z Baldur's Gate 3

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Beany81487
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Re: z Baldur's Gate 3

Post by Beany81487 »

Has anyone been able to fig out a way to use the Cheat Engine to bypass the Bug with "245af725-6ea4-4e16-bd01-0ba14f525d38",--BOOK_LOW_CazadorsPalace_TheBallroomDoor (The Ballroom Door). I am tired of waiting for them to fix the door not recognizing the quest items and I really don't want to start over. WARNING: I am an Novice with this, at best.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Halliday
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Re: z Baldur's Gate 3

Post by Halliday »

SunBeam wrote:
Fri Oct 16, 2020 5:06 am
Halliday wrote:
Fri Oct 16, 2020 3:47 am
iam admin there
Sure you are..... pfft, people really need to understand illiteracy and spelling mistakes invalidate what you just said..
Oh, I can prove you gladly ;) and you've to accept, you are nothing. Like banning your fat ass from our site, my pleasure. next time do some research. Chk ...

Halliday
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Re: z Baldur's Gate 3

Post by Halliday »

Beany81487 wrote:
Mon Jan 22, 2024 3:40 am
Has anyone been able to fig out a way to use the Cheat Engine to bypass the Bug with "245af725-6ea4-4e16-bd01-0ba14f525d38",--BOOK_LOW_CazadorsPalace_TheBallroomDoor (The Ballroom Door). I am tired of waiting for them to fix the door not recognizing the quest items and I really don't want to start over. WARNING: I am an Novice with this, at best.
Use the Debug mod from Nexus for advance the quest stage. SE, code rewriting is better than CE.

frastrat
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Re: z Baldur's Gate 3

Post by frastrat »

Hi guys i'm new here, so i checked your conversation and several tables. But still have a problem. If anyone can help me i wd appriciate that. So can i use someones table for online lobby? I played with my friends (so i'm not the host) and we actually crashed game tag/class switch feature (especially me) so long story short i'm the Paladin oathbreaker, and i can't change my class anymore (because of Oath) we somehow lost Oathbreaker NPC, and after several attempts with non-standart solutions my friends (the same pals) can change their class now, but i still cannot. So i tried some CE tables from this forum and they are working but only in singleplayer (our host don't want to use them, because he as usual can't host without crashing the game, and after several attempts he said me to do it my self). So that's why i have a question, how can i change my class in his game from my side, or mb some CE tables can work in his lobby? Because i don't want to start a new game, or play alone and my friends have given up all attempts to do anything about this situation, so now i can't just say "Hey dude, lets try again - download this thing. I'm sure it will work this time" because now this problem doesn't bother them and only applies to me + we are in Shadow lands (or cursed lands whatever) and can't backup our save.
PS. Yes we already tried mod for Oathbreaker fix from Nexus mods and it helped my friends, but not me.

Beany81487
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Re: z Baldur's Gate 3

Post by Beany81487 »

Halliday wrote:
Mon Jan 22, 2024 11:02 am
Beany81487 wrote:
Mon Jan 22, 2024 3:40 am
Has anyone been able to fig out a way to use the Cheat Engine to bypass the Bug with "245af725-6ea4-4e16-bd01-0ba14f525d38",--BOOK_LOW_CazadorsPalace_TheBallroomDoor (The Ballroom Door). I am tired of waiting for them to fix the door not recognizing the quest items and I really don't want to start over. WARNING: I am an Novice with this, at best.
Use the Debug mod from Nexus for advance the quest stage. SE, code rewriting is better than CE.
@halliday I haven't used this before. I don't even see Cazador's Palace in the act 3 menu of the book. Any suggestions?

nameinfotext
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Re: z Baldur's Gate 3

Post by nameinfotext »

Does anyone know how to remove the Volo Ersatz Eye cosmetic?

I would like to have my character's default eyes that I can change but cant figure out how to make a script to remove stuff like this. I saw the
"CAMP_Volo_ErsatzEye" and "CAMP_Volo_Lobotomy"
values and tried making a script to remove it but nothing seems to happen.

{$lua}
if syntaxcheck then return end
status = { "CAMP_Volo_Lobotomy" }
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)

or

{$lua}
if syntaxcheck then return end
status = { "CAMP_Volo_ErsatzEye" }
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)

It also seems like it might be the
"One-Eyed" Tag
causing the inability to change eye color? I'm completely lost.

Thank you for reading and for your time.

User avatar
Noway3
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Re: z Baldur's Gate 3

Post by Noway3 »

nameinfotext wrote:
Tue Jan 23, 2024 6:09 am
Does anyone know how to remove the Volo Ersatz Eye cosmetic?

