z Baldur's Gate 3

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Taktassd
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Re: z Baldur's Gate 3

Post by Taktassd »

Has anyone found out how to find the IDs for NPC only clothes? I am looking to find several. For example, the Shar Gloommask dress, that is also in Shadowheart's flashback cutscenes, and on some NPC in her questline's final fight.

I could not find them in the item ID list posted here.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

yaodm2020
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Re: z Baldur's Gate 3

Post by yaodm2020 »

I have a question. I found that the maximum distance in the game is limited to 100. Simply increasing this data does not change in the game, and the upper limit is still 100. Is there any efficient way to increase this limit?

emoAnarchist
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Re: z Baldur's Gate 3

Post by emoAnarchist »

is there a way to spawn NPC? my volo is bugged and i want to spawn him into camp.

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Trip
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Re: z Baldur's Gate 3

Post by Trip »

Game Patch #2 incoming update about half a gig.

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

Trip wrote:
Thu Aug 31, 2023 3:19 pm
Game Patch #2 incoming update about half a gig.
I will wait for Zanzer Table Update before updating my game :P :P :P

EvenLess
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Re: z Baldur's Gate 3

Post by EvenLess »

PapaPetro wrote:
Thu Aug 31, 2023 12:34 pm
gdoug wrote:
Mon Aug 21, 2023 11:18 am
PapaPetro wrote:
Sun Aug 06, 2023 8:22 pm

Update:
Merged with latest from Zanzer and created a separate tab for them since they're so many passives.
Image
Is there any way from inside CheatEngine to search for a feat you'd like to add?

The list is massive now (which is great!) but it can be hard to find things.

For example I couldn't find rogue hide ability, sneak attack, ranger whirlwind, and a few others but surely they are in there.
Nothing explicit unless Eric @ Cheat Engine implements one in the future.
Till then, I go by memory and/or open the .ct in Notepad++ and ctrl-f the line I'm looking for and its general location in the stack.
You could probably accomplish it using a combination of the form builder and Lua to make a searchable list and apply from it. I just lack the patience to deal with ui 🤣

PeDaGaNG
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Re: z Baldur's Gate 3

Post by PeDaGaNG »

yaodm2020 wrote:
Thu Aug 31, 2023 12:57 pm
I have a question. I found that the maximum distance in the game is limited to 100. Simply increasing this data does not change in the game, and the upper limit is still 100. Is there any efficient way to increase this limit?
You may missed this:

viewtopic.php?p=312795#p312795

Made by Evenless

Code: Select all

Vitamins to look at:
ProficiencyBonusOverride(4)
]]
local abilityPoints     = 30         -- 30 is maximum.
local movementMeters    = 1000       -- The amount of movement.

Ara
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Re: z Baldur's Gate 3

Post by Ara »

The new update has a breaking bug right off the bat, dice scene doesn't load.
I checked if the current table is working with patch 2 and it does.

Scan21
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Re: z Baldur's Gate 3

Post by Scan21 »

Hi all, I may ask a stupid question, but is it possible to use the table if I play with friends together, but the leader of the group who created the game is another person? I just don't have anything activated

djkunn
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Re: z Baldur's Gate 3

Post by djkunn »

EvenLess wrote:
Thu Aug 31, 2023 6:12 am
djkunn wrote:
Wed Aug 30, 2023 9:47 pm
PeDaGaNG wrote:
Wed Aug 30, 2023 10:03 am


Found it in one of the table downloaded but forgot who the contributor. You can change the following to your liking:

Code: Select all

local dmgRoll  = "12d12"
local dmgBonus = "20"
local wpnEnch  = "20"
will try to change mine to 200 and see if it doesn't crash the game xD
Thanks bro.
It's a nice boost I made there :) That uses "old" code :)
I've extended it a wee bit to make a booster shot that is my one-stop-shot to take in the morning, which is essentially just every boost I add when I just wanna plow through content.

I have noticed though, that the game likes to crash the more boosts I add. Especially when I run my party booster version (boosts every member in my party in one click), the game rather often.

Code: Select all

{$lua}
if syntaxcheck then return end
--[[
Booster Shot.
Gives you all those vital vitamins and minerals that boost your defences and abilities.
Disappears on Load and Long Rest.

