z Baldur's Gate 3

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Advent12
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Re: z Baldur's Gate 3

Post by Advent12 »

Update 3 dropped just a heads up. If I saw it right it was around 5gb.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

omri
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Re: z Baldur's Gate 3

Post by omri »

neuronek wrote:
Wed Oct 14, 2020 6:50 pm
Thank You so much Zanzer, amazing work!!!!!

Edit yet again:
aaaand we're on 4.1.84.2021 now.

Edit again:
Uh oh a 538.9 mb Steam patch incoming, I wonder if it'll wreck them tables :P

Edit:
bg3_v11_with_add_all_backgrounds.CT
Here's my version of Zanzer's v11 that adds all background tags, I don't really have the time to play for now but at least the commands don't break anything, sadly I don't see any of these commands reflected in the UI :(





Ok guys, we know that tag command works so here's some grep on the Public/Shared/Tags
grep -oP '<attribute id="Name" type="FixedString" value=".*?"' * | sort | uniq
And here's my find and replace regex in Notepad:
1.

Code: Select all

.*value="
replace with nothing
2.

Code: Select all

"\r\n
replace with

Code: Select all

\r\n

Code: Select all

WPN_VFX_DAGGER
BARBARIAN
DRAGONBORN
NO_SE_MOVE_SOUND
HYENA
AI_HINT_SUMMONER
IGNORE_HEIGHT_DIFFERENCE
REALLY_STOUTHALFLING
IGNORE_AOO
BULETTE
CHARLATAN
MONSTROSITY
FORESTGNOME
FROG
Puzzle
WPN_VFX_QUARTERSTAFF
PALADIN_TEMPUS
GUARD
SCRYING_EYE
PALADIN_LOLTH
MASKED
CLERIC_SHAR
GNOLL_FLESHGNAWER
TURTLE
AUTOMATON
CHICKEN
LOCKPICKS
REALLY_BESTIAL
CLERIC_SELUNE
WPN_VFX_AXE_SMALL
PLANT
GNOLL
RECORD_PLAYER
SKELETON
CLERIC_TYR
CLERIC
CLERIC_BANE
REALLY_DEEPGNOME
SORCERER
REALLY_MOUNTAINDWARF
HEALING_POTION
INGREDIENT
AI_HINT_UNIQUE
HOBGOBLIN
ELEMENTAL
FIGHTER
NIGHTMAREWITCH
UNDEAD_BEAST
COMPREHEND_LANGUAGES
MOUNTAINDWARF
AGGRESSIVEBEAST
GNOME
YUANTIPUREBLOOD
HASSWDDIALOG
BLOCK_RESURRECTION
CONSTRUCT
KELEMVOR
CORPSE_SPOKEN
PALADIN_BANE
REALLY_GENERIC
SUMMON
Tool
REALLY_HALFELF
SPELLLIGHTOBJECT
CLERIC_NEUTRAL
BEAR
DONOTUSE_COMPANION
REALLY_TRITON
REALLY_HALFLING
DEEPGNOME
REALLY_UNDERDARK
AI_USESPELL_D
JAILOR
HERMIT
URCHIN
REALLY_AASIMAR
AVATAR
CLERIC_TEMPUS
AI_HINT_TELEPORT
AI_USESPELL_B
HALFORC
AI_USESPELL_A
UNDEAD
ALIGN_GOOD
HALFELF
ELF
DOG
PALADIN_HELM
GIANT
RANGER
FEMALE
VO_DO_NOT_RECORD
PALADIN_MORADIN
REALLY_DRAGONBORN
PALADIN_LADUGUER
REALLY_ZARIELTIEFLING
ENFORCE_ANALYSIS
TOY
AI_HINT_RANGER
CLERIC_MORADIN
REALLY_YUANTIPUREBLOOD
WPN_VFX_AXE_LARGE
REALLY_DROWHALFELF
GHOST
CUSTOM_BURN_VFX
SAILOR
AASIMAR
CROWDSYS_ITEM
REALLY_GNOME
CLERIC_LADUGUER
YONDALLA
NO_GHOST
Enemy
DRUID
FIEND
SFX_Only
SELUNE
FIRBOLG
AI_HINT_CASTER
REALLY_DUERGARDWARF
MYCONID
DWARF
SHAR
CANDLE
GENASI
HIGHELF
BANE
PALADIN_MYSTRA
GARLGLITTERGOLD
BONE
REALLY_PLANAR
NARRATION
WORG
HARPY
CONSUMABLE
WOOD
RECORD_EXTRA
DROWHALFELF
SMALL
AI_HINT_CALLFORHELP
HIGHHALFELF
HILLDWARF
