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Need for Speed: The Run - Cars Unlock

Posted: Sun Oct 11, 2020 8:02 pm
by m01s33nk0
Found some *.cea in my garbage and brought it to a digestible format. So, I'm not an author, tested it with updated game with 1.1.0.0 version of executable (license and non-licensed)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"Unlock All Cars"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[enable]
0093dde7:
mov al,00
0093d732:
cmp [eax+44],bl
0093d735:
jne 0093d756
0093d195:
cmp [eax+44],bl
[disable]
0093dde7:
mov al,01
0093d732:
cmp [eax+1b],bl
0093d735:
je 0093d756
0093d195:
cmp [eax+18],bl
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>45</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound TTS="EN">{MRDescription} Activated</ActivateSound>
          <DeactivateSound TTS="EN">{MRDescription} Deactivated</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
  <LuaScript>aalist=getAutoAttachList()
stringlist_add(aalist,"Need For Speed The Run.exe")
</LuaScript>
</CheatTable>