z Baldur's Gate 3

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靈寶天尊
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Re: z Baldur's Gate 3

Post by 靈寶天尊 »

有沒有更多的控制臺命令?例如增加法術傷害。

Are there more console commands? For example, increase spell damage.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

靈寶天尊
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Re: z Baldur's Gate 3

Post by 靈寶天尊 »

DiegoAmorim wrote:
Wed Mar 10, 2021 2:42 pm
Hey check this please, maybe someone can help me...

I edited the ""passives.txt", like this:

new entry "Background_Acolyte"
type "PassiveData"
data "DisplayName" "Passive_Background_Acolyte_DisplayName"
data "Description" "Passive_Background_Acolyte_Description"
data "Boosts" "ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Religion);RollBonus(Attack, 100);RollBonus(SkillCheck, 100);RollBonus(RawAbility, 100);RollBonus(SavingThrow, 100);Reroll(Attack,1,true);Reroll(SkillCheck,1,true);Reroll(RawAbility,1,true);Reroll(SavingThrow,1,true)"

Now with the acolute background I have +100 to melee ranged and spell attack bonus, but I cant find what changes the SpellDC bonus (its not RollBonus(SpellDC, 100) or RollBonus(SpellCastingAbility, 100), I tried that).

Can someone help me find it? thx
有沒有更多的控制臺命令?例如增加法術傷害。

Are there more console commands? For example, increase spell damage.

靈寶天尊
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Re: z Baldur's Gate 3

Post by 靈寶天尊 »

eyeless_watcher wrote:
Thu Oct 22, 2020 11:28 am
DarthS1th wrote:
Thu Oct 22, 2020 8:24 am
Hello! Did anyone find how to modify your char Spell DC and Spell Attack? Something like RollBonus(MeleeWeaponAttack, 10) but for spells? Thank you.
RollBonus(RangedSpellAttack,10);RollBonus(MeleeSpellAttack,10)

CriticalHit(AttackRoll,Failure,Never) - guarantees 100% chance to hit with any attack
有沒有更多的控制臺命令?例如增加法術傷害。

Are there more console commands? For example, increase spell damage.

Dengakuman
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Re: z Baldur's Gate 3

Post by Dengakuman »

Thanks mate, that totally worked for me!
ingwe wrote:
Tue Aug 10, 2021 3:57 pm
For the approval, seems that the parameters of the ChangeApprovalRating changed.

Just use this code in b) add companion approval script. The steps are the same

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end
local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
writePointer(cmdAddr, getAddress("ChangeApprovalRating"))
writeInteger(cmdArgs + 0x28, 0)
writeInteger(cmdArgs + 0x38, 100)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]

DMDMDM
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Re: z Baldur's Gate 3

Post by DMDMDM »

Greetings All,

My name is DM^3 or d-cubed for short

I am very new here and to scripting/File coding itself, I am here to look for help in figuring out a code to add plus one to a item for Baldur gate 3. So far, my skill is coming along in bash script code as a new interest in coding and would like to find one for BG3 to add a plus one to an existing item in my inventory, either added to my character or dropped on the floor for it to be picked up.

I would appreciate any advice for instructions or pointers to materials to learn how to do this myself.

Good day to you

DMDMDM
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Re: z Baldur's Gate 3

Post by DMDMDM »

wurmwood wrote:
Sat Apr 03, 2021 3:16 pm
I have been adding a lot of Potions, Scrolls, Armors, Weapons, Monsters, Statues, and Misc items into the Item Spawner portion of the table. It is incomplete as it is very tedious to fill out. If anyone want to help flesh this out that would be much appreciated. I have also added the waypoints into the item spawner from the file another user made (I forgot where I got it, so if you know please speak up so I can give credit). It will allow you to get into the Duegar Camp beyond the forced ending. The area is very buggy so beware. Have fun spawning.

***Edit*** Some of the spawned creatures may crash the game, especially if you try and spawn too many things.
How does one do that, fill the table up I mean?
Do I need to open it in a writing utility like notepad++?
Last edited by DMDMDM on Sun Oct 17, 2021 8:21 am, edited 1 time in total.

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Solgath
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Re: z Baldur's Gate 3

Post by Solgath »

patch 6 is out, i await thy legendary update of this table. :D

nicklesbe
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Re: z Baldur's Gate 3

Post by nicklesbe »

Can we gets an update please. Thanks.

omrictu
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Re: z Baldur's Gate 3

Post by omrictu »

Could we get an update please as well as get the add all backgrounds back again? PUUUHHHLEASE?!?!?!!? with a cherry on top

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Saberiken
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Re: z Baldur's Gate 3

Post by Saberiken »

I extracted the patch 6 files (v4.1.1.1301812).
This is everything from \Public\Gustav\Stats\Generated\Data.

As far as I know it should contain all of the UUIDs for armor, weapons, etc. It appears that the v4.1.1.1182678 bg3.ct still works for the most part. I haven't tried everything yet but I know that spawning items still works. Checking the Settings Pointer resulted in crashes for me. It's not the update everyone wants right now but perhaps it will be helpful for some. I've been trying to slowly learn more but assembly, coding, and the inner-workings of cheat engine is just beyond me.

Password: 12345678
Attachments
Data.zip
BG3 Patch 6 (v4.1.1.1301812)
(559.38 KiB) Downloaded 325 times

nicklesbe
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Re: z Baldur's Gate 3

Post by nicklesbe »

Saberiken wrote:
Sat Oct 16, 2021 10:26 am
I extracted the patch 6 files (v4.1.1.1301812).
This is everything from \Public\Gustav\Stats\Generated\Data.

As far as I know it should contain all of the UUIDs for armor, weapons, etc. It appears that the v4.1.1.1182678 bg3.ct still works for the most part. I haven't tried everything yet but I know that spawning items still works. Checking the Settings Pointer resulted in crashes for me. It's not the update everyone wants right now but perhaps it will be helpful for some. I've been trying to slowly learn more but assembly, coding, and the inner-workings of cheat engine is just beyond me.

Password: 12345678
Thank You.

DMDMDM
Noobzor
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Re: z Baldur's Gate 3

Post by DMDMDM »

writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x48, 0)
writeQword(cmdArgs + 0x58, 0)
writeQword(cmdArgs + 0x68, 0)
executeCodeEx(0, nil, cmdCall)

Would changing the zeros to ones allow for spawning multiple of the same item?

banhammer
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Re: z Baldur's Gate 3

Post by banhammer »

an option to make concertation unbreakable would be nice

NCO
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Re: z Baldur's Gate 3

Post by NCO »

Has anyone confirmed if the companion approval cheat works for them or not in patch 6? i could be doing it wrong though, the +100 ''attitude'' appears above each companions head when i do the cheat. but no change in approval? little confirmation would be much appreciated thanks.

omrictu
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Re: z Baldur's Gate 3

Post by omrictu »

a update would be nice. and NCO yes there is a code near one of the end pages here that changes the approval code. For a while i was actually getting disapproval i just tried the code change posted in this forum last night and it worked.

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