RECORD_PROTAGONIST
NOT_MESSING_AROUND
WARFORGED
STONE
NOBLE
POTION
CORELLONLARETHIAN
NO_LEVELTEMPLATE_TRANSFER
LIGHTFOOTHALFLING
WARLOCK
BEETLE
PALADIN_NEUTRAL
PALADIN_BHAAL
HOOKHORROR
WOLF
WOODHALFELF
GOBLIN
UNDERDARK
LIZARDFOLK
PALADIN_SHAR
AI_PREFERRED_TARGET
AI_USESPELL_C
CLERIC_GOOD
REALLY_ASMODEUSTIEFLING
ROCKGNOME
PALADIN_GOOD
REALLY_DROWELF
GITHYANKI
CLERIC_GARLGLITTERGOLD
CANTSPEAK
INTELLECT_DEVOURER
HUMAN
WPN_VFX_SPEAR
DEVIL
PALADIN_MYRKUL
CLERIC_HELM
ALIGN_EVIL
PALADIN
COMBAT_PACKTACTICS
SELDARINEDROWELF
WIZARD
CIVILIAN
IGNORE_ANALYSIS
AI_USESPELL_E
GENERIC
PALADIN_KELEMVOR
CRIMINAL
ILMATER
CRAB
REALLY_ELF
REALLY_TORTLE
REALLY_HIGHELF
DUERGARDWARF
SFX
CLERIC_LOLTH
OGHMA
REALLY_TIEFLING
CELESTIAL
EILISTRAEE
DETECTTHOUGHTS
REALLY_AARAKOCRA
IGNOREVANDALISE
CLERIC_MYRKUL
RISING_PLATFORM
HUMANOID
SEVEREDHEAD
PALADIN_EVIL
CLERIC_ILMATER
RECORD_QUEST
AI_HINT_TACRETREAT
GOBLIN_KID
WOODELF
BEAST
Quest
LOLTH
BOOK
REALLY_WOODHALFELF
IGNORESEENCOMBAT
PIG
SPIDER
FEY
CHEESE
STOUTHALFLING
REALLY_HUMAN
DRINK
MINDFLAYER
MALE
MONSTER
ACOLYTE
CLERIC_MYSTRA
TIGER
CLERIC_VLAAKITH
TRADER
BADASSCIVILIAN
LADUGUER
BESTIAL
OOZE
VEGETABLE
RAT
DRAGON
PALADIN_CORELLONLARETHIAN
AI_UNPREFERRED_TARGET
REALLY_RARE
DEMON
REALLY_HILLDWARF
Ally
FOLKHERO
RETREAT
TARGET_BOUND_CENTER
REALLY_FIRBOLG
WPN_VFX_SHORTBLADE
PLAYER
PALADIN_GARLGLITTERGOLD
CLERIC_OGHMA
SHARK
CLERIC_KELEMVOR
Neutral
BLINDSIGHT
DROWELF
CAT
CROCODILE
TORCH
BOAR
REALLY_GENASI
TYR
CLERIC_EVIL
TIEFLING
REALLY_HALFORC
ZARIELTIEFLING
METAL
REALLY_DWARF
TELEPATHY
COMBAT_FORMATIONTACTICS
CLERIC_BHAAL
REALLY_FORESTGNOME
REALLY_WOODELF
PALADIN_EILISTRAEE
POISONED
BEHOLDER
KENKU
TABAXI
PALADIN_TYR
HALFLING
PLANAR
GUILD_ARTISAN
REALLY_TABAXI
WPN_VFX_BOW
REALLY_HIGHHALFELF
BIRD
IGNORE_DANGEROUS_SURFACES
ENTERTAINER
PALADIN_ILMATER
COMBATPORTAL
HENCHMAN
TORTLE
CIVIL_RACE
ACT1_DEN_CHARMEDKID
ALIGN_NEUTRAL
HELM
GASPIT
SPIDER_PHASE
ASMODEUSTIEFLING
CLERIC_EILISTRAEE
SHEEP
TRITON
REALLY_MEPHISTOPHELESTIEFLING
REALLY_LOLTHDROWELF
PALADIN_YONDALLA
FOOD
NO_RECORD
CLERIC_CORELLONLARETHIAN
OGRE
WINDUPTOY
WARLOCK_GREAT_OLD_ONE
RECORD_ANTAGONIST
MORADIN
SOLDIER
REALLY_SELDARINEDROWELF
RARE
SALAMANDER
NIGHTMARE
Reward
WPN_VFX_HAMMER_SMALL
OUTLANDER
VLAAKITH
WPN_VFX_HAMMER_LARGE
BARD
NO_PATHFINDING_PORTAL
REALLY_LIGHTFOOTHALFLING
SAGE
CLERIC_YONDALLA
BUGBEAR
PETPAL
SCROLL
REALLY_ROCKGNOME
TROLL
DISABLE_WEAPON_EFFECTS
DO_NOT_TRANSLATE
MONK
SHAPESHIFT_GENERIC
SHOVEL
REALLY_WARFORGED
KUOTOA
REALLY_GITHYANKI
RABBIT
PALADIN_VLAAKITH
MYSTRA
AARAKOCRA
COW
VO_POSTPROCESS
FISH
REDCAP
MEPHISTOPHELESTIEFLING
REALLY_KENKU
KID
WPN_VFX_LONGBLADE
AI_THROWITEM
REALLY_LIZARDFOLK
LOLTHDROWELF
DEER
MYRKUL
SQUIRREL
AI_USEITEM_A
BHAAL
PALADIN_OGHMA
TEMPUS
PALADIN_SELUNE
ABERRATION
ROGUE
ARROW
MEAT
GNOLL_FLIND
WARLOCK_FIEND
GRENADE
BLOCK_PICKPOCKET
AI_IGNORED_TARGET
Based on this list we can start adding backgrounds to already existing chars I hope, let's try

