I've been using the ALLTAGS one effectively. Has pretty much everything I ever wanted, plus you can give spells to non-spell classes and they have infinite charges. Squeee!
Few questions though.
Is there a way to get this mod to give me the lvl 2 or 3 versions of these spells? It seems to give me the lowest level version possible of any given spell.
As others have noted, yeah the companion Approvals dont seem to work. Or the instructions are not clear enough?
Lastly, who's mom do I have to bone to get SOMEONE to finally create the ability for me to assign Darkvision to non-Darkvision races?
Edit: Apparently it's trying to use both tables(Not simultaneously. I ain't that dumb. But concurrently) in a single session that breaks them. Restarting a the game lets me use either the OP Table or Alltags.
How is the "AddBoosts" command mentioned in the OP used?
i made the alltags for the pre-patch 5 ver of the game, it had patch 4 table as a base so it wont be compatible with most other things, as of me writing this i believe the approval is broken as well as a number of other features. im sure zanzer will update it with a stable release. as for the levels, i honestly cant tell you, all i did was to skim through game files and find the names for tags, thats about as far as my expertise goes. you can, however, copy the tag-spell cheats portion of alltags table into the new table so you wont have to use both of them.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Does anyone happen to have addresses and commands for messing with other flags, activating scripts, etc. My guess is that there are some like "SetFlag" "PROC" Etc, I'm looking around in the files and want to try messing with certain flags/scripts to see what happens. Here is an example of what I have been looking at :
edit: and this
PROC
PROC_Debug_GiveDebugBook()
AND
GetHostCharacter(_Var1)
AND NOT
GetItemByTemplateInPartyInventory(S_DebugBook_31ee023c-d151-40f6-917e-84066772783b, _Var1, _)
THEN
TemplateAddTo(S_DebugBook_31ee023c-d151-40f6-917e-84066772783b, _Var1, 1, 0);
IF
UsedTemplate((CHARACTER)_Var1, S_DebugBook_31ee023c-d151-40f6-917e-84066772783b, _)
AND
QRY_StartDialog(DIALOGRESOURCEGUID_DebugBook_3af7dec4-4c08-9e44-9064-ec038ebad0ea, _Var1)
THEN
DB_NOOP(1);
IF
TemplateAddedTo(S_DebugBook_31ee023c-d151-40f6-917e-84066772783b, (ITEM)_Var1, (CHARACTER)_Var2)
AND
DB_Players(_Var2)
THEN
SetHotbarItem(_Var2, _Var1);
IF
TextEvent("debugbook")
AND
GetHostCharacter(_Var1)
AND
DB_Players(_Var1)
AND
QRY_StartDialog(DIALOGRESOURCEGUID_DebugBook_3af7dec4-4c08-9e44-9064-ec038ebad0ea, _Var1)
THEN
DB_NOOP(1);
IF
FlagSet(Debug_LongRest_3fc599d8-c8c7-1fa6-c832-4802573720e4, (CHARACTER)_Var1, _)
THEN
PROC_ForceStopDialog(_Var1);
ClearFlag(Debug_LongRest_3fc599d8-c8c7-1fa6-c832-4802573720e4, _Var1, 0);
PROC_Camp_InstantLongRest();
KBSECTION
PROC
PROC_BlockUseOfItem((CHARACTER)_Var1, (ITEM)_Var2)
AND
DB_SCL_Teleporters(_Var2)
AND NOT
DB_CustomUseItemResponse(_, _Var2, _)
THEN
DB_CustomUseItemResponse(_Var1, _Var2, 0);
ActOver();
could we get a fix for the character pointers at some point soon pls?
Also you can't add detect thoughts to characters for some reason with the all tags spells CE, or at least I couldn't.