Vitamins to look at:
ProficiencyBonusOverride(4)
]]
local abilityPoints     = 30         -- 30 is maximum.
local movementMeters    = 1000       -- The amount of movement.
local rollBonus         = 50         -- Bonus added to all dice rolls.
local resistanceLevel   = "Immune"   -- Resistant or Immune.
local damageRoll        = "12d12+20" -- 1d4, 1d4+3, etc.
local weaponEnchantment = "20"       -- Dagger +20.
local sightSpellRange   = 32
local damageTypeWeapon  = {
  "Bludgeoning",
  "Piercing",
  "Slashing",
  "Cold",
  "Necrotic",
  "Psychic",
  "Radiant",
}
local damageType = {
  "Bludgeoning",
  "Piercing",
  "Slashing",
  "Acid",
  "Cold",
  "Fire",
  "Force",
  "Lightning",
  "Necrotic",
  "Poison",
  "Psychic",
  "Radiant",
  "Thunder",
}
local ability = {
  "Strength",
  "Dexterity",
  "Constitution",
  "Intelligence",
  "Wisdom",
  "Charisma",
}
local skill = {
  "Acrobatics",
  "AirSpecialist",
  "AnimalHandling",
  "Arcana",
  "Athletics",
  "Brewmaster",
  "Crafting",
  "Deception",
  "DualWielding",
  "FireSpecialist",
  "History",
  "Insight",
  "Intimidation",
  "Investigation",
  "Leadership",
  "Luck",
  "MagicArmorMastery",
  "Medicine",
  "Perception",
  "Perseverance",
  "PhysicalArmorMastery",
  "Polymorph",
  "Ranged",
  "RangerLore",
  "Reason",
  "Religion",
  "Repair",
  "RogueLore",
  "Runecrafting",
  "Shield",
  "SingleHanded",
  "SleightOfHand",
  "Stealth",
  "Sulfurology",
  "Survival",
  "Thievery",
  "TwoHanded",
  "Performance",
  "Persuasion",
  "Wand",
  "WarriorLore",
  "WaterSpecialist"
}
rollType = {
  'MeleeWeaponAttack',
  'MeleeOffHandWeaponAttack',
  'RangedWeaponAttack',
  'RangedOffHandWeaponAttack',
  'MeleeSpellAttack',
  'RangedSpellAttack',
  'Attack',
  'SkillCheck',
  'RawAbility',
  'DeathSavingThrow',
  'SavingThrow',
}

boost = {
  "ActionResourcePreventReduction(Movement);",
  "WeaponProperty(Magical);",
  string.format("DarkvisionRangeMin(%s);", sightSpellRange),
  string.format("SightRangeMinimum(%s);", sightSpellRange),
  string.format("UnlockSpellVariant(DistantSpellCheck(),ModifyTargetRadius(Override,%s),);", sightSpellRange),
  string.format("UnlockSpellVariant(DistantTouchSpellCheck(),ModifyTargetRadius(Override,%s),ModifySpellFlags(Melee,0),);", sightSpellRange),
  string.format("ActionResourceOverride(Movement,%s,0);", movementMeters),
  string.format("WeaponEnchantment(%s);", weaponEnchantment),
}
for i = 1, #rollType do
  table.insert(boost, string.format("RollBonus(%s,%s);", rollType[i], rollBonus))
  table.insert(boost, string.format("MinimumRollResult(%s,%s);", rollType[i], 20))
end
for i = 1, #damageTypeWeapon do
  table.insert(boost, string.format("CharacterUnarmedDamage(%s, %s);", damageRoll, damageTypeWeapon[i]))
  table.insert(boost, string.format("CharacterWeaponDamage(%s, %s);", damageRoll, damageTypeWeapon[i]))
end
for i = 1, #damageType do
  table.insert(boost, string.format("Resistance(%s, %s);", damageType[i], resistanceLevel))
end
for i = 1, #ability do
  table.insert(boost, string.format("AbilityOverrideMinimum(%s, %s);", ability[i], abilityPoints))
  table.insert(boost, string.format("ProficiencyBonus(SavingThrow, %s);", ability[i]))
end
{$asm}
[ENABLE]
{$lua}
AddBoostsToPlayer(boost)
{$asm}
[DISABLE]
{$lua}
RemoveBoostsFromPlayer(boost)
{$asm}
I only want to use it for my characters (not the companions) since I'm using unlimited moves xD , I just want one hit kill to finish battles quickly :D
Thanks for the script.

redfox8888
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Re: z Baldur's Gate 3

Post by redfox8888 »

Can anyone direct me to some guide or anything like that to set ingame flags? For now I'm just a bit frustrated game didn'r resognise me giving Noblestalk to that dwarf woman in the Underdark, but it would be nice to be able to change small things like that. Thank you in advance!

randompenguin
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Re: z Baldur's Gate 3

Post by randompenguin »

Zanzer wrote:
Thu Aug 31, 2023 12:01 pm
randompenguin wrote:
Thu Aug 31, 2023 5:09 am
Hi, has anyone figured out how to add the passive blessing Loviatar's Love back if you've lost it from dying? I didn't realize this got rid of a buff I thought was permanent, and I'd have to reload several hours to get it back. I did a quick search through this thread and looked through the available passives, but I didn't see an answer. It looks like some of the other similar passives have been found (Boooal's Blessing and Volo's Eye) but I didn't see this one or Morninglord's Radiance.

Code: Select all

status = {
"GOB_PENITENT",
"GOB_CALMNESS_IN_PAIN",
"GOB_CALMNESS_IN_PAIN_ACTIVE"
}
ApplyStatusToPlayer(status)
Thank you, this worked for me!

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OtakuGamer
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Re: z Baldur's Gate 3

Post by OtakuGamer »

xRigellx wrote:
Thu Aug 31, 2023 12:54 am
Hello all, first message here.

So, when you use the "Add Spells" command, they always insert those spells into the "common actions", wich means they can be used indefinetely with no cost.
Is there a way to add for example the Paladin spell "Wrathful Smite" into a character "spells know" so he can actually use a spell slot for it?
Yeah, the add spell function on the table could use some improving. I'm happy we can at least add more than one at once. When I played EA we could only add one at a time.

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Re: z Baldur's Gate 3

Post by OtakuGamer »

Anorr wrote:
Fri Aug 18, 2023 8:03 pm
Howdy

I've seen requests to get spells working with spells slots and upcast, then I stumbled upon this:

Code: Select all

UnlockSpell(Target_Stoneskin,AddChildren,d136c5d9-0ff0-43da-acce-a74a07f8d6bf,,Wisdom)
UnlockSpell(Target_ConjureElemental_Container,MostPowerful,e9127b70-22b7-42a1-b172-d02f828f260a)
First is obviously the spell, then we have:

Code: Select all

AddChildren -- Ads all upcast variants of the spell
MostPowerful -- Cast at the highest spell variant unlocked, used for warlock slots
Third is the resource used to cast the spell:

Code: Select all

d136c5d9-0ff0-43da-acce-a74a07f8d6bf -- Standard spell slot
e9127b70-22b7-42a1-b172-d02f828f260a -- Warlock spell slot
And the first example has a Wisdom casting stat override at the end.
This would be a great thing. I'll look into it myself but I'm not much of a coder

Drake22
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Re: z Baldur's Gate 3

Post by Drake22 »

Thepledge wrote:
Mon Aug 21, 2023 11:56 pm
LegendM2 wrote:
Mon Aug 21, 2023 11:39 pm
Thepledge wrote:
Mon Aug 21, 2023 10:55 pm


If you copy the code from my last post into the cheatengine table, you can set the partnered tag for anyone you want to be dating, and the game seems to not check for conflict at that point, so you can continue dating multiple partners, but as long as one partner is only at the dating stage when you become committed, the others will have the conflict dialog. Long story short, set the partnered flag for everyone you want to date, and it will jump you to the commited point, and as far as I've seen seems to have no other conflicts
I have never used cheat engine before and I only learned about this from a nexus forum. If you are willing can you explain how exactly to use the code you gave earlier?
Alright, you need to download Zanzer's table, which is in the first page of this thread. Then,open the .ct file with cheatengine. With cheatengine open, click the top-right icon that looks like a magnifying glass in front of a computer monitor, and select your baldur's gate 3 process. It might ask if you want to keep the current codes, say yes. once you have the table open, click on the box to the left of the Console Commands listing, then do the same to the register commands listing that appears under it. Now, copy my code from my post, then click anywhere in the console commands list and press ctrl+v, then hit paste in the following box. Now you will have a listing called romance flags. Click it, and it will list the flags for dating all of the characters. Activating these scripts will trigger dating and partner flags for the respective character, or clear it if you use the clear scripts

Hope that helps
does this work with patch 2? I don't update before knowing if it works or not for fear of being locked out of the routes I'm on or worse corrupt saves

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