Need for Speed: The Run - Cars Unlock
Posted: Sun Oct 11, 2020 8:02 pm
Found some *.cea in my garbage and brought it to a digestible format. So, I'm not an author, tested it with updated game with 1.1.0.0 version of executable (license and non-licensed)
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Unlock All Cars"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[enable]
0093dde7:
mov al,00
0093d732:
cmp [eax+44],bl
0093d735:
jne 0093d756
0093d195:
cmp [eax+44],bl
[disable]
0093dde7:
mov al,01
0093d732:
cmp [eax+1b],bl
0093d735:
je 0093d756
0093d195:
cmp [eax+18],bl
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>45</Key>
</Keys>
<ID>0</ID>
<ActivateSound TTS="EN">{MRDescription} Activated</ActivateSound>
<DeactivateSound TTS="EN">{MRDescription} Deactivated</DeactivateSound>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
<LuaScript>aalist=getAutoAttachList()
stringlist_add(aalist,"Need For Speed The Run.exe")
</LuaScript>
</CheatTable>