darkwyvurne wrote: ↑Mon Feb 21, 2022 9:23 am
Hi all,
I've been building a Java app that will go through a BG3 data dump and create a working CE table with all spells and items in addition to what is found in the cheat tables right now.
The only thing is I am working from an old data dump that was uploaded here, and the item/spell names aren't the most helpful because they use the asset identifier name (eg. ARM_Padded_Body_1).
If anyone can upload a new data dump, or describe the process on how to create one, I should be able to have an updated table for v4.1.1.1467041 albeit with the asset name instead of the in-game name.
I've compressed everything important from Public\Gustav and Public\Shared that you all might want. It contains a ReadMe for noobs and all the files necessary to determine UUIDs for every spell, item, tag, feat, flag, faction and effect in the game. It's not the concise item list everyone wanted but it is everything you'll need to play around with cheat engine and spawn any item in the game. Minus the CT of course. It's compressed as a .7z file so you may need 7Zip to unpack it. It's free and open-source if you don't have it.
Item UUIDs can be found here...
Public-
Gustav\Stats\Generated\Data\
Armor.txt
Public-
Gustav\Stats\Generated\Data\
Object.txt
Public-
Gustav\Stats\Generated\Data\
Weapon.txt
Public-
Shared\Stats\Generated\Data\
Armor.txt
Public-
Shared\Stats\Generated\Data\
Object.txt
Public-
Shared\Stats\Generated\Data\
Weapon.txt
- The effects of spells and scripted effects can be found here...
Public-
Gustav\MultiEffectInfos\
Public-
Shared\MultiEffectInfos\
The two folders above contain hundreds of .lsx files with UUIDs as file names. The included readme has a list of instructions to make searching through them
way easier. You'll hate yourself if you realize too late that you could just index your .lsx files and use windows search to find everything instantly. I tried to make the readme so that you can see
why to do things as well as
how so I hope that's appreciated.
darkwyvurne, I can't help with renaming things unfortunately. Although, you may be able to cross reference spell book names with their spell effects to get the actual names? I'm not sure, don't quote me on that. Also, I've been using Norbyte's
[Link] to extract Larian Studios .pak files. You may have to google how to use it; it's not super user friendly but it's not exactly complicated either.
Password:
12345678