z Baldur's Gate 3

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patagen94
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Re: z Baldur's Gate 3

Post by patagen94 »

AxelDaren wrote:
Thu Aug 24, 2023 8:46 am
I have an issue. I added 2 action points for Wyll in a previous game, but after reloading my game, he still has them. Could you explain the process to remove them?
in the script, put -1 AddBoostsToPlayer("ActionResource(ActionPoint,-1,0)")

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

emteka
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Re: z Baldur's Gate 3

Post by emteka »

1948135598 wrote:
Thu Aug 24, 2023 6:05 am
Jaxtes wrote:
Thu Aug 24, 2023 3:43 am
Anyone find way to add tadpoles to Hirelings yet? Would really appreciate if it was possible.
you can use Item Spawner(can find in ct table) add Mind Flayer Parasite Specimen to your player.
the id of Mind Flayer Parasite Specimen is c8f4a71f-d190-4cf1-889d-0dfe3c03cbc3.
Do you know how to get rid of invested tadpoles?

OleMagne
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Re: z Baldur's Gate 3

Post by OleMagne »

Zanzer wrote:
Wed Aug 23, 2023 4:12 am
Added Learn Any Wizard Scroll.

Seems to work on my Warlock. Adding to the Warlock school and uses Warlock slots.
Just a headsup, the minimum roll dice option crashes like mad in Act 3. Finally had a use for it with the cursed monk as I didn't want -2 WIS, and it instantly crashes as the dice roll mechanic starts. I seem to have the Wil Wheaton curse so have to keep reloading this dice roll. :lol:

EDIT: I said act 3 as this is the only time I've used it here, but of course it could just be something about this dice roll (Arcana, option to see what's going on with this resurrected zombie)

EDIT2: Five crashes (tried to debug), and 13 reloads -- finally passed it. Sometimes I wonder if I should just turn Karmic Dice back on... but nah.

gyt567j
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Re: z Baldur's Gate 3

Post by gyt567j »

Magic Club In the wood woad's hand, this common branch becomes magical and deals an additional DealDamage(3d4,MainMeleeWeaponDamageType).
Does anyone know how to add this ability?

Tearria
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Re: z Baldur's Gate 3

Post by Tearria »

Does anyone have a script to add Action Surge from Fighter to any other character? Much appreciated

sjokz1121
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Re: z Baldur's Gate 3

Post by sjokz1121 »

Hey Guys!! :)
Is it possible to not only add a weapon to the inventory but make it so it gets equipt straight up?

oh and can somebody explay how to get the "Call Forth Allies" to work?

sry im kinda new to CE.

Jaxtes
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Re: z Baldur's Gate 3

Post by Jaxtes »

1948135598 wrote:
Thu Aug 24, 2023 6:05 am
Jaxtes wrote:
Thu Aug 24, 2023 3:43 am
Anyone find way to add tadpoles to Hirelings yet? Would really appreciate if it was possible.
you can use Item Spawner(can find in ct table) add Mind Flayer Parasite Specimen to your player.
the id of Mind Flayer Parasite Specimen is c8f4a71f-d190-4cf1-889d-0dfe3c03cbc3.
Sorry, maybe my question wasn’t clear. I can’t unlock mindflayer powers on hirelings even when I have free tadpoles. Their screen always says hesitating without a dialogue choice to convince them to take it.

I’m looking for some kind of of flag or passive that removes the “hesitating” from the level up screen. Thanks for your reply though.

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

Can you tell me the id of this armor or the name??

Image

trevox
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Re: z Baldur's Gate 3

Post by trevox »

Tearria wrote:
Thu Aug 24, 2023 11:34 am
Does anyone have a script to add Action Surge from Fighter to any other character? Much appreciated
[ENABLE]
{$lua}
if syntaxcheck then return end

local spell = "Shout_ActionSurge"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)
writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, spell)
writeBytes(cmdStr2 + #spell, 0)

PrepareCall("AddSpell")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 1)
writeQword(cmdArgs + 0x38, 1)
writeQword(cmdArgs + 0x48, 0)
local result = executeCodeEx(0, nil, cmdCall)
if result ~= 1 then
print("command failed")
end
{$asm}
[DISABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Shout_ActionSurge"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("RemoveSpell")
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
local result = executeCodeEx(0, nil, cmdCall)
if result ~= 1 then
print("command failed")
end
{$asm}

solo16
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Re: z Baldur's Gate 3

Post by solo16 »

Hi,
Could someone teach me how to raise the ability score improvement softcap from 20 to higher number? Or is it even possible to do it?
I'm able to mod some of the feats without selector and raise the softcap but those feats with selector doesn't work.

Thanks so much!!

trevox
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Re: z Baldur's Gate 3

Post by trevox »

solo16 wrote:
Thu Aug 24, 2023 2:35 pm
Hi,
Could someone teach me how to raise the ability score improvement softcap from 20 to higher number? Or is it even possible to do it?
I'm able to mod some of the feats without selector and raise the softcap but those feats with selector doesn't work.

Thanks so much!!
what do you mean actually? there's so many ways to do so.

Jaxtes
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Re: z Baldur's Gate 3

Post by Jaxtes »

solo16 wrote:
Thu Aug 24, 2023 2:35 pm
Hi,
Could someone teach me how to raise the ability score improvement softcap from 20 to higher number? Or is it even possible to do it?
I'm able to mod some of the feats without selector and raise the softcap but those feats with selector doesn't work.

Thanks so much!!
The stats can go up to 30 with a proficiency bonus of +10. You can do it using the edit character stats option in the cheat table.

solo16
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Re: z Baldur's Gate 3

Post by solo16 »

trevox wrote:
Thu Aug 24, 2023 2:47 pm
solo16 wrote:
Thu Aug 24, 2023 2:35 pm
Hi,
Could someone teach me how to raise the ability score improvement softcap from 20 to higher number? Or is it even possible to do it?
I'm able to mod some of the feats without selector and raise the softcap but those feats with selector doesn't work.

Thanks so much!!
what do you mean actually? there's so many ways to do so.
I mean when I take a feat like ASI it capped at 20, and I've tried to edit the feats.lsx but doesn't work. I've after a bit try and error I've found out that those feats with Ability score improvement selector won't allow me to go pass 20, but those without Ability score selector I could modify it in the passive.txt.

Thanks for replying!!!

Vorayn
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Re: z Baldur's Gate 3

Post by Vorayn »

The respecc isn't working for me. I wanted to respecc my Oathbreaker Paladin but when I execute the cheat the Level Up Window won't open. For other characters it's working. Is this somehow fixable? Did anybody else try to respecc an Oathbreaker, maybe that is the problem?

otocu
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Re: z Baldur's Gate 3

Post by otocu »

How to addSpell?
Last edited by otocu on Thu Aug 24, 2023 5:49 pm, edited 1 time in total.

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