We know that we have the following backgrounds

Code: Select all

Background_Acolyte
Background_Charlatan
Background_Criminal
Background_Entertainer
Background_FolkHero
Background_GuildArtisan
Background_Hermit
Background_Noble
Background_Outlander
Background_Sage
Background_Sailor
Background_Soldier
Background_Urchin
And here's the thing, I wonder how can I check if it's working since the UI will not show it to me xDD

Code: Select all

<CheatEntry>
                  <ID>501</ID>
                  <Description>"Add all backgrounds"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Tag(ACOLYTE);Tag(CHARLATAN);Tag(CRIMINAL);Tag(ENTERTAINER);Tag(FOLKHERO);Tag(GUILD_ARTISAN);Tag(HERMIT);Tag(NOBLE);Tag(OUTLANDER);Tag(SAGE);Tag(SAILOR);Tag(SOLDIER);Tag(URCHIN)"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
writePointer(cmdAddr, getAddress("GetHostCharacter"))
executeCodeEx(0, nil, cmdCall)
writePointer(cmdAddr, getAddress("AddBoosts"))
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
</AssemblerScript>
                </CheatEntry>




Is there anyway you could update this to current version? Can't get all backgrounds to work

Chyrozen
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Re: z Baldur's Gate 3

Post by Chyrozen »

Can anyone help me to add every proficiency permanently to my wizard? I'm pretty new at this thing. :/ ( I just wanna create a Wizard that can do anything :D )

Criasus
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Re: z Baldur's Gate 3

Post by Criasus »

Does anyone know where the UUID of some of the more unique items are located? Someone uploaded a pastebin with most of the item uuids before but there are a few I can't find even when looking through Shared\Stats\Generated\Data.

In particular I'm currently equipped with an amulet called 'The Amulet of Lost Voices' looted from the crypts, using the dropped item script from cheat engine I found out that it's string is UNI_CHA_TalismanOfJergal which I can't seem to find reference to anywhere.

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Tevos
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Re: z Baldur's Gate 3

Post by Tevos »

Criasus wrote:
Thu Dec 03, 2020 7:00 am
Does anyone know where the UUID of some of the more unique items are located? Someone uploaded a pastebin with most of the item uuids before but there are a few I can't find even when looking through Shared\Stats\Generated\Data.

In particular I'm currently equipped with an amulet called 'The Amulet of Lost Voices' looted from the crypts, using the dropped item script from cheat engine I found out that it's string is UNI_CHA_TalismanOfJergal which I can't seem to find reference to anywhere.
The Amulet of Lost Voices ARM_TalismanOfJergal e89d55a7-9a68-445a-bac9-b4a02654f0c7

I made a spreadsheet with most of the stuff the others posted, but... I have no idea how to post it, hahaha, I'm sorry, I'm old and technologically impaired.

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Tevos
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Re: z Baldur's Gate 3

Post by Tevos »

Ok, I tried putting it in a rar file and setting a password, I hope I didn't do anything wrong, apologies in advance if I messed up. My spreadsheet is not complete, I got a bit lazy toward the end and skipped a lot of the misc items I figured I was never going to use. Credit goes to the people who posted these resources in the first place, I just compiled and organized it to make it easier for myself since I use it a lot with Zanzer's awesome table. XD <3
Attachments
Baldur's Gate III Items.rar
PW: 1234
(30.63 KiB) Downloaded 255 times

Criasus
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Re: z Baldur's Gate 3

Post by Criasus »

Tevos wrote:
Thu Dec 03, 2020 9:54 am
Ok, I tried putting it in a rar file and setting a password, I hope I didn't do anything wrong, apologies in advance if I messed up. My spreadsheet is not complete, I got a bit lazy toward the end and skipped a lot of the misc items I figured I was never going to use. Credit goes to the people who posted these resources in the first place, I just compiled and organized it to make it easier for myself since I use it a lot with Zanzer's awesome table. XD <3
Thanks that's very helpful, do you know where they were found?

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Tevos
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Re: z Baldur's Gate 3

Post by Tevos »

Criasus wrote:
Thu Dec 03, 2020 10:04 am
Tevos wrote:
Thu Dec 03, 2020 9:54 am
Ok, I tried putting it in a rar file and setting a password, I hope I didn't do anything wrong, apologies in advance if I messed up. My spreadsheet is not complete, I got a bit lazy toward the end and skipped a lot of the misc items I figured I was never going to use. Credit goes to the people who posted these resources in the first place, I just compiled and organized it to make it easier for myself since I use it a lot with Zanzer's awesome table. XD <3
Thanks that's very helpful, do you know where they were found?
Page 17 and page 21 on this thread, the stuff I didn't include is on page 17, from data.txt, and the special items are found in the latter, from gustav.pak (if that's what you mean?).

Chyrozen
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Re: z Baldur's Gate 3

Post by Chyrozen »

It seems like the character pointer doesn't work anymore in this new patch, does anyone knows how to fix it? I was trying to give some strength level to all of my characters but after seeing one character it doesn't choose others. Did anyone had this issue?

Belnick
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Re: z Baldur's Gate 3

Post by Belnick »

Chyrozen wrote:
Fri Dec 04, 2020 1:17 pm
It seems like the character pointer doesn't work anymore in this new patch, does anyone knows how to fix it? I was trying to give some strength level to all of my characters but after seeing one character it doesn't choose others. Did anyone had this issue?
yepp, got the same problem, it finds the numbers, but changing them does nothing

SwissFred57
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Re: z Baldur's Gate 3

Post by SwissFred57 »

changing Starting equipment for Classes

just edit this File
Equipment.txt -> Data\Public\Shared\Stats\Generated\

after editing you just copy the file Equipment.txt
to the BG3 Game directory ( create the folders if not allready )

\steamapps\common\Baldurs Gate 3\Data\Public\Shared\Stats\Generated\


Weapon name , Object name , Armor names under -> Public\Shared\Stats\Generated\Data

Weapon.txt
Armor.txt
Object.txt

Equipment.txt
example for a Wizard

new equipment "EQP_CC_Wizard"
add initialweaponset "Melee"
add equipmentgroup
add equipment entry "WPN_Longbow_2"
add equipmentgroup
add equipment entry "WPN_Quarterstaff_2"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "OBJ_Potion_Healing"
add equipmentgroup
add equipment entry "ARM_Shoes"
add equipmentgroup
add equipment entry "ARM_Robe_Body"
add equipmentgroup
add equipment entry "OBJ_Scroll_Revivify"
add equipmentgroup
add equipment entry "OBJ_Scroll_Revivify"
add equipmentgroup
add equipment entry "OBJ_Scroll_Revivify"
add equipmentgroup
add equipment entry "OBJ_Scroll_Revivify"
add equipmentgroup
add equipment entry "OBJ_Scroll_Revivify"
add equipmentgroup
add equipment entry "OBJ_Scroll_Revivify"
add equipmentgroup
add equipment entry "OBJ_Scroll_Revivify"
add equipmentgroup
add equipment entry "OBJ_Scroll_Revivify"
add equipmentgroup
add equipment entry "OBJ_Tool_IdentifyingGlass"

LorgrenBenirus
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Re: z Baldur's Gate 3

Post by LorgrenBenirus »

Chyrozen wrote:
Fri Dec 04, 2020 1:17 pm
It seems like the character pointer doesn't work anymore in this new patch, does anyone knows how to fix it? I was trying to give some strength level to all of my characters but after seeing one character it doesn't choose others. Did anyone had this issue?
There are two options where you can change, use the one where you can change stats of your party members, simply select your char. Worked like a charm to me.

Chyrozen
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Re: z Baldur's Gate 3

Post by Chyrozen »

LorgrenBenirus wrote:
Fri Dec 04, 2020 3:34 pm
Chyrozen wrote:
Fri Dec 04, 2020 1:17 pm
It seems like the character pointer doesn't work anymore in this new patch, does anyone knows how to fix it? I was trying to give some strength level to all of my characters but after seeing one character it doesn't choose others. Did anyone had this issue?
There are two options where you can change, use the one where you can change stats of your party members, simply select your char. Worked like a charm to me.
Help, how did u do that. :D

PicaroPersona
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Re: z Baldur's Gate 3

Post by PicaroPersona »

The Player: Unlimited Actions/Spells doesn't seem to be working right anymore. Hmm.

Criasus
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Re: z Baldur's Gate 3

Post by Criasus »

Chyrozen wrote:
Sat Dec 05, 2020 2:31 am
LorgrenBenirus wrote:
Fri Dec 04, 2020 3:34 pm
Chyrozen wrote:
Fri Dec 04, 2020 1:17 pm
It seems like the character pointer doesn't work anymore in this new patch, does anyone knows how to fix it? I was trying to give some strength level to all of my characters but after seeing one character it doesn't choose others. Did anyone had this issue?
There are two options where you can change, use the one where you can change stats of your party members, simply select your char. Worked like a charm to me.
Help, how did u do that. :D
Have you tried changing the stats, saving and then loading the game again?

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