z Baldur's Gate 3

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Spywall03
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Re: z Baldur's Gate 3

Post by Spywall03 »

omrictu wrote:
Sun Aug 14, 2022 9:12 am
What i wouldn't give for all tags again and spawn items. . . .however the dice ones don't work for me. And can we possibly get a working spell one? so we have unlimited spells? Thanks zanzer and all the work you do it's highly appreciated!
While waiting for the script to work again, there are two mods that can help you on both of those points :
- Faerun Utilites (FU) allows you to spawn every known item in the game files.
- Basket of equipement (SFW or NSFW, doesn't matter, though SFW is lighter) contains a Circlet of False Education, whose spell allows you to add temporary class tags at will to the character casting it

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Superspy225
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Re: z Baldur's Gate 3

Post by Superspy225 »

I fixed most of the console commands, there might be some issues but they seem to be working fine for me. I couldn't get the "Enchant Equipped Ring" or "Add 100 Approval" working though.

"Add 100 Approval" should be working now.
Attachments
bg3.CT
"Add 100 Approval" should be fixed.
(208.1 KiB) Downloaded 1110 times
bg3.CT
old version
(672.75 KiB) Downloaded 218 times

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

Superspy225 wrote:
Mon Aug 22, 2022 12:38 am
I fixed most of the console commands
Care to explain how you came upon passing that address into RCX for the call?

Superspy225
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Re: z Baldur's Gate 3

Post by Superspy225 »

Zanzer wrote:
Fri Aug 26, 2022 7:35 pm
Superspy225 wrote:
Mon Aug 22, 2022 12:38 am
I fixed most of the console commands
Care to explain how you came upon passing that address into RCX for the call?
I saw it was GetHostCharacter that was breaking most of the scripts, I stepped through that until I got to the call that was breaking it, I saw it was trying to use an address from rcx which was blank. I put a break point at the start of GetHostCharacter and tried to trigger it in game. I found it triggers when you go to camp for a long rest and that it was the same rcx address each time. I called GetHostCharacter and copied the address to rcx to see if it would work. It did, so I wondered if I could get that address from a pointer off the cmdList address. I looked at it in dissect data/structure and noticed that the first pointer was pointing to an address only 18 off the one I was looking for.

Superspy225
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Re: z Baldur's Gate 3

Post by Superspy225 »

For anyone who downloaded either version I just noticed "Max Wisdom" was not fixed and would crash your game if you ran it (sorry about that).
Attachments
bg3.CT
"Max Wisdom" Fixed
(208.12 KiB) Downloaded 351 times

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

Found where the values come from. Fixed Console Commands.

Superspy225
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Re: z Baldur's Gate 3

Post by Superspy225 »

Some minor bug fixes for (v4.1.1.1755403). "Always Win Rolls" and "Add 50 to Rolls" were using bg3.exe instead of $process, Enable Fog of War will fail if there are extra bytes in the address so I changed it to writeQword instead of writeBytes, and in companion cheats "1. Select Main Character and Activate This Script" was writing a pointer to the same address as "2. Select Companion and Activate This Script" so both were pointing to the second uuid, I changed it to copy the first uuid to cmdStr1 and point to that instead.

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end
local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
uuidPtr = readPointer(cmdArgs + 0x8)
writeString(cmdStr1, readString(uuidPtr))
writePointer(cmdArgs + 0x18, cmdStr1)
{$asm}
assert(true)
[DISABLE]
Attachments
bg3.CT
(169.89 KiB) Downloaded 1021 times

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

Added a few more Console Commands:
- Add All Resistance
- Immune to Status Effects
- Unlimited Movement
- Unlimited Action Points
- Unlimited Spell Slots
- Unlimited Sorcery Points
- Increase Carry Capacity
- Dark Vision

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Darkedone02
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Re: z Baldur's Gate 3

Post by Darkedone02 »

I don't think the sorcery points is working well for me, and sadly the unlimited spell slots actually don't work for warlocks.

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

Added Unlimited Warlock Spell Slots
Fixed Unlimited Sorcery Points

Azefa
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Re: z Baldur's Gate 3

Post by Azefa »

Hey everyone.
Is there a functionality to gain Loviatar's Blessing on a character? (a feature that provides bonuses on low life given to you after passing Abdirak's ritual)
This feature lasts forever but lost upon characters death, which happened to me, but I realized it too late

adamg11
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Re: z Baldur's Gate 3

Post by adamg11 »

midgetbanana can you update your ALLTAGS-SPELLS.CT ?

brtnik3
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Re: z Baldur's Gate 3

Post by brtnik3 »

Hello,

I have problem with zero weight from 1st page tabale since my first port to camp.
Since that even if I move all items from main char to rest of party, I'm all time over weighted.

Any idea where can be problem?
My game: Steam version 4.1.1.1829258

DMDMDM
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Re: z Baldur's Gate 3

Post by DMDMDM »

Here's all the scrolls I found. Loading the latest CT download with them,
anyone interested in helping me make a list of items to add to the CT spawner?
Attachments
scrolls.7z
(13.86 KiB) Downloaded 307 times

AterSol
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Re: z Baldur's Gate 3

Post by AterSol »

I cannot find where the list of spell ids are anymore. There used to be a site that listed all of them, now I cant find it. Anyone have a list so I can use the add spell command?

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