I would like to have my character's default eyes that I can change but cant figure out how to make a script to remove stuff like this. I saw the
"CAMP_Volo_ErsatzEye" and "CAMP_Volo_Lobotomy"
values and tried making a script to remove it but nothing seems to happen.
[...]
{$lua}
if syntaxcheck then return end
status = { "CAMP_Volo_Lobotomy" }
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)

or

{$lua}
if syntaxcheck then return end
status = { "CAMP_Volo_ErsatzEye" }
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)
It also seems like it might be the
"One-Eyed" Tag
causing the inability to change eye color? I'm completely lost.

Thank you for reading and for your time.
One way to do it is to remove the purely cosmetic part of it.
How to remove cosmetic alterations from your characters::
The following code will allow you to remove these cosmetic alterations:
  • Remove half-illithid
  • Remove Volo's Ersatz eye
  • Remove left hag eye
  • Remove right hag eye
  • With Cheat engine
    Latest Zanzer's table need to ba active. You can paste this code in a CE Table script entry or in the CE console.

    Code: Select all

    {$lua}
    if syntaxcheck then return end
    function RemoveCustomMaterialOverride(object, preset)
      SetArgToString(0, object)
      SetArgToString(1, preset)
      ExecuteCall("RemoveCustomMaterialOverride")
    end
    local player = GetHostCharacter()
    [ENABLE]
    -- Remove half-illithid (HalfIllithid)
    RemoveCustomMaterialOverride(player, "398ca8ae-c3c0-47f5-8e45-d9402e198389")
    -- Remove Volo's Ersatz eye (CAMP_Volo_ErsatzEye)
    RemoveCustomMaterialOverride(player, "dc46662a-d909-4df5-ad12-50a524150aff")
    -- Remove left hag eye (S_HAG_LeftEyeBlind)
    RemoveCustomMaterialOverride(player, "a2a75f90-4bdf-4009-97f4-e34363c82acc")
    -- Remove right hag eye (S_HAG_RightEyeBlind)
    RemoveCustomMaterialOverride(player, "5c386818-daf8-4d54-9a40-1aa29702d968")
    [DISABLE]
    
  • With Script Extender
    If you already have Norbyte's Script Extender installed, you can paste these commands in the SE Console.

    Code: Select all

    character = GetHostCharacter()
    -- Remove half-illithid (HalfIllithid)
    Osi.RemoveCustomMaterialOverride(character, "398ca8ae-c3c0-47f5-8e45-d9402e198389")
    -- Remove Volo's Ersatz eye (CAMP_Volo_ErsatzEye)
    Osi.RemoveCustomMaterialOverride(character, "dc46662a-d909-4df5-ad12-50a524150aff")
    -- Remove left hag eye (S_HAG_LeftEyeBlind)
    Osi.RemoveCustomMaterialOverride(character,"a2a75f90-4bdf-4009-97f4-e34363c82acc")
    -- Remove right hag eye (S_HAG_RightEyeBlind)
    Osi.RemoveCustomMaterialOverride(character,"5c386818-daf8-4d54-9a40-1aa29702d968")
    

kidlightnings
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Re: z Baldur's Gate 3

Post by kidlightnings »

After checking through the thread, I don't think I've found anyone trying to do this - I'm trying to retrigger certain cutscenes entirely for screenshot purposes, no need for it to impact storyline. Is there any way to make a given cutscene play? Romance scenes, walking through the petrified drow area, climbing down the ladder to the underdark, etc? Basically, what the person who triggered Karlach's 4th wall break did. I'll be doing it in a save that won't matter if it's damaged.

nameinfotext
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Re: z Baldur's Gate 3

Post by nameinfotext »

Noway3 wrote:
Tue Jan 23, 2024 1:43 pm
nameinfotext wrote:
Tue Jan 23, 2024 6:09 am
Does anyone know how to remove the Volo Ersatz Eye cosmetic?

I would like to have my character's default eyes that I can change but cant figure out how to make a script to remove stuff like this. I saw the
"CAMP_Volo_ErsatzEye" and "CAMP_Volo_Lobotomy"
values and tried making a script to remove it but nothing seems to happen.
[...]
{$lua}
if syntaxcheck then return end
status = { "CAMP_Volo_Lobotomy" }
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)

or

{$lua}
if syntaxcheck then return end
status = { "CAMP_Volo_ErsatzEye" }
[ENABLE]
ApplyStatusToPlayer(status, -1)
[DISABLE]
RemoveStatusFromPlayer(status)
It also seems like it might be the
"One-Eyed" Tag
causing the inability to change eye color? I'm completely lost.

Thank you for reading and for your time.
One way to do it is to remove the purely cosmetic part of it.
How to remove cosmetic alterations from your characters::
The following code will allow you to remove these cosmetic alterations:
  • Remove half-illithid
  • Remove Volo's Ersatz eye
  • Remove left hag eye
  • Remove right hag eye
  • With Cheat engine
    Latest Zanzer's table need to ba active. You can paste this code in a CE Table script entry or in the CE console.

    Code: Select all

    {$lua}
    if syntaxcheck then return end
    function RemoveCustomMaterialOverride(object, preset)
      SetArgToString(0, object)
      SetArgToString(1, preset)
      ExecuteCall("RemoveCustomMaterialOverride")
    end
    local player = GetHostCharacter()
    [ENABLE]
    -- Remove half-illithid (HalfIllithid)
    RemoveCustomMaterialOverride(player, "398ca8ae-c3c0-47f5-8e45-d9402e198389")
    -- Remove Volo's Ersatz eye (CAMP_Volo_ErsatzEye)
    RemoveCustomMaterialOverride(player, "dc46662a-d909-4df5-ad12-50a524150aff")
    -- Remove left hag eye (S_HAG_LeftEyeBlind)
    RemoveCustomMaterialOverride(player, "a2a75f90-4bdf-4009-97f4-e34363c82acc")
    -- Remove right hag eye (S_HAG_RightEyeBlind)
    RemoveCustomMaterialOverride(player, "5c386818-daf8-4d54-9a40-1aa29702d968")
    [DISABLE]
    
  • With Script Extender
    If you already have Norbyte's Script Extender installed, you can paste these commands in the SE Console.

    Code: Select all

    character = GetHostCharacter()
    -- Remove half-illithid (HalfIllithid)
    Osi.RemoveCustomMaterialOverride(character, "398ca8ae-c3c0-47f5-8e45-d9402e198389")
    -- Remove Volo's Ersatz eye (CAMP_Volo_ErsatzEye)
    Osi.RemoveCustomMaterialOverride(character, "dc46662a-d909-4df5-ad12-50a524150aff")
    -- Remove left hag eye (S_HAG_LeftEyeBlind)
    Osi.RemoveCustomMaterialOverride(character,"a2a75f90-4bdf-4009-97f4-e34363c82acc")
    -- Remove right hag eye (S_HAG_RightEyeBlind)
    Osi.RemoveCustomMaterialOverride(character,"5c386818-daf8-4d54-9a40-1aa29702d968")
    
You are incredible Norway3, thank you for your help!

rtide1234
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Re: z Baldur's Gate 3

Post by rtide1234 »

Hi, thanks for all you guys do. I have a question regarding Orin’s dagger. Is it possible to spawn in Bloodthirst in act one or two before you fight her? Using the uuid it gives a blank dagger with no perks. Thanks again.

Zorlottaja
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Re: z Baldur's Gate 3

Post by Zorlottaja »

Try this
d90abf24-3c4e-4bbf-84aa-def05ca9962a "Blade of the First Blood"

zodiacage26
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Re: z Baldur's Gate 3

Post by zodiacage26 »

Hello,

I have issues with toggling (on/off) anything with CE in Baldur's Gate 3 using the BG3 cheat table. There is no option I can toggle on aside from "Broken", but after toggling on "Broken" nothing can be toggled on under it. First I tried to use CE on the Mac with BG3 installed natively via Steam and couldn't toggle anything. Now I tried it with Parallels VM (Win11) and I still can't toggle anything, aside from broken.

My computer information etc:
- Mac Mini M2 Pro
- Sonoma OS (Game is natively on the Mac and also runs via Parallels VM Win11)
- Cheat Engine v 7.5
- Latest Steam Version
- BG3 game latest patch
- Cheat tables I used are attached
- In CE I chose BG3 in every option available (Application, Process, Windows)

Is the reason I cant activate any options due to the Mac itself? Even though I am using Parallels VM which runs Windows 11? Does anyone have an idea?

Thanks!
Attachments
bg.CT
(522.91 KiB) Downloaded 423 times
bg3 (1).CT
(564.59 KiB) Downloaded 419 times
bg3.CT
(564.59 KiB) Downloaded 469 times

User avatar
Runbstreath
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Re: z Baldur's Gate 3

Post by Runbstreath »

How can i add Music Instrument trait? It's a passive/feat called performer, I tried some codes but without success.

Zorlottaja
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Re: z Baldur's Gate 3

Post by Zorlottaja »

Try these

{$lua}
if syntaxcheck then return end
passive = {
"Perform",
"Performer",
"Actor",
}
[ENABLE]
AddPassiveToPlayer(passive)

[DISABLE]

User avatar
Runbstreath
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Re: z Baldur's Gate 3

Post by Runbstreath »

Thanks, now it works 😁

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