2:  // used on short reloads??
 ReadMem(AOBAmmoCountB,6)
 db 90 90

 push rax
 mov eax,[AmmoCountCode2+2]
 cmp edx,0
 jg short exit2
 mov edx,[rcx+eax-18]
 mov [rsp],edx
 mov edx,[rcx+eax-14]
exit2:
 mov [rcx+eax],edx
 pop rax
 jmp return2

AOBAmmoCountA:
 jmp AmmoCountCode1+8
 nop
return1:

AOBAmmoCountB:
 jmp AmmoCountCode2+8
 nop
return2:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}
AOBAmmoCountA:
 ReadMem(AmmoCountCode1,6)

AOBAmmoCountB:
 ReadMem(AmmoCountCode2,6)

unregistersymbol(AOBAmmoCountA)
unregistersymbol(AOBAmmoCountB)
unregistersymbol(AmmoCountCode1)
unregistersymbol(AmmoCountCode2)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Unlimited Minigun Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>34229</ID>
      <Description>"Unlimited Minigun Ammo"</Description>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : FSD-Win64-Shipping.exe
  Version: 
  Date   : 2022-12-16
  Author : HenryEx
}

[ENABLE]
aobscanmodule(AOBClipCountMinigun,$process,89 86 * * 00 00 89 45 80)
alloc(newmem,$40,AOBClipCountMinigun)

label(code)
label(return)
registersymbol(AOBClipCountMinigun)
registersymbol(MinClipCountMinigun)

newmem:
MinClipCountMinigun:
 ReadMem(AOBClipCountMinigun,6)
 db 90 90

 push rcx
 mov ecx,eax
 mov eax,[MinClipCountMinigun+2]
 cmp ecx,dword ptr [rsi+eax-18]
 jge short code
 mov ecx,[rsi+eax-18]
code:
 mov [rsi+eax],ecx
 mov eax,ecx
 pop rcx
 jmp return

AOBClipCountMinigun:
 jmp MinClipCountMinigun+8
 nop
return:

{$LUA}
memrec.Color = 0x0000FF00 --format AABBGGRR this is bright green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF -- this is bright red
{$ASM}

AOBClipCountMinigun:
 ReadMem(MinClipCountMinigun,6)

unregistersymbol(MinClipCountMinigun)
unregistersymbol(AOBClipCountMinigun)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hopefully, these will be more patch-resilient.

edit: Fixed a crash bug in the Unlimited Magazine script
I have to double check later when I get home from work, but I think these might be causing a crash when coming back to the Space Rig after a mission after the latest Anniversary update. Wasn't this, something else.

WZWMaster
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by WZWMaster »

Hello, I made a resource modification table by myself, but my compilation ability is not good. Now I have a problem, and I don't know how to solve it. Could you please help me to see it. The effect I want to achieve is as follows, but I don’t know how to compare the value of this address [rcx] with the value of another address [tdzyxg_have_zhizhen], and put the value of address [tdzyxg_set_zhizhen] into [rcx]

Code: Select all

[ENABLE]
aobscanmodule(resources,FSD-Win64-Shipping.exe,F3 0F 10 01 48 8B 5C 24 30)
alloc(newmem,$1000,resources)
label(code)
label(return)
newmem:
  cmp [rcx],[resources_have_pointer]
  jne code
  mov [rcx],[resources_set_pointer]
code:
  movss xmm0,[rcx]
  mov rbx,[rsp+30]
  jmp return
resources_have_pointer:
  dd (float)0
resources_set_pointer:
  dd (float)99
resources:
  jmp newmem
  nop 4
return:
registersymbol(resources)
registersymbol(resources_have_pointer)
registersymbol(resources_set_pointer)
[DISABLE]
resources:
  db F3 0F 10 01 48 8B 5C 24 30
unregistersymbol(resources)
unregistersymbol(resources_have_pointer)
unregistersymbol(resources_set_pointer)
dealloc(newmem)

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Brutalovic
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Re: [Steam & Windows] Deep Rock Galactic (CT, Mods, Cheat Codes, SaveGame)

Post by Brutalovic »

Hi

i attached a little Table not very good but it does the job :D

Greetings
Brutalovic

Work in Progress for godmode and one hit kill
For any wishes ask and i look what i can do
DeepRock_Season3.CT
(2.4 MiB) Downloaded 692